Dear forum readers/users,
Dear Final Fantasy VII fans,
I want to let you all know I'm working on my own Sephiroth patch for FF7 PC. Mine
differate from the current existing ones because in this patch Cloud's in-game field model + animations are replaced by the original Sephiroth field model + animations (
without ANY of the other models going berserk/broken).
To give an example that enlightens the above statement, current Sephiroth patches pretty much just copy/paste Sephiroths textures/skin on top of clouds field model. Resulting a Cloud that looks like Sephiroth but doesn't stand like him, doesn't run like him and etc. etc. This old dated method also consist of manually adding ''bones'' on field skeleton files to give Cloud an extra attachment point to paste Sephiroths hair.
I have
NONE of this, I literally replace Cloud in EVERY scene, background, field with Sephiroth, replacing every animation that cloud would have performed in all the respective scenes/backgrounds/fields with animations Sephiroth has. To give Sephiroth more animations I imported a few from Reno and Tseng. With this I want to build the final/most completed Sephiroth Patch out there. Because everything else has already been done by others. Changing battle model, world map model is all old news. Changing spells, getting a shirtless Sephiroth model or One Winged Angel has already been done. Even giving Sephiroth different weapons (more models swords/spears) have already been done.
The only thing remained was a real Sephiroth on the field with his animations, his walking/running. The real Sephiroth fans out there know what I mean right? When the patch is done I'll make a executable program that will install it.
You will be able to use this with any additional mods out there such as NPC reconstruct etc. (since this patch doesn't mess around in your char.lgp).
A special thanks go out for Ice_Cold , Teknomidnight, Anifiga and Scorpicus. Because those people kept projects on a Sephiroth patch alive throughout the years.
I hope I will have people supporting this, kindly asking to keep this thread clean and friendly. I will keep you all informed of the completion in this post by updating/editing it.
I'm a big fan of the original ''lego'' models so my soon to be shown footage will be in the according format. I'm giving my word I will complete this a.s.a.p. It's a very devious and time consuming job because I need to literrely change all models + animations in every separate scene/background/field. But in the end it's worth it. (Don't worry though, I have Aspergers Syndrome -Autism, people like me can do the same thing over and over and over again and again so I won't quit this project half way.)
Also good thing to note is that this technique works with all models in game, so you could even play as the turks or as zack with the ''real'' field model + animations. But before getting people hyped up, let's finish this first shall we
When this is done I'm slapping in a compilation to make it the fully fledged (hopefly FINAL/LAST one) Sephiroth Patch. Things like damage/status nullifiers are at your own concern though. I still prefer to play a Sephiroth patch where I can still die in-game. Things like giving Sephiroth a limit (just use Vincents ones + swapping battlemodels) will also be something I'm going to experiment in after this. I'm not going to use other forum members works in this patch at this point because I don't want to have any ''I never gave you permission'' debates. So for now just the original artwork within FF7 PC once I release this patch. --untill further notice because I would never want to steal anyones hard work.
This is the new portrait im going to use for Sephiroth in the menu;
Anyways let's finish this first then we see what we can cook up.
I'll edit this post from time to time to add videos so you can see the animations in various scenes in the game.
P.S.
I got a grand idea for the replacement of cloud in the wheelchair! Trust me on this one =)
Footage 1: (slow speed video due to fraps, has nothing to do with the patch)
Link:
http://www.youtube.com/watch?v=MO6BMDrizqwExample of the walking / standing still / running animation. I specifically picked sector 5 slums to show you other models that normaly ''uses'' clouds basic animations do not get ''@#$@# up'' with my method of replacing. As you can see in the video all the animations go smooth for each and every character.
Footage 2: (slow speed video due to fraps, has nothing to do with the patch)
Link:
http://www.youtube.com/watch?v=e1NpGoO3k6sExample of the animation that makes sephiroth bending over to grab the materia and then standing up. Also his nodding no animation, being ''startled'' animation and him kneeling over to set the bomb animation is shown.
Footage 3: (slow speed video due to fraps, has nothing to do with the patch)
Link:
http://www.youtube.com/watch?v=cbs0H75s8H4Example of various field animations whilst talking, running etc etc.
