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General Discussion / Re: optimum pc setup for ff7?
« on: 2011-05-23 01:50:50 »uh anything newer than 2002....
not true, some hardware even now has trouble running the game, i, unfortunately, know this.
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uh anything newer than 2002....
I beg to differ.
He has it almost right, but all he needs to do to finish would be to kill the limit breaks off to ensure the game doesn't crash, and change the field animations. He could be able to just change 6 for the game to continue flawlessly.
Both of which take almost no time to actually do.
The interesting thing about Cait Sith and Red 13's field models is that they have very few unique animations, and if you replace the skeleton type for another character and replace the corresponding animation, it will work perfectly.
For it to work mostly, you could just replace the walking, getting ready to attack, idle and running animation cait sith has, and for the others, use the idle animation if there isn't a version the other character uses.
As for killing the limit break, that can be optional, but you change the initial data for Cait Sith (which is in the exe IIRC) for him to start with level 0 limit breaks instead of level 1, and because the first level of limit breaks can't be unlocked through kills, he will never have a single limit break.
Thus ensuring the game won't crash in battle when you try to force him to use another character's limit break.
That Black Chocobo mod looks really awesome, seems like you can basically do whatever you want with it. Thanks sithlord48.
The only problem remains with Sephiroth. Ultima espio, how about replacing one character by Sephiroth ? (for example Cait Sith who's very ugly and useless imo).
Basically, it'd be something like what has been done in the Sephi patch, but in a more simple way (since you "just" have to change the model of Cait Sith in game, in battle and his picture in the menu).
We could therefore have all the characters except Cait Sith (or another one we don't plan on playing with) and we could even control Sephiroth in battle. There'd be some minor problems like the limit breaks (and probably many others), but that seems possible, right ?
Which tool should I use for extracting files from ff8.exe?
Bitrun doesn't work
don't you fwoosh it Richard
theres baby's to eat somewhere else
Ummm.. because you're not using lgp/unlgp?
I've extensively decompiled and compiled my lgp's using version .5 and have had 0 problems...
If there was any .a file contained in any mods you've downloaded, that is the problem. Kimera has a nasty habit of sometimes creating faulty .a animation files. If those files are then recompiled back into your .lgp, it will cause problems similar to what you are seeing.
Jaitsu, can you confirm when you've tried this, and tell us whether it works or not?
You animation files in char.lgp are messed up. Replace it with a clean one.
Even better! Now the terrorists can anticipate the tortur methods and expect it, as well as plan for it. Then can plan for an agent to be caught, and deliberately give him false info. To send us on a wild goose chase spending millions.
Try it and find out. Let us know when you do.
At least you can comfort yourself with the fact that you're doing better than Jaitsu.
There, there. At least you can comfort yourself with the fact that you're doing better than Hermoor.
BTW, is anyone else having trouble posting? I've noticed a weird problem with the page becoming unresponsive when I post. I can copy/paste what I've written and post using a different tab, but it's an inconvenience.
On the other hand, I'm using a bleeding edge version of Chromium, so my browser might be derping.
I wish we had more mods like this. Call me a big girl if you will, but I love these costume changes.
I would go with high. In fact with the scaling and filtering the driver now does high will most likely work for most.
FF music does not work at all , it opens and than it says m_PkChar Error over and over again. I have the 1.02 patch, Alalis Custom driver 7.10, Phoenix Rejuvenation and Team Avalanche installed and i am ruining Windows7 64bit Ultimate.
*EDIT*
Never mind problem solved turns out if I have a game a play called Fiesta open and runing and i try to open ffmusic i get the Pkchar error. Very odd but not surpzied (fiesta is riddled with bugs) but didnt think it would affect my windows environment) all though i am curious does ffmusic using some windows file or something as well as fiesta to cause this conflict?