Author Topic: How do i convert .blp and .mdx files to .p format to play in game  (Read 5068 times)

dkma841

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Sorry if i put this in the wrong place desperately needed help with this

Basically i got a cloud model i want to play in game its got 4 .blp files and 1 mdx file
i tried using biturn to convert them to .p format so i can play in game but it always just converts to .3ds
any help would be much appreciated i have been trying to find the answers myself for months but still cant do it sorry if im bothering you :-[

Im getting most of the help from here:
http://ff7modhd.yolasite.com/tutorials.php
« Last Edit: 2011-09-18 12:52:55 by E1SUNZ »

Vgr

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You need to have this file in OBJ. Then, you open it in Blender and spare it in parts, then export in OBJ again. Then open your OBJ files in Wings3D and check their UVs. Export each part in 3DS. Now onto the textures, if you have any. Open your texture in GIMP and export it as GIF. Then re-export it as 24-bits BMP. Do that for each texture. Now, you import every part in PCreator and put the according textures. To do that you have to tick Texture Files and select the model. Don't forget to flip Y once! Import the BMP file then and select the according Texture ID. You might see your model textured now. Export them as a field/battle model and repeat this for each part. You need to make the files from **am to **cj but you don't need to use every one. Then copy your **AA **AB **DA files from the original model and put all the models there. Then open Kimera and resize, rotate, reposition, etc. until you are satisfied. Don't forget to scale up with the original.

Total average time from Blender to the game if done correctly : 5-6 hours.

dkma841

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thank you soo much will try this when i get home il post again if there's any problem thanks again :)

Vgr

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I'll soon write a full, complete tutorial for importing (I did not say ripping! Anyways the difference between ripping and legally importing is only 5 minutes, even less) for anyone.