You need to have this file in OBJ. Then, you open it in Blender and spare it in parts, then export in OBJ again. Then open your OBJ files in Wings3D and check their UVs. Export each part in 3DS. Now onto the textures, if you have any. Open your texture in GIMP and export it as GIF. Then re-export it as 24-bits BMP. Do that for each texture. Now, you import every part in PCreator and put the according textures. To do that you have to tick Texture Files and select the model. Don't forget to flip Y once! Import the BMP file then and select the according Texture ID. You might see your model textured now. Export them as a field/battle model and repeat this for each part. You need to make the files from **am to **cj but you don't need to use every one. Then copy your **AA **AB **DA files from the original model and put all the models there. Then open Kimera and resize, rotate, reposition, etc. until you are satisfied. Don't forget to scale up with the original.
Total average time from Blender to the game if done correctly : 5-6 hours.