Author Topic: Custom graphics driver for FF7/FF8 [v.1-.7.6]  (Read 855632 times)

koral

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #350 on: 2009-05-24 20:45:29 »
They tried that. It was called Esperanto. It never really caught on.

[/offtopic]

yeah sorry bout offtopic, was gonna say,  red swarf comedy uses that.  Perhaps they should attempt it with english?  since english is already the aviation standard.  I think sooner or later they may have to really

English is a horrible language  :-P
I vote for Japanese, so we can all properly understand and enjoy the best games and anime as they were meant to be experienced  :lol:

Sorry for the OT Aali, this driver gives me no real problems so I always wind up waiting for the next release for even better stuff.
Keep at it  :-D

Terid__K

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #351 on: 2009-05-24 20:45:57 »
No problems with the new version so far.


DLPB_

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« Reply #352 on: 2009-05-24 20:57:01 »
They tried that. It was called Esperanto. It never really caught on.

[/offtopic]

yeah sorry bout offtopic, was gonna say,  red swarf comedy uses that.  Perhaps they should attempt it with english?  since english is already the aviation standard.  I think sooner or later they may have to really

English is a horrible language  :-P
I vote for Japanese, so we can all properly understand and enjoy the best games and anime as they were meant to be experienced  :lol:


DEAL!

Hellbringer616

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #353 on: 2009-05-24 23:15:31 »
Proud to report that the battle crash bug has been fixed :-D

KaOSoFt

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« Reply #354 on: 2009-05-25 02:45:22 »
Proud to report that the battle crash bug has been fixed :-D
Ditto! :)

obesebear

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« Reply #355 on: 2009-05-25 04:51:43 »
Aali, I was wondering if you have any plans to add h.264 support for your driver?

DLPB_

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« Reply #356 on: 2009-05-25 11:50:14 »
Aali, I was wondering if you have any plans to add h.264 support for your driver?

I dont know how hard it would be to implement h264  but I am guessing it would have a serious impact on performance.  The decoder is quite cpu intensive

Aali

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« Reply #357 on: 2009-05-25 12:58:01 »
Err, it has support for h.264 already.

DLPB_

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« Reply #358 on: 2009-05-25 12:59:36 »
 :-D  wow thats pretty cool!

ahh yes forget what i said before, i was thinking about a diff game.   Does it play vids good?

Pikkuhippi

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« Reply #359 on: 2009-05-25 16:53:57 »
When I used this, I get some weird uhh green lines in FF7. Otherwise it works perfect in battles etc.. How to fix this?

Also.. dunno if you can help but I can't seem to get videos work on fullscreen mode either. works on quarter though.
And yes I know it isn't this drivers fault but. I'm desperate :(

Anyways.. would like some help with the green lines. It worked normally before.

Covarr

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« Reply #360 on: 2009-05-25 17:00:28 »
Green lines? You mean like a weird grid on the backgrounds? I don't recall having seen that problem, except with the original engine, not this new driver.

I suspect that you opened FF7Config AFTER running ff7_opengl.reg. If so, the solution is to run the registry key again, because FF7Config resets it back to the old driver.

Aali

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« Reply #361 on: 2009-05-25 17:02:28 »
Post a screenshot of these "green lines" along with a copy of APP.LOG

Pikkuhippi

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« Reply #362 on: 2009-05-25 17:07:45 »
Yeah seems it was my fault... However it does look very much like if I used normal Software renderer?


EDIT: Well this is weird.. Seems like every time I run this.. I have to quit game twice.. through the menu. First I press yes, then it returns to menu and I have to press one more time to get the program to shut down. :P

Also should my APP.LOG say

Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL ?

Just wondering..
« Last Edit: 2009-05-25 17:14:55 by Pikkuhippi »

Aali

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« Reply #363 on: 2009-05-25 17:14:41 »
It doesn't provide any additional functionality unless you edit the config file.

Pikkuhippi

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« Reply #364 on: 2009-05-25 17:15:15 »
Ah that explains it then :P Thanks alot :D

It's ff7_opengl.cfg right? I tried to modify resolution etc (to make it windowed) but no results. I suppose I'm doing something very wrong?

Just can't find it anywhere.. Help :S
« Last Edit: 2009-05-25 17:33:59 by Pikkuhippi »

Pikkuhippi

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« Reply #365 on: 2009-05-25 18:24:52 »
Just can't get it to work.. what do I need inorder for it to work? I installed XP patch. Clean install from the install cd. got ATI video card and running windows 7, I have XP aswell though.
I extracted all the required files into ff7 folder and I attempted to tweak the config file "as far as I know it is that one.." It won't go to windowed mode, I even tried to disable v_sync. It's like if it didn't load at all.


