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How to make a Playstation Patch Format using Armips!
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Topic: How to make a Playstation Patch Format using Armips! (Read 3792 times)
learner
Posts: 14
How to make a Playstation Patch Format using Armips!
«
on:
2011-03-16 16:17:56 »
please to those who is caring enough to teach me do so...
what i only know is open the armips in command prompt after that...
nothing... i wanna know how to make a ppf file....
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Bosola
Fire hazard!
Posts: 1749
Re: How to make a Playstation Patch Format using Armips!
«
Reply #1 on:
2011-03-16 18:34:33 »
You can use PPF Studio to compare two PSX ISOs, then create a patch file.
You don't have to touch any assembler. Well, unless your mod involves tweaking the executable.
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learner
Posts: 14
Re: How to make a Playstation Patch Format using Armips!
«
Reply #2 on:
2011-03-17 05:10:48 »
well um maybe...
i really wanna make a ppf file to fix the mdef bug on FFVII international.
i had two ppf made by gemini which i downloaded from romhacking.net
thanks very much...
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Bosola
Fire hazard!
Posts: 1749
Re: How to make a Playstation Patch Format using Armips!
«
Reply #3 on:
2011-03-17 11:15:08 »
Just wait for my mod, FF7Plus. That will contain
Gemini's MDef fix
Multiple text error fixes
Multiple AI glitch fixes
Relocated and resized KERNEL and SCENE files (so you needn't be constrained by the file's size limitations)
UI text disambiguation
If all goes well, I should be able to release this weekend.
«
Last Edit: 2011-03-17 13:42:34 by Bosola
»
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yarLson
Posts: 708
spr nrd
Re: How to make a Playstation Patch Format using Armips!
«
Reply #4 on:
2011-03-17 16:11:54 »
sounds interesting bosola, can I get a link to that project. I'd like to check it out :]
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How to make a Playstation Patch Format using Armips!