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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.999992)
« on: 2025-09-22 08:53:57 »Cheers; I've got some more planned with this coming in the future.
So kinda NT Mod 2.1?

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Cheers; I've got some more planned with this coming in the future.
I couldn't replicate the crash.Yeah it solved somehow by itself. So the crash occured after the midgar raid and before entering the north cave. After completing the north cave (not killed Sephiroth yet) the game didn´t crashed when i tried it again and his hp reached 0. Weird :S
he wishes to trade somethingsNot really... only W-Magiche does tell u what they are.
I did a run of it there; while I cleared the fight, I could see that the single-target Shockwave seemed to be proccing the Barrier instead of MBarrier so I wonder if it's been mis-set as a physical attack. Deaf-eye seemed to come out a bit too frequently as well, I burned my modest stock of Echo Drops. I'll make some tweaks (also the camera and positioning still needs work; claustrophobic would be a nice theme for it, but it was a bit too cramped).
Best thing to do is prioritise Barrier, preferably with a Light Curtain in case of a Deaf-Eye hitting the character carrying Barrier Materia, then working down one side with Quake2, Deathblow (Earth/Holy/Water/Hidden + Elemental in a weapon preferably). When it gets antsy, keep everyone nice and healthy for the Rush attack; it can't kill, but it will reduce HP by half which can leave them vulnerable to being picked off by the other wall. Just be warned that its last Rush at 1/4HP is a magic attack instead of a physical attack, and doesn't deal %-damage.
You can try giving Aeris the Fury status from a Hyper so you have a fast supply of support Limit Breaks like Healing Wind, Breath of the Earth, etc. The latter would be handy for cleansing Silence/Blind all in one go.
One important thing is that their physical attacks, Shockwave and Blasting Zone, are both Earth-element so an Edincoat, Earth+Elemental in Armour (though this means it can't be used in a weapon but may be better to go with defence over offence to get through the first half more smoothly), or accessories that reduce Earth damage would be really good picks here. It doesn't stack though, so each character having one Earth-resist on them somewhere should suffice; caster/support should prob get Edincoat so they can use an accessory that blocks Silence for a bit less headaches (or use Added Effect + Seal in armour).
Really odd; the character portraits are greyed out as well. Could I get a copy of that save file? Wouldn't mind poking around in that.
More or less; Arrange Mode is the last significant addition to be made to the game. There's a feature here or there to be made, like optional Aeris and another bracket for Junon Leagues, but NT's development is almost over.
Junon Leagues is currently only two brackets. I don't think it's a guaranteed Gold, even with the S-Ranks + avoiding the script glitch. You might need to reset your RNG after each attempt; when loading the save file, fight a random battle to change it.Still not working^^
Ah, there's a glitch with that. I think you need to talk to a specific parent first in order to have any chance of getting a Gold: https://www.youtube.com/watch?v=PpSdTxFRlfUI tried it several times but it still doesn´t work
When speaking to them for the breeding, always speak to the Black Chocobo first. And try to get them both to S-Rank for the best chance of success.
Same way as before; grab a Great + Good and breed them with a carob nut (racing them to Rank A can boost probability) for either a green or blue choco. Then after fighting a set number of battles they'll be able to breed again; aim for the opposite colour + gender of your first special chocobo (so if you got a green male the first time, aim for blue female the second time). Race these to A, then breed the Green + Blue with a Carob nut for a Black chocobo. Now catch a Wonderful of the opposite gender, race 'em to A or S, and then breed them with a Zeio Nut. And boom. Zeio Nuts are gotten from Goblins on Goblin Island, Carob Nuts are dropped by a red dragon called Vlak found in green areas of the Icicle Area on the world map.That´s the Problem. I just get a yellow or black chocobo. The golden one doesn´t appear.
There's a tonne of guides online for chocobo breeding too; I'd check them out if you haven't done this before. It's more or less the same procedure in NT than it is in the default game.
I've a patcher that can restore the game to it's default state: https://mega.co.nz/#!P59iDADZ!_tqb7dQiZgyH0TMOC5cjK-DTRe98aVfU8vO4T2AEs7w