Author Topic: How to make a Playstation Patch Format using Armips!  (Read 3793 times)

learner

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please to those who is caring enough to teach me do so...

what i only know is open the armips in command prompt after that...

nothing... i wanna know how to make a ppf file....

Bosola

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Re: How to make a Playstation Patch Format using Armips!
« Reply #1 on: 2011-03-16 18:34:33 »
You can use PPF Studio to compare two PSX ISOs, then create a patch file.

You don't have to touch any assembler. Well, unless your mod involves tweaking the executable.

learner

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Re: How to make a Playstation Patch Format using Armips!
« Reply #2 on: 2011-03-17 05:10:48 »
well um maybe...

i really wanna make a ppf file to fix the mdef bug on FFVII international.

i had two ppf made by gemini which i downloaded from romhacking.net

thanks very much...

Bosola

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Re: How to make a Playstation Patch Format using Armips!
« Reply #3 on: 2011-03-17 11:15:08 »
Just wait for my mod, FF7Plus. That will contain

  • Gemini's MDef fix
  • Multiple text error fixes
  • Multiple AI glitch fixes
  • Relocated and resized KERNEL and SCENE files (so you needn't be constrained by the file's size limitations)
  • UI text disambiguation

If all goes well, I should be able to release this weekend.
« Last Edit: 2011-03-17 13:42:34 by Bosola »

yarLson

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Re: How to make a Playstation Patch Format using Armips!
« Reply #4 on: 2011-03-17 16:11:54 »
sounds interesting bosola, can I get a link to that project. I'd like to check it out :]