Script edition for Blank LV1
Find field "Evil Forest/Nest" CD 1 -function - Function Main_Loop
Swap this part of script
case +0:
MoveCamera( 160, 112, 1, 8 )
Wait( 45 )
MoveCamera( 256, 224, 30, 8 )
Wait( 15 )
RunScript( 2, 15, 12 )
Wait( 10 )
RunScript( 2, 18, 12 )
Wait( 10 )
RunScriptSync( 2, 16, 12 )
WindowSyncEx( 16, 3, 128, 137 )
WindowSyncEx( 15, 1, 128, 138 )
WindowSyncEx( 18, 2, 128, 139 )
WindowSyncEx( 18, 2, 128, 140 )
WindowSyncEx( 18, 2, 128, 141 )
WindowSyncEx( 15, 1, 128, 142 )
WindowSyncEx( 18, 2, 128, 143 )
0xBD( 9, 2798 )
Music1( 25089, 65535, 50 )
Model2( 40960, 12, 128, 1 )
Wait( 15 )
WindowAsyncEx( 15, 1, 128, 144 )
Wait( 45 )
set VAR_B13_21 = 2059
SetPartyReserve( VAR_B13_21 )
RemoveParty( 0 )
RemoveParty( 1 )
RemoveParty( 2 )
RemoveParty( 3 )
RemoveParty( 4 )
RemoveParty( 5 )
RemoveParty( 9 )
RemoveParty( 6 )
RemoveParty( 10 )
RemoveParty( 7 )
RemoveParty( 11 )
RemoveParty( 8 )
set VAR_A6_147 = PartyAdd(11)
set VAR_A6_147 = PartyAdd(0)
set VAR_A6_147 = PartyAdd(1)
set VAR_A6_147 = PartyAdd(3)
if ( IsInParty(5) ) {
set Setting_OptionalQuina = 1
} else {
set Setting_OptionalQuina = 0
}
if ( ( ( VAR_B13_19 >> 14 ) & 1 ) == 0 ) {
SetCharacterData( 11, 1, 14, 21, 12 )
set VAR_B13_19 |= 16384
SetRow( 11, 1 )
}
SetHP( 11, 9999 )
SetMP( 11, 999 )
SetStatus( 11, 127 )
if ( ( ( VAR_B13_19 >> 0 ) & 1 ) == 0 ) {
SetCharacterData( 0, 1, 255, 9, 0 )
set VAR_B13_19 |= 1
}
if ( ( ( VAR_B13_19 >> 3 ) & 1 ) == 0 ) {
SetCharacterData( 3, 1, 255, 5, 3 )
set VAR_B13_19 |= 8
}
if ( ( ( VAR_B13_19 >> 1 ) & 1 ) == 0 ) {
SetCharacterData( 1, 1, 255, 5, 1 )
set VAR_B13_19 |= 2
}
SetName( 11, 96 )
set Setting_OptionalQuina = 0
set Setting_DaggerDepresses = 0
set Setting_MPx4 = 1
Battle( 1, 303 )
break
to
case +0:
MoveCamera( 160, 112, 1, 8 )
Wait( 45 )
MoveCamera( 256, 224, 30, 8 )
Wait( 15 )
RunScript( 2, 15, 12 )
Wait( 10 )
RunScript( 2, 18, 12 )
Wait( 10 )
RunScriptSync( 2, 16, 12 )
WindowSyncEx( 16, 3, 128, 137 )
WindowSyncEx( 15, 1, 128, 138 )
WindowSyncEx( 18, 2, 128, 139 )
WindowSyncEx( 18, 2, 128, 140 )
WindowSyncEx( 18, 2, 128, 141 )
WindowSyncEx( 15, 1, 128, 142 )
WindowSyncEx( 18, 2, 128, 143 )
0xBD( 9, 2798 )
Music1( 25089, 65535, 50 )
Model2( 40960, 12, 128, 1 )
Wait( 15 )
WindowAsyncEx( 15, 1, 128, 144 )
Wait( 45 )
set VAR_B13_21 = 2048
SetPartyReserve( VAR_B13_21 )
RemoveParty( 0 )
RemoveParty( 1 )
RemoveParty( 2 )
RemoveParty( 3 )
RemoveParty( 4 )
RemoveParty( 5 )
RemoveParty( 9 )
RemoveParty( 6 )
RemoveParty( 10 )
RemoveParty( 7 )
RemoveParty( 11 )
RemoveParty( 8 )
if ( IsInParty(5) ) {
set Setting_OptionalQuina = 1
} else {
set Setting_OptionalQuina = 0
}
if ( ( ( VAR_B13_19 >> 14 ) & 1 ) == 0 ) {
SetCharacterData( 11, 1, 14, 21, 12 )
set VAR_B13_19 |= 16384
SetRow( 11, 1 )
}
SetHP( 11, 9999 )
SetMP( 11, 999 )
SetStatus( 11, 127 )
if ( ( ( VAR_B13_19 >> 0 ) & 1 ) == 0 ) {
SetCharacterData( 0, 1, 255, 9, 0 )
set VAR_B13_19 |= 1
}
if ( ( ( VAR_B13_19 >> 3 ) & 1 ) == 0 ) {
SetCharacterData( 3, 1, 255, 5, 3 )
set VAR_B13_19 |= 8
}
if ( ( ( VAR_B13_19 >> 1 ) & 1 ) == 0 ) {
SetCharacterData( 1, 1, 255, 5, 1 )
set VAR_B13_19 |= 2
}
set VAR_A6_147 = PartyAdd(11)
set VAR_A6_147 = PartyAdd(0)
set VAR_A6_147 = PartyAdd(1)
set VAR_A6_147 = PartyAdd(3)
SetName( 11, 96 )
set Setting_OptionalQuina = 0
set Setting_DaggerDepresses = 0
set Setting_MPx4 = 1
Battle( 1, 303 )
break