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FF8 Tools / Re: [PSX/PC] kernel.bin data editor - Doomtrain (v1.0.1)
« on: 2019-09-14 21:58:44 »actually i've tried. But kernel.bin didn't allow for something like that. I think all the percentage calculation for renzokuken finisher is hardcoded in the .exe. But you can do something like this:
For each Renzokuken Finisher such as Rough Divide, Fated Circle and Blasting Zone, change the magic id to Lion Heart, but don't forget to change the Hit Count, Target Info and Attack Flag parameters box to match the original Lion Heart Finisher. So when your getting Renzokuken Finisher in game, it should be Lion Heart for all the finisher except that maybe the old finisher names still not change.
And in kernel.bin you can't put Invincibility into Abilities Junction. But you can edit Mad Rush abilities to trigger Invincibility/Aura. So solved.
true, it can be a good solution to solve the problem of the finishers , as for the invincibility effect, it is just another positive status like the others so it has to be possible to do that, but if it isn't possible to change the auto-magics with the kernel.bin then it mean that the data of the auto-magics are writed somewere else, so what file contain those datas ? also i hope that by telling that i want to set invincibility as something permanent i am not hitting anyone's sensibility lol
, this mod solve many problems , but if the region ID is the second on the left in that colum , what are the ID on the left, for example , in case of the island closest to hell that have 15 as region is , what is the meaning of that ID 576 ? also this procedure will also make the monsters fightable over and over again like normal monsters ? in any case i am testing it just now , it works perfectly , i can finally stop to create countless save blocks only to fight again a certain monster or a boss that normally allow only one fight , thanks again
Who knows how much longer things will take.