EDIT: Yep, I didn't even notice any OpenGL logs in my APP.LOG what am I doing wrong?

Well well.. Holy sh*t.. looks beautiful :O I replaced my .exe and it works thanks for the great program! (sorry driver) but its really GREAT.


EDIT 2: I actually got some green line grid now with OpenGL for real this time. What shall I do give pic and APP.LOG? They're almost harmless.. only appear lightly when going upwards or downwards.
I'll see if it was something I did first though..

<-- Ah yes seems it was a driver issue. I took AA + Anistropic off and its fine..
« Last Edit: 2009-05-25 21:18:16 by Pikkuhippi »

Idec Sdawkminn

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #366 on: 2009-05-25 22:51:04 »
I just wanted to congratulate you on this awesome achievement and say that I got it to work for me on Windows 7. It took a little bit of trying different things, but I eventually realized that your REG file updates the registry, but FF7Config and FF7 must be using the virtual store, even after rebooting. I tried running FF7 as an administrator, but it kept giving me errors. I finally ran FF7Config as an administrator and it was set to the default settings, so I changed them and then ran FF7 as admin and it works great. I have a 24" monitor set to 1920x1200 and it runs wonderfully in that. My monitor has a built-in option to run 4:3 applications in aspect ratio, though, so I didn't worry about that part.

Also, the shaders don't work for me when they are in the same directory as FF7Music. They have to be in the same directory as FF7. Weird.

Aali

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« Reply #367 on: 2009-05-25 23:24:43 »
It's not weird, that bug was fixed long ago. Shaders have to be in your FF7 directory now.

Klaid Liadon

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« Reply #368 on: 2009-05-26 01:39:08 »
http://www.megaupload.com/?d=46JVEGDA
here's my app.log can anyone help me?

Aali

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« Reply #369 on: 2009-05-26 02:08:31 »
http://www.megaupload.com/?d=46JVEGDA
here's my app.log can anyone help me?

Even though you didn't even say what the problem was, that log file clearly says Direct3D/DirectDraw and never mentions OpenGL, which means the driver failed to load. In this case, APP.LOG is useless to diagnose your problem and this is probably just another virtualstore/permissions issue. (Because you are using Vista, aren't you? You should always state which OS you are running when reporting a problem like this)

Idec Sdawkminn

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #370 on: 2009-05-26 03:25:56 »
It's not weird, that bug was fixed long ago. Shaders have to be in your FF7 directory now.
Ah, guess I didn't see that part.

Klaid Liadon

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« Reply #371 on: 2009-05-26 07:28:49 »
http://www.megaupload.com/?d=46JVEGDA
here's my app.log can anyone help me?

Even though you didn't even say what the problem was, that log file clearly says Direct3D/DirectDraw and never mentions OpenGL, which means the driver failed to load. In this case, APP.LOG is useless to diagnose your problem and this is probably just another virtualstore/permissions issue. (Because you are using Vista, aren't you? You should always state which OS you are running when reporting a problem like this)

I already sai that i'm running vista sp2 in an earlier post. I keep UAC disabled all the time, so i don't think it's that kind of problem ihmo

Pikkuhippi

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« Reply #372 on: 2009-05-26 09:19:39 »
Did you check your ff7.exe? I had problems with it. Replaced it and now it works very smoothly for me. Movies and everything flawless.
My old ff7.exe didn't try to load OpenGL.. But instead used Direct3D, like yours. As far as I know you need the 1.2 .exe file inorder for this to work. Correct me if I'm wrong though.


http://postdownload.filefront.com/2952477//5e9924e3a58bd45741c44a2448ac568367450429579b3690834539e8db1d98eeaa15a2017be87b98 <-- try to download that and replace the files you currently have. (backup ofc)
« Last Edit: 2009-05-26 09:31:14 by Pikkuhippi »

Klaid Liadon

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« Reply #373 on: 2009-05-26 17:01:50 »
I had already 1.02 but patched with yamp, i tried witout it and it works. Good Job, thank you. Now i haveto try if it works with wamp on it after the drivers.

Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #374 on: 2009-05-28 02:30:54 »
Do i have to configure the shaders .. just out of curiousity.. cause i got bored and opened the files with word pad and there are a lot of zeros and what not...... and i just wanted to know.... (feels like such a newb :P)