Heres the script everything works BUT zidane vivi and quina
case 1 and 2 are switched cuz of how they coded the text box in game.
Function Entry16_Init
set VAR_GenUInt16_21 = 0
SetPartyReserve( VAR_GenUInt16_21 )
switch 8 ( GetDialogChoice ) from 0 {
case +0:
SetCharacterData( 0, 1, 255, 255, 255 )
break
case +1:
SetCharacterData( 2, 1, 255, 255, 255 )
break
case +2:
SetCharacterData( 1, 1, 255, 255, 255 )
break
case +3:
SetCharacterData( 3, 1, 255, 255, 255 )
break
case +4:
SetCharacterData( 4, 1, 255, 255, 255 )
break
case +5:
SetCharacterData( 5, 1, 255, 255, 255 )
break
case +6:
SetCharacterData( 6, 1, 255, 255, 255 )
break
case +7:
SetCharacterData( 7, 1, 255, 255, 255 )
break
}
set VAR_GenUInt16_21 = 255
SetPartyReserve( VAR_GenUInt16_21 )
TerminateEntry( 255 )
return
whats the psx variable of "set Setting_PartyReserve = 0"
some reason 16_19 and 16_21 do same thing