Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99999)  (Read 5707754 times)

Sega Chief

  • Moderator
  • *
  • Posts: 4111
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1725 on: 2015-07-26 14:13:34 »
Is it letting you visit the Rank Up screen or is nothing happening when the button is pressed? Also, do save points outside of Midgar work?

As for Dark Cave, I'll look into the trigger for loading the 'wrecked' park over the other one. There must be something I've overlooked.

Murasame

  • *
  • Posts: 50
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1726 on: 2015-07-26 14:18:08 »
Nothing's happening when I press the button, I tried the save points in Cosmo Canyon and Junon too and it was the same story. Nobody else seems to be having the same problem though which is weird.

Edit: So I reinstalled the via the main installer and that seems to have fixed it, crisis averted. Cheers (:
« Last Edit: 2015-07-26 14:23:00 by Murasame »

Sega Chief

  • Moderator
  • *
  • Posts: 4111
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1727 on: 2015-07-26 14:26:05 »
If that's the case, then it sounds like the game reverted to it's 1.3 build; outside of a malfunctioning controller, that's the only real reason I can think of for the button input not doing anything.

As for the Dark Cave thing, I think I found the cause. The bit being used to load the old park wasn't being turned back off following the DC's completion. I've added this to Cloud's last script, but I'm also going to put it in the Highwind Chocobo Pen's Init script, so if you're interested in fixing it up just pop in there following the flevel patch and it'll flip the variable off.

Edit: Here's the flevel hotfix patch: https://mega.co.nz/#!u5FSEKxJ!CulvMFh4tT7LOFJpQXwSnkRqK3J6rMxvDDF_cTqc0Eo

It corrects the following:

-) Wrong jump on Rank Up for Junon Field (#397)

-) Rain problems in Junon screens

-) Adds var operation to end of Dark Cave sidequest to prevent revisiting Sector 7 (this fix will also be applied automatically if players visit the Highwind's Chocobo Stable, as a temporary work-around for players who already finished Dark Cave).

-) Removed screen tint from Costa Del Sol

-) Realigned Save text for the Disc Swap

-) Fixed Cait Sith's Rank option where it would drop Mind Sources instead of Luck Sources.

-) Ongoing: Realigned some windows (Mideel, Cloud's memory, Corel train, and Crater).

-) Fixed an issue where a scene involving Barret could be repeated for infinite SP.

-) Changed Ziegfried Materia drop text from MP Absorb to MP Plus.

-) Removed two instances of Debugging script, one being the text that plays in Mythril Mines.
« Last Edit: 2015-07-26 15:41:03 by Sega Chief »

Bowser9

  • *
  • Posts: 161
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1728 on: 2015-07-26 21:42:21 »
Aerisths' basic attack will target allies by default. Apparently this affects steal. If she tries to steal, you can only select from party members, which obviously does nothing. Not a big deal, though, since you just never use steal with Aerisths.

Sega Chief

  • Moderator
  • *
  • Posts: 4111
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1729 on: 2015-07-26 22:08:02 »
Really? I'll see if I can't correct it anyway though. Probably can't though :l

LostLamb

  • *
  • Posts: 9
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1730 on: 2015-07-27 00:19:45 »
Any chance for MO exe. compatibility  patch

AverageJoeFF7Fan

  • *
  • Posts: 67
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1731 on: 2015-07-27 00:30:57 »
hmmmm Maybe I'm blind... but I cant find the IRO link in the OP?

And the EXE seems to only work if I let it patch my existing files?

Can I just let the EXE run in an empty folder, then pack it into an IRO?

-edit-

nvm. I see how they did it now.

http://i.imgur.com/kn57W5a.jpg
« Last Edit: 2015-07-27 00:33:08 by AverageJoeFF7Fan »

Sega Chief

  • Moderator
  • *
  • Posts: 4111
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1732 on: 2015-07-27 00:57:37 »
Any chance for MO exe. compatibility  patch

I'm not sure if I can on this end; MO doesn't seem to install to Steam, and I've already got a 7H installation for my 1998 version so not sure if I can apply Reunion safely there either. I'd need an MO .exe from someone.

hmmmm Maybe I'm blind... but I cant find the IRO link in the OP?

And the EXE seems to only work if I let it patch my existing files?

Can I just let the EXE run in an empty folder, then pack it into an IRO?

-edit-

nvm. I see how they did it now.

http://i.imgur.com/kn57W5a.jpg

Careful with that, I think the current 7H game is v1.2 rather than 1.35; I think Alyza is in the process of updating the catalog at the moment and it seems 1.35 has been done. But I think the catalog will be updated all in the one go.

pullozma

  • *
  • Posts: 2
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1733 on: 2015-07-27 03:43:48 »
Hi Sega Chief. Made an account to thank you for this awesome hack!!

