Well I've been watching and reading this topic for a long long time, long before 1.4 came out, and now that I've played through most of the mod its time to share my thoughts and bug reports on it. But before I do that I really want to congratulate you and your team Sega Chief for creating this incredible mod. This mod truly is a piece of a work and you should all take a lot of pride in how this thing is turning out. Wonderful work!
Few comments, questions, and bug reports in the random order that it comes to me.
- I agree with the earlier sentiment that the Hojo fight needs a little rework. I think it should be a really big fight so the health numbers are fine in my opinion, but he needs a few new moves for sure. As it stands, Resist makes the fight rather simple.
- I also want to share my thoughts on Keelhaul. I thought the idea of the fight was ok in theory and it certainly makes sense for Curator, but to only damage one piece at a time was somewhat time consuming. The fight took me over 25 minutes, not that I did myself any favours mind you. Made a few mistakes (like having Counter-Manipulate on for some dumb reason)but I did go after the elemental weaknesses and it still took quite a bit of time. Not sure if this is where you want it, but hey, my thoughts here, I think this fight could use a bit of a switch up.
- A friend told me about Siegfried after I had long passed it the first time. I came back in Disc 3 with the Highwind to try and find him but so far he has not been found. Can he be found on Disc 3?
- Talking to the Sleeping man brought up the Debug Crab fight, not sure if that's been mentioned and/or fixed.
- Is there a specific reason why we can only obtain one Contain materia but multiple Planet materias? My guess is some sort of balance reason but I thought I'd ask anyways.
- Three materias that I noticed (Final Attack, Phoenix, and Bahamut ZERO) all come unmastered with 0 AP just like how Underwater works. They're still only 1-Star and therefore cannot be leveled so no worries about that. Not sure if that's a bug or unintended but there you go.
- This may sound like an odd question, but was the wind sound effect always so loud? I'm referring to the wind noise like when you are on Da-Chao or right before you fight Hojo. For whatever reason the wind sound effect was extremely loud in my run.
That's missing? Damn, I must have forgot to place it. That means I'll need to move it elsewhere. As for the Core, I think that was supposed to be moved to the X-ATM fight for Barret's thingie but it's still sitting in the Dark Cave sideline. I can sort something out, though; had an idea.
Piggybacking off of this question and answer, I can also confirm Tseng did not drop Pulse Ammo and that Love Buster did not drop the Micro Engine either. Now, I have defeated The Curator(Good googly moogly what a battle...) and he dropped the Micro Engine, however this was on a separate file I made so I could move on and come back later. Was the Micro Engine moved somewhere else other then Curator? Did I need to continue on with that file where I defeated him to keep the Engine? Was Love Buster not dropping it a bug?
Also in regards to the X-ATM Core, if you go back and talk to buddy who informs you of the side quest in the first place, he'll mention that the town has a new worker or helper or whatever and you'll hear the Scorpion closing in just like the fight previous. Wait a little longer and you'll get into a fight with it yet again. Is this intended? You can do this over and over again it seems.
Sorry about that length of this first post of mine, and I'm sure I'll have other comments and questions as I remember them, but until then fantastic job here!