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Messages - Veclord

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1
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-06-30 17:49:52 »
Alrighty then! Well thanks for the hard work, we appreciate it.

2
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-06-30 04:09:37 »
I thoroughly read through the first post and read the FAQ but I don't see a link to download anymore. If the latest version is not finished may I please have a link to download the best version available right now or is there some reason why we can't use them?

3
General Discussion / Chocobo Racing...
« on: 2005-08-14 23:32:26 »
The default keyboard configuration for FF7 is hilarious to me. You can literally play through the entire game with one hand. Who knew?

4
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-08-14 07:47:48 »
It looks like textures that are triggered just for that one scene. Someone could probably find their location in the field models and tone down the size of the mouth and eyes or something.

5
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-08-14 06:14:34 »
That is rediculously funny.

So you're past Disc 2? I'm where right after you get Vincent. I should be farther but after I got Cosmo Memory I decided to power up Red 13's limits so he could use it right away.  8)

6
Archive / FF7 menu
« on: 2005-08-12 20:31:09 »
I almost feel like a newbie for constantly telling people this, but if it did not do this on Windows 98 try running the game in compatibility mode set for that operating system. Right click FF7.exe, Properties, Compatibility, check the box and select Win98.

7
Archive / Motor bike race
« on: 2005-08-12 20:26:34 »
This is probably a stupid question but would anyone think it'd be even REMOTELY possible to take the programming from the frame limiter in GTA3, translate it, then somehow add that technology into FF7 around the mini game scenes? I know it'd be anything but easy (especially since they're both completely different games) but it would at least force the mini games to run at a set frame.

If this weren't possible (which is pretty likely), does anyone know of a programming value that would allow us to do something similar?

8
Archive / FF7 is not working on my windows xp computer!
« on: 2005-08-12 02:50:00 »
First off, I really can't blame you for installing the XP patch but it was a big mistake. The XP patch is a hoax, and very rarely helps with anything. Reinstall your game if you can, then update to version 1.02. Click here to download.

After doing this, try your game and I'll stick around to help you troubleshoot if we can.

9
Archive / Motor bike race
« on: 2005-08-11 05:39:50 »
Well I know it's not completely impossible. This is a relatively old game and I see people upload "no-cd" patches for every game on the market no matter how new or complicated its protection is. Something else that bothers me about it is that, well, think of the guy who created the chocobo patch. He knew the programming enough to know what to change in order to resolve the problem.

I'd like to take the opportunity to learn basic assembly code, and hopefully fix some of the game's smaller problems. I know it sounds so far fetched but I love this game, and I'd leap at the opportunity to learn how it works. That's what I love so much about this board; you are taking the initiative to fix and improve something that Square won't. What Reunion did with the models was something I dreamed of playing this game as a kid. To know that with determination that things like that can be done - It astounds me.

10
Archive / Motor bike race
« on: 2005-08-11 04:06:07 »
It's probably a question beyond most of us, but wouldn't there be a way to disassemble ff7.exe and dig through the coding and implement something like this? I'm not a programmer, but I do know that most languages are different in their own way. What language was FF7 written in?

11
Archive / Motor bike race
« on: 2005-08-11 03:31:49 »
I was sure I had it set to 60 hz since I remember changing it back to 85 afterwards.

Why in the hell does it only happen on those two parts though? Wouldn't the entire game typically run quick like that?

12
General Discussion / Is this technically cheating..?
« on: 2005-08-11 01:17:25 »
In my mind accomplishing something without a Gameshark (etc.) or inputting a code of some kind is just plain  skill. There's a difference between cheating, and taking a shortcut using a resource the game had already given you.

13
Archive / Motor bike race
« on: 2005-08-10 23:52:42 »
I'm not too sure. In my case I had to install the chocobo patch seperately.

14
Archive / Motor bike race
« on: 2005-08-10 23:05:40 »
Done. If you get to another part with the same crap just let me know and I'll do the same thing again.

I also didn't remember how you had your materia set up, so I just set it up to beat the boss then took it off on everyone before I saved so you could change it back to how you had it.

