Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 5004966 times)

BertShadow

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2800 on: 2016-03-06 01:03:44 »
What the hell is happening here with Hochú!!!

I mean, i was walking through the forest after beteanig Ultima Weapon and BOM, monster that hits you 7000 per hit, What....The...Hell... Someone, pls, help! It has to be a boss fight, I can't escape this monster.

Cheers!

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2801 on: 2016-03-06 02:24:37 »
What the hell is happening here with Hochú!!!

I mean, i was walking through the forest after beteanig Ultima Weapon and BOM, monster that hits you 7000 per hit, What....The...Hell... Someone, pls, help! It has to be a boss fight, I can't escape this monster.

Cheers!

Step #1: Use materia to lower the encounter-rate.
Step #2: Get every item in the forest without meeting it once.
Step #3: win at life and/or profit.

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2802 on: 2016-03-06 02:50:46 »
Haha. Hochu freaked me out, too. I think not being able to run from it is supposed to be a glitch, but luckily it seems to be an uncommon encounter.

dragonmaster0283

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2803 on: 2016-03-06 05:41:53 »
Hochu shall not be named for me.  Dunno how many times i ran thru there with encounter lowered, so many times ran into one at the very end.  Had one right before the exit in the cave and was like ARRRGH.

BertShadow

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2804 on: 2016-03-06 11:32:33 »
Step #1: Use materia to lower the encounter-rate.
Step #2: Get every item in the forest without meeting it once.
Step #3: win at life and/or profit.

Where I can find that materia?? I mean the materia Enemy away. In the wikia says that it is a prize in Chocobo Racing but, in this mod everything is possible.

Cheers!! Thanks for helping.

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2805 on: 2016-03-06 12:38:24 »
I honestly can't remember. You get it before the end of disc 1, I think? At least I'm fairly sure that it isn't hidden. Might actually be in the Cave after City of the Ancients, as a replacement for the missing Speed Plus.

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2806 on: 2016-03-06 17:22:42 »
Yeah I totally forgot where Enemy Away was, but in case you missed it I think you can indeed win it from Chocobo Racing.

renzai

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2807 on: 2016-03-06 20:43:23 »
Guess I'll be "THAT GUY" lol

Any word on when you might have everything all put together?

Hit pause on my first play through at CD2 point waiting for the patch =)

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2808 on: 2016-03-06 22:15:00 »
Okay, Dark Cave attempt #4, so after mauling everything with Shield, W-Magic, and brute force levels (Cloud recently passed the 90 threshold), I'm at ViagraVirage again... and I still can't figure it out. What's the secret here? And don't just say 'spam Shield' because I'm already bringing Aeris + Princess Guard + Slash-All (keeping her alive is challenge enough). Putting him to sleep doesn't work, either, because for whatever glitchy-or-not reason it seems he can still do things like Fantasia and Enfeeble even when asleep. Or petrified. Seriously, he cast Enfeeble after accidentally petrifying him with Break, which put the battle at a stand-still since he couldn't act. I had to give him a Soft. He thanked me with a combination of Mirage Ray and slow-numb in the same turn.

EDIT: Wooow okay so apparently the secret was to spam Freeze instead and keep him Stopped as much as possible. I love how I always seem to be able to win only after I publicly complain about losing.
« Last Edit: 2016-03-06 22:35:36 by Dracozombie »

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2809 on: 2016-03-07 04:27:53 »
EDIT: Wooow okay so apparently the secret was to spam Freeze instead and keep him Stopped as much as possible. I love how I always seem to be able to win only after I publicly complain about losing.
Pseudo-brainstorming tends to help :> Ready for 1.4 then, or do you still have nemesis/Binah left?


@ Renzai
Quote
1.4's getting there. I was sick for a week which delayed it again, but I was well enough to paste in the new AI check for each enemy today.
A quote by Segabro on YT, a day ago. (https://www.youtube.com/watch?v=V-jAfH3W1b0)
« Last Edit: 2016-03-07 04:44:18 by Mithrain »

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2810 on: 2016-03-07 04:39:47 »
Nemesis is on my to-do list, but who's Binah? XD And isn't beating Ruby and Emerald supposed to unlock even moar bosses to die against?

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2811 on: 2016-03-07 04:41:28 »
Binah is the KOTR-boss :). And yeah, the Emerald & Ruby weapon unlocks two additional fights in Kalm.

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2812 on: 2016-03-08 02:20:40 »
Ohhh yeah, that dude. He destroyed me and I never got around to fighting him again. By those extra Kalm fights, do you mean the chocobo and those master materia fights? I already took care of the master materia (and was very saddened by the lack of actual master materia...), and I'm not interested enough in Pandora's Box to figure out the chocobo.

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2813 on: 2016-03-08 08:13:48 »
Not like you're missing out on much, if you decide to completely skip Binah.
The only summon that seems to be worth actually using is Hades, for certain fights (*cough* turks *cough*). A handful of summons are useful beyond that, combined with support materia.
While leveling they can help you access juicy on-hit status effects, or protection.