Oh and to ask a question. I'm attempting to use the .exe patch that you just released, and it doesn't seem to be working. I pointed it to the "Final Fantasy VII" folder (where ff7.exe is) just as you said and it still says that there are no files to update. I even tried the folder on the desktop method, but that didn't work either. What else could be the cause?

Bowser9

  • *
  • Posts: 161
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1734 on: 2015-07-27 07:14:16 »
@pullozma
It should work if you point 1 step higher. Point it at the square(enix) folder.

rgmarks

  • *
  • Posts: 47
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1735 on: 2015-07-27 08:25:15 »
yeah i was getting this error too pullozma, just point to one step higher, like bowser said. Its really easy.

Zartemis

  • *
  • Posts: 22
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1736 on: 2015-07-27 14:37:42 »
Stream Update!

Fuck Mt. Nibel. No, really. Hate that place. But let's start at the beginning.

ZOLEM-SENPAI! YOU NOTICED M- ow. ow. OW. I'll come back later. You're clearly in the middle of something. Poison and Slow is just cruel, let alone keeping the 'remove two party members' dance with only one Enemy Skill materia to go around. You're on such a back foot with him that taking him at L30 barely seems PLAUSIBLE. I'm sure you could, but it would not be a gentle or fun task. Did see Alpha though, wonder if there's an Omega.

I'm not SURE I got the Heavy Ring drop from Gi Kattan but I know I have at least one so w/e. Wasn't there supposed to be something in his room after you curbed him? Eh, whatever.

Moooooving along. Welcome to Nibelheim where everything is the same and nothing is different. We're the Shinra Mansion Door Guard Group, (SMDGG for short) and we're here to make you feel welcome and good about yourself by turning ourselves into your boots. Enjoy your stay with your Shinra-worker styled boot covers! I did actually enjoy that battle. I can inflict a boss-like encounter with statuses, and generally pub them and feel good? Massive ego boost.

Inside the mansion was less tender. Dorky Faces seem to suck more now. Never found a Jersey for ???? I think, and stopped caring. The Lost Number rep boss did exactly what I thought it would when it didn't do what it usually did. TBH though, the safe was the real boss, I still got both steals. What's the point of the forced eject though? +1 Odin get. ...no Cosmo Memory? Nothing? Sadness.

Hey Vin-...what are you doing. No please, I can still use Demi. Don't do thi- okay then. Nice gun though. OW. Sephiroth beaned me with a materia I'll probably never use because I have one already. Let's not talk about how I died to a Dorky Face gang, that never happened. On to Mount Ni-

RAEG.

I hate navigating Mt. Nibel. So much. The enemies aren't too bad, a couple are interesting, the dragon is a DICK and mocking me with an E.Skill I can't have yet (though it would make early physical users a thing in my all-rounder+Aerith party and that just can't happen, rite?). Materia Keeper was a RIOT, but I didn't wipe and only had like, maybe 3 seconds of feeling any loss of control in the battle at all. If it was a litmus test, I didn't feel it. Again, the terrain proved to be the real boss. L5 Suiciding some mobs for free ether morphs is still great, but I'm going to projectile vomit when I go back in next stream to get Trine.

I'd love love love an updated database spreadsheet as much as I hate spoiling myself on things. It's just such a good resource. MORE FUN NEXT TIME!


Lopes

  • *
  • Posts: 17
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1737 on: 2015-07-27 16:19:45 »
Hey guys and Sega ofc.
Should i play the nt mod with the exe.mod or without it? Will i experience too much differences or it is more or less the same? Im familiar/experienced with the game.

pullozma

  • *
  • Posts: 2
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1738 on: 2015-07-27 18:21:27 »
yeah i was getting this error too pullozma, just point to one step higher, like bowser said. Its really easy.
@pullozma
It should work if you point 1 step higher. Point it at the square(enix) folder.
Thanks guys! Worked like a charm. Although I have the steam version, so instead of the "square" folder it was the "common" folder, but it worked anyway.

Sega Chief

  • Moderator
  • *
  • Posts: 4111
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1739 on: 2015-07-27 19:35:22 »
Thanks for helping out Pullozma, fellas; I was back at work today. Seems I was wrong about pointing it at the FF7 folder in both cases, I better add that to the front page somewhere.

Hey guys and Sega ofc.
Should i play the nt mod with the exe.mod or without it? Will i experience too much differences or it is more or less the same? Im familiar/experienced with the game.

All of the mod's content is unchanged with or without the .exe, but you'll find battles to be slightly different/harder due to the adjusted Limits, Materia Equip bonuses, and the occasional long range physical attack from an enemy. If in doubt, I'd leave it out.