Progress indicatorSector 0 trainstation - 1/1 models replaced 4/4 animations added -
100% completeSector 0 before entering your name - 1/1 models replaced 6/6 animations added -
100% completeSector 0 after gate cinematic and barrett introduction - 1/1 models replaced 3/3 animations added -
100% completeSector 0 after the bombing mission when cloud asks barrett about his payment - 1/1 models replaced 5/5 animations added -
100% completeSector 0 after the bombing mission where Aeris sells flowers - 1/1 models replaced 5/5 animations added -
100% completeSector 0 on your way to the train station - 1/1 models replaced 3/3 animations added -
100% completeSector 0 tunnel after the bombing mission - 1/1 models replaced 5/5 animations added -
100% completeSector 0 trainplatform when shinra soldiers attack you - 1/1 models replaced 7/7 animations added -
100% completeSector 0 makou reactor frontside bridge - 1/1 models replaced 5/5 animations added -
100% completeSector 0 makou reactor first room - 1/1 models replaced 5/5 animations added -
100% completeSector 0 makou reactor elevator room - 1/1 models replaced 8/8 animations added -
100% completeSector 0 makou reactor second room - 1/1 models replaced 6/6 animations added -
100% completeSector 0 makou reactor third room - 1/1 models replaced 7/7 animations added -
100% completeSector 0 makou reactor fourth room - 1/1 models replaced 5/5 animations added -
100% completeSector 0 makou reactor fifth room - 1/1 models replaced 13/13 animations added -
100% completeSector 5 makou reactor frontside bridge - 1/1 models replaced 3/3 animations added -
100% completeSector 5 makou reactor frontside bridge with cinematic - 1/1 models replaced 11/15 animations added -
73% completeSector 5 makou reactor first room - 1/1 models replaced 5/5 animations added -
100% completeSector 5 makou reactor second room - 1/1 models replaced 6/6 animations added -
100% completeSector 5 makou reactor third room - 1/1 models replaced 6/6 animations added -
100% completeSector 5 makou reactor fourth room - 1/1 models replaced 5/5 animations added -
100% completeSector 5 makou reactor fifth room - 1/1 models replaced 13/13 animations added -
100% completeShinra Train cargo cabin - 1/1 models replaced 20/20 animations added -
100% completeShinra Train cabin one - 1/1 models replaced 18/18 animations added -
100% completeShinra Train cabin two - 1/1 models replaced 8/8 animations added -
100% completeShinra Train cabin three - 1/1 models replaced 10/10 animations added -
100% completeShinra Train cabin four - 1/1 models replaced 9/9 animations added -
100% completeShinra Train railroad map - 1/1 models replaced 5/5 animations added -
100% completeShinra Train tunnel part one - 1/1 models replaced 5/5 animations added -
100% complete Shinra Train tunnel part two - 1/1 models replaced 8/8 animations added -
100% completeShinra Train tunnel part three - 1/1 models replaced 4/4 animations added -
100% completeTrain Graveyard part one - 1/1 models replaced 7/7 animations added -
100% completeTrain Graveyard part two - 1/1 models replaced 5/5 animations added -
100% completeTrain Station part one - 1/1 models replaced 8/8 animations added -
100% completeTrain Station part two - 1/1 models replaced 3/3 animations added -
100% completeSector 7 weapon shop first floor - 1/1 models replaced 8/8 animations added -
100% completeSector 7 weapon shop second floor - 1/1 models replaced 8/8 animations added -
100% completeSector 7 weapon shop third floor - 1/1 models replaced 8/8 animations added -
100% completeSector 7 slums field map - 1/1 models replaced 18/18 animations added -
100% completeSector 7 materia shop - 1/1 models replaced 4/4 animations added -
100% completeSector 7 Johnney's parents house - 1/1 models replaced 3/3 animations added -
100% completeSector 7 Seventh Heaven bar main floor - 1/1 models replaced 37/37 animations added -
100% completeSector 7 Seventh Heaven bar basement floor - 1/1 models replaced 21/21 animations added -
100% completeSector 7 slums road field map - 1/1 models replaced 11/11 animations added -
100% completeSector 7 pillar cinematic view - 1/1 models replaced 4/4 animations added -
100% completeSector 7 pillar part one - 1/1 models replaced 3/3 animations added -
100% complete Sector 7 pillar part two - 1/1 models replaced 3/3 animations added -
100% completeSector 7 pillar part three - 2/2 models replaced 20/20 animations added -
100% complete