One thing I caught so far is that there is a part of Biggs' face missing. He appears to have a half face half shadow.
Yep, this happens if make a part symetric and it have a texture applied on it. Strange is that you got the problem, because he looks OK on my installation.
One other thing I wanted to mention so far is that I was expecting the soldiers to have guns when they shoot at Cloud after the opening bombing mission, but they didn't. Also: during the bombing mission there is a scene where Biggs and Wedge and possibly Jessie as well all appear to be holding guns but no guns are animated. Later I know during the scene where Shin-Ra burns Corel, Scarlet is shooting at Dyna and Barret along with the soldiers who accompany her, but there is oddly no gun in her hands nor the soldiers. I have not tested that scene since adding your files to my char.lgp...
...And they won't have any guns again. This depends to script and not to the model itself.
An example: Aerith loses her ribbon when she is murderd by Sephiroth/Jenova.
But in the next scene Cloud is wielding an Aerith with a ribbon in her hair. Therefor I had made a ribbonless Aerith for her death scene. But even if the model is in the char.lgp you wouldn't see any change, you need to alter the flevel.lgp as I mentioned
here.
If we got a new MakouReaktor and the Reunion is released, I would like to open a new topic for script changes/improvement.
... but is there an easier way to do this than cutting and pasting your files from the many folders they are distributed in that come with your package?
I need the the structure to have a better overview about the models, and it's easier for a person who creates an installer (like Bootleg or the Reunion).
For testing you could put the models you want to use in direct/char (don't forgett to set the direct mode to on in Aali's driver).
My one complaint as far as their anatomy is concerned is the way Cloud's knee bent when he came off the train in the opening scene. Looked like it was painful.
Altering animations is heavy working, I try to fix some if I could, but this task is too much for a single person.
We need more who start working with Kimera. I guess I will write a basic tutorial for Kimera someday (middle of summer or late summer)
Oh and it's a bit unclear which folders are options and which need to be installed,...
OK, I got it. I will make a 'ready-to-import' package