Stream Update!

fern Mt. Nibel. No, really. Hate that place. But let's start at the beginning.

ZOLEM-SENPAI! YOU NOTICED M- ow. ow. OW. I'll come back later. You're clearly in the middle of something. Poison and Slow is just cruel, let alone keeping the 'remove two party members' dance with only one Enemy Skill materia to go around. You're on such a back foot with him that taking him at L30 barely seems PLAUSIBLE. I'm sure you could, but it would not be a gentle or fun task. Did see Alpha though, wonder if there's an Omega.

I'm not SURE I got the Heavy Ring drop from Gi Kattan but I know I have at least one so w/e. Wasn't there supposed to be something in his room after you curbed him? Eh, whatever.

Moooooving along. Welcome to Nibelheim where everything is the same and nothing is different. We're the Shinra Mansion Door Guard Group, (SMDGG for short) and we're here to make you feel welcome and good about yourself by turning ourselves into your boots. Enjoy your stay with your Shinra-worker styled boot covers! I did actually enjoy that battle. I can inflict a boss-like encounter with statuses, and generally pub them and feel good? Massive ego boost.

Inside the mansion was less tender. Dorky Faces seem to suck more now. Never found a Jersey for ???? I think, and stopped caring. The Lost Number rep boss did exactly what I thought it would when it didn't do what it usually did. TBH though, the safe was the real boss, I still got both steals. What's the point of the forced eject though? +1 Odin get. ...no Cosmo Memory? Nothing? Sadness.

Hey Vin-...what are you doing. No please, I can still use Demi. Don't do thi- okay then. Nice gun though. OW. Sephiroth beaned me with a materia I'll probably never use because I have one already. Let's not talk about how I died to a Dorky Face gang, that never happened. On to Mount Ni-

RAEG.

I hate navigating Mt. Nibel. So much. The enemies aren't too bad, a couple are interesting, the dragon is a d*ck and mocking me with an E.Skill I can't have yet (though it would make early physical users a thing in my all-rounder+Aerith party and that just can't happen, rite?). Materia Keeper was a RIOT, but I didn't wipe and only had like, maybe 3 seconds of feeling any loss of control in the battle at all. If it was a litmus test, I didn't feel it. Again, the terrain proved to be the real boss. L5 Suiciding some mobs for free ether morphs is still great, but I'm going to projectile vomit when I go back in next stream to get Trine.

I'd love love love an updated database spreadsheet as much as I hate spoiling myself on things. It's just such a good resource. MORE FUN NEXT TIME!


The Zolom is pretty tough, but Alpha is a very strong skill; holy element too, which is kinda rare. There is a new way to protect yourself against this attack, and you very likely have the components in your inventory, but I'm not telling :p

I think I removed the Demi drop basically because Red XIII starts the game with one equipped. I forgot about the Destruct that Sephiroth throws though, having two is likely obsolete. I'll change what he throws at some point. Mid-bosses tend to be a bit more flexible with statuses/elemental weaknesses and the like. I also had two new battles + Lost Number all in the one place so I tuned the two new ones down considerably to ease progress. The forced Eject is part of a mechanic in that battle; if Lost Number dies to Poison, he respawns but this causes a problem where the battle will cycle endlessly so the two forms he can morph into will eject the party when beaten; I divided the EXP he would have given between the other two battles there.

Sounds like Mt. Nibel was a fun place to be. At least Thundercracker can't use Trine of his own volition anymore.

Lopes

  • *
  • Posts: 17
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1740 on: 2015-07-27 19:39:43 »
Thanks Sega Chief. Guess ill play without the modded exe.
Keep up the good work :)

Bowser9

  • *
  • Posts: 161
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1741 on: 2015-07-27 23:00:07 »
Contrary to Zartemis' experience, I've had a ton of success with Str/Dex team comps thanks to the updated materia bonuses/penalties. Such ridiculous min-maxing. A level 17 Yuffie with 90+ str and 160+ dex before Junon was probably some of the most fun I've had. Tifa is sometimes more ridiculous, due to the hilarity of Focus and elemental advantage letting her hit early damage spikes that (with critical hits) magic users could only dream of (without grinding). Throw remains A grade boss stomping material, and has been elevated to even more god-like damage thanks to the changes made. Thank you, Sega Chief. You had me smiling like an idiot all weekend.