Ramuh - Paralysis (which is the only source if this status, apart from possibly items?)
Titan - Slow-numb (Same as above)
Alexander - Death Sentence
Hades - Multiple status effects. (Often used with Added effect in armor, creating the infamous ghetto-ribbon)
All Bahamut types - Shout element - The only protection (apart from shield?) in the game, against shout type attacks.

And these are just the more unique ones, there's also other status effects worth using.

Also, in regards to the chocobo.

Segabro posted this like 2 years ago, probably the same, still:

Quote
-) Gysahl - Attack = 220, defence = 32
-) Krakka - Defence = 220, attack = 137
-) Tantal - Magic = 220, MagDefence = 32
-) Pahsana - Magic = 137, MagDef = 240
-) Curiel - Speed = 240, Luck = 0
-) Mimmit - Speed = 64, Luck = 240
-) Reagan - Evasion = 240, MagEvasion = 0
-) Sylkis - Evasion = 0, MagEvasion = 240

His stats are fairly high in all areas to begin with, so for physical attacks I'd throw a Gysahl and Sylkis to reduce his defence and evasion. You'd maybe want to reduce his Luck too with a Curiel and using a Pahsana to reduce his Magic Attack if you don't plan to use magic attacks yourself.

(Yes, I'm super bored, semi-spamming this thread. :( )

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2814 on: 2016-03-08 10:27:58 »
Yahcobo is getting a bit of a change-around because I'm not convinced that certain stats are actually changing properly. I found recently that Luck seems particularly tricky to change, and Dex has always been a bit of an unknown but worse than that some stats seem to be changeable once, and then need to be changed by a different method thereafter. I've redesigned the fight because of that, though Greens still play a part.

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2815 on: 2016-03-09 09:49:04 »
Currently d*cking around in my latest savefile, trying to do stupid things.
My latest idea is to see if I can solo Nemesis with Cid, while doing absolutely nothing.
Seems like that's very much possible.

Great success: https://www.youtube.com/watch?v=30kzfcXLGh8

Cloud, too!
Great success #2: https://www.youtube.com/watch?v=9T3tOXx9gV0
« Last Edit: 2016-03-09 11:48:05 by Mithrain »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2816 on: 2016-03-09 15:07:12 »
D:<

This is pretty much why I capped Counter Attack's chance at 50% for the new build :l

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2817 on: 2016-03-09 17:38:23 »
Isn't it already at 50%, in the current build?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2818 on: 2016-03-09 17:43:18 »
I dunno  ;D

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2819 on: 2016-03-09 17:45:30 »
Oh you! But at least during these two fights, they didn't counter 5 times (the cap?) every time, sometimes just twice. So I assume it's already at 50% or something, in 1.35. :D

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2820 on: 2016-03-09 19:45:31 »
Can confirm that Counter Attack is most likely only 50 percent in the current build.

Mithrain, you just found a way to totally cheese a boss I was having trouble with and you are my hero. For extra cheese, I wonder if it's possible to get a Dragon Force or a Lucky Pill on Cid/Cloud so they can wail on Nemesis even faster. Also (correct me if I'm wrong, I didn't watch the whole videos XD), how come Nemesis never cast Ultima? Is it a counter attack of sorts? Because that's the one attack that prevents me from beating him.

I'm also quite mind-blown that your party's HP is so high. o.o My Cloud's pushing level 90 now, but with all the materia I have on him (I use him as a main or backup caster depending on my party setup), he barely crosses the 3000 mark.
« Last Edit: 2016-03-09 19:49:52 by Dracozombie »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2821 on: 2016-03-09 20:13:48 »
You can find out all about Nemesis on the FFX Wiki :p

He casts Ultima as a counter to Limit Breaks (and to the Steal command, I think). Mith's HP is likely higher too if he got his hands on that patch I had out briefly to fix 1.35 HP.

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2822 on: 2016-03-09 21:51:36 »
I did indeed grab the hp-fix patch for the playthrough used here, it was quite different from my first one with the super low hp pools. :> (Nemesis can be cheesed with low hp too, though)

@Dracozombie
And I also think Nemesis counters items (yellow wave anyway?) with Ultima, if memory serves. But yeah, you could use dragonforce/luckypill for autocrit, if you neglect using ribbon. That can be solved with a cast of resist though. Provided you get the luckycrit up first, and THEN resist, assuming Nemesis doesn't cast Ultra Spark before that (you can luckily reset if he does :) ).
The only issue with that, would be the possibility of Resist expiring. I have no idea how long it lasts, but I assume it has a set duration.

Offtopic: Finally bothered to try the Junon league thingymabob. Getting savecrystals from the 2nd cup is fucking win. Are more cups added in 1.4?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2823 on: 2016-03-10 22:53:42 »
Save Crystals, eh?

About that, I'm currently tearing out the scripts for it in the North Crater and adding in a bunch of Save Points to certain points on each path; there's something special I want to do with the item and its unique property of returning from the Menu/flipping a variable :l

Resist lasts indefinitely until Dispelled, as does Auto-Crits.

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2824 on: 2016-03-10 23:02:37 »
Lovely. Are we getting a savepoint in the place with magic pots/movers? I seem to recall you saying you were increasing the spawnrate of those mobs as well, so it would be awesome to have one there.
« Last Edit: 2016-03-10 23:10:26 by Mithrain »