Barret learned Mindblow after I beat Motor Ball.  :o


By the way Emporer, the Vsync trick didn't work for me. It blasted through the mini game just like it did on my file.

15
Archive / Motor bike race
« on: 2005-08-10 22:33:09 »
I'm in the game right now so I wouldn't mind. I can't access your link though. You could try emailing it to me: [email protected]

16
Archive / Motor bike race
« on: 2005-08-10 21:55:53 »
I can't guarantee it, and I don't know if you've tried it but you could attempt to run the game in compatibility mode.

Navigate to your FF7 directory and right click on "ff7" (the file with the blue comet). Click properties. A window will pop up and you should see 3 tabs. General, Compatibility, and Summary. Click the compatibility tab. Under that, you'll see a checkbox that says "Run this program in compatibility mode for:". Check this box, then select Windows 98/ME from the dropdown box. Click apply, then try it out again. Like I said it's a long shot, but worth a try.

It's sort of an irrelevant note but I did find out that the speed issue also happens during the chocobo races.

Anyway you should also make sure you've updated your game to 1.02. If you haven't, now is a good time to do it. Check out my tutorial, and the compilation listing in this category of the board to get the link.

17
Archive / FF7 - Complete Extracted Model Pack
« on: 2005-08-10 18:49:04 »
That's the weirdest thing I've ever heard of.

What's the size of the downloaded file? Did you try opening it with Windows Zip, Winzip, and WinRAR?

18
Archive / Motor bike race
« on: 2005-08-10 18:46:01 »
I reached this point of the game, and had actually run into the same problem. It went insanely fast but I somehow managed to make it through to the boss.

An error message I did not get though. What did it say?

19
Try to open up the test mode, and "select" your sound card from the dropdown box so that it says the name of your card instead of "primary sound".

I get a hunch it has something to do with FF7's detection of the card. Try messing with your card's hardware acceleration settings.

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Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-08-10 18:38:46 »
TO THE PEOPLE EXPERIENCING CRASHES


If you are getting a message box just before the game crashes, we have a better chance of helping you if you tell us what that message says.

21
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-08-10 01:50:59 »
It was worth asking. Thanks for the response.

Does anyone here happen to know which specific tools I need to get started on writing some decent NPC models in support of this patch? I've tried several but they all seem to be just for "viewing" the textures as opposed to building some from scratch or physically editing them. Reunion's breakthrough has inspired me, and I'm definitely willing to invest some hours into this project.

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Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-08-09 19:52:59 »
There's room for more tweaking in alot of areas. As long as everyone stays motivated at making new skins and tweaking existing ones we can do it. I plan on starting with several updated Shinra office executives, and maybe even Tseng once I study this project a little more.

Reunion: I haven't reached the point of the game where Cloud has the flashback with Sephiroth in Kalm, but do you think it'd be nice to replace the skin there with the original Cloud battle skin? It would definitely give him a "younger" feel, and sorry if you've already done this or it isn't possible.

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Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-08-09 07:19:08 »
I am proud to say that after working at this for about 2 hours, I finally got this patch working. I'm using the latest version and the models look absolutely gorgeous. I really do wish for a day when this game's NPC textures are all brought to life as this incredible group has done the main characters.

Does anyone here think I should post a tutorial on how to get this patch working along with "sp00nfed" screenshots and everything? A ton of people apparently are having problems figuring out how to do this, and I really feel that as many people should see this amazing work as possible.

25
Archive / FF7 - Reactor RELOADED Project
« on: 2005-08-09 01:20:34 »
I doubt Squaresoft will care should this mod be a success. Just as long as you demand that it's only a mod, and that Squaresoft is the original author of the game's source code, and DON'T try to make profit you'll be fine.

I really respect what this guy is trying to accomplish. A legit remake from Square is so far down the road it's best to not even think about it sometimes. Learning the ins and outs of this great game's source and mechanics to produce improvements or modifications is an exciting thought. It is daunting and repetitive, but if you're a programmer worth your sault you can accomplish it.

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