Zartemis

  • *
  • Posts: 22
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1742 on: 2015-07-27 23:24:35 »
Contrary to Zartemis' experience, I've had a ton of success with Str/Dex team comps thanks to the updated materia bonuses/penalties. Such ridiculous min-maxing. A level 17 Yuffie with 90+ str and 160+ dex before Junon was probably some of the most fun I've had. Tifa is sometimes more ridiculous, due to the hilarity of Focus and elemental advantage letting her hit early damage spikes that (with critical hits) magic users could only dream of (without grinding). Throw remains A grade boss stomping material, and has been elevated to even more god-like damage thanks to the changes made. Thank you, Sega Chief. You had me smiling like an idiot all weekend.

Is that so? My primary concern was that Elemental was a bit on the weird side to utilize because of the prominent and varied elemental weaknesses, and the fact that magic could consistently output really high numbers. It might be that my party is favoring all-rounders, though.

Bowser9

  • *
  • Posts: 161
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1743 on: 2015-07-27 23:39:55 »
@Zartemis
*Note* Again, reminding folks that I used the exe patch for changes to limits, materia bonuses/penalties, and enemy long range flags.

It's been made easier to stack str vs. magic since Sega Chief removed how most magic materia would boost your magic stat. Devoting a character to a variety of attack spells will actually stunt your potential damage output in favor of versatility. Even so, Aerisths min-maxed towards abusing one attack spell (or just E. Skill) will still have trouble out-performing Tifa's raw damage due to ability score (again, str/dex is key) + materia + equipment synergy, and it just continues to floor me how flexible everything is. Morph has never been so easy to pull off. I've never had a problem with consistent damage, physical or magic, even in previous runs. Now, with menu grinding, the sky's the limit; you just gotta be prepared for the risks. ;)
« Last Edit: 2015-07-27 23:53:40 by Bowser9 »

Sega Chief

  • Moderator
  • *
  • Posts: 4111
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1744 on: 2015-07-28 01:04:39 »
Contrary to Zartemis' experience, I've had a ton of success with Str/Dex team comps thanks to the updated materia bonuses/penalties. Such ridiculous min-maxing. A level 17 Yuffie with 90+ str and 160+ dex before Junon was probably some of the most fun I've had. Tifa is sometimes more ridiculous, due to the hilarity of Focus and elemental advantage letting her hit early damage spikes that (with critical hits) magic users could only dream of (without grinding). Throw remains A grade boss stomping material, and has been elevated to even more god-like damage thanks to the changes made. Thank you, Sega Chief. You had me smiling like an idiot all weekend.

I've said this before, but it is nice to see someone using Throw. Very overlooked Materia in my opinion, though potentially expensive to use; great boss buster. Elemental is something that can raise a physical hitter's damage above a caster, assuming crits + right build, but it's drawback is that it's quite rigid moving through an area with diverse enemy groups. Again, it comes into it's own for bosses if you don't mind losing elemental protection.

I'm kinda worried curious what damage is going to look like when you two reach the end-game and have access to all the stat boosting gear + end-game spells/weapons ^^'

Zartemis

  • *
  • Posts: 22
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1745 on: 2015-07-28 01:31:13 »
I still need to make the last couple streams public but I think my biggest hit so far has been around 3.6k with an earth-weakness Titan drop from Aerith (who is perpetually loaded down with an unreasonable amount of red materia). I also need to play with party setup a bit more because I've been rotating people in and out. As I have plans though, my final comp will PROBABLY be Cloud/Aerith/Cid or Cloud/Tifa/Cid for this run, likely the former. Playthrough 2 will probably see Cloud/Tifa/Vincent if I get that far.

selius

  • *
  • Posts: 126
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1746 on: 2015-07-28 03:02:39 »
i'm not using the modded exe but tifa is outdamaging everyone before junon pretty handily.

hell, the junon fish fucker died in 2 limits from her. 4k limit > 4k limit (love you aeris)

Sega Chief

  • Moderator
  • *
  • Posts: 4111
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1747 on: 2015-07-28 03:38:37 »
4k? What are her stats + equipment? Sounds a lot higher than what I was getting.

selius

  • *
  • Posts: 126
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1748 on: 2015-07-28 08:21:53 »
level 22, grand gloves, plat bangle, power wrist, 86 str

full yeah level 2 limits 1k x4

Zartemis

  • *
  • Posts: 22
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1749 on: 2015-07-28 08:23:09 »
Brief update!

Spent some time trying to get Thundercrackers to cast Trine. I am bad at fumbling through triggers when the desire sensor is watching me. No Trine, only sadness.

Fumbled about in Rocket Town, and am now convinced the man frantically tapping his foot with the drill arm in his kitchen is some kind of murderer.

Also finding Mr. Smile in someone's bathroom is both hilarious and weird. And then I had to make the trip back to Fort Condor...for five X-Potions. More Zolom-senpai attempts next time, but I'm pretty tired tonight.