More feedback about crater :
-Protoroth is the easiest of all 3 bosses and by far. Maybe I missunderstood the other two (I'll explain in the spoiler)
-Allemagne (Hatchery screen, not sure for other scenes) level 4 death kills level 99 characters (level synch ?)
-Captain NPC dialog still bugged (Can't remember if you fixed it), only 2 out of 3 options are available. Not a big deal tho.
-W-item is correctly found as the materia (upper of the screen), but middle item is still labeled as W-magic
Ribbon accessory has a "weird" behavior. I can't remember if it was the case in Vanilla, but Ribbon is supposed to prevent "Sadness" status. You still can have it by using tranquilizers (I guess it works with Hyper/Fury status). And even if your character dies, it will ressurect with the "Sadness" status still on.
Due to the very low defensives stats of each Protoroth (especially Sephiorth one), it can be done very quickly while the boss have a very low damage input. Sephiroth part took me 3 turns with Cid (9999 * 2 *3) + two set of counter attacks (using 6 materias).
The cloud part even though absorbing Fire/Ice/Lightning/Earth can be hit 9999 with the contain materia (wind element) and ~7k with Alpha, being just a matter of turns under haste + wall.
Abyss fight was really boring, needed 3 ribbons , wall status, and tons of healing to keep up with the high damage + having a character who keep silencing.
Tyrant fight (I might have missunderstood) but I couldn't kill him before his frenzy status, so I needed all my party under "Shield" status.
So yup, Protoroth was really easy.
The two drops in the crater are supposed to be W-Magic and a Gospel Spark; W-Item is acquired elsewhere. The drops themselves should be fine, but the text seems to be off, and one of them was using the same trigger as the other which I fixed up in a patch. The Sadness thing is the same with Peace Rings in vanilla; if you apply the status in a menu, it'll lock the status to you in battle if you have an accessory on that 'protects' against the status. I'll give the Crater bosses a once over when there's time and fix that L4 Death.
Well I've been watching and reading this topic for a long long time, long before 1.4 came out, and now that I've played through most of the mod its time to share my thoughts and bug reports on it. But before I do that I really want to congratulate you and your team Sega Chief for creating this incredible mod. This mod truly is a piece of a work and you should all take a lot of pride in how this thing is turning out. Wonderful work!
Few comments, questions, and bug reports in the random order that it comes to me.
- I agree with the earlier sentiment that the Hojo fight needs a little rework. I think it should be a really big fight so the health numbers are fine in my opinion, but he needs a few new moves for sure. As it stands, Resist makes the fight rather simple.
- I also want to share my thoughts on Keelhaul. I thought the idea of the fight was ok in theory and it certainly makes sense for Curator, but to only damage one piece at a time was somewhat time consuming. The fight took me over 25 minutes, not that I did myself any favours mind you. Made a few mistakes (like having Counter-Manipulate on for some dumb reason)but I did go after the elemental weaknesses and it still took quite a bit of time. Not sure if this is where you want it, but hey, my thoughts here, I think this fight could use a bit of a switch up.
- A friend told me about Siegfried after I had long passed it the first time. I came back in Disc 3 with the Highwind to try and find him but so far he has not been found. Can he be found on Disc 3?
- Talking to the Sleeping man brought up the Debug Crab fight, not sure if that's been mentioned and/or fixed.
- Is there a specific reason why we can only obtain one Contain materia but multiple Planet materias? My guess is some sort of balance reason but I thought I'd ask anyways.
- Three materias that I noticed (Final Attack, Phoenix, and Bahamut ZERO) all come unmastered with 0 AP just like how Underwater works. They're still only 1-Star and therefore cannot be leveled so no worries about that. Not sure if that's a bug or unintended but there you go.
- This may sound like an odd question, but was the wind sound effect always so loud? I'm referring to the wind noise like when you are on Da-Chao or right before you fight Hojo. For whatever reason the wind sound effect was extremely loud in my run.
Piggybacking off of this question and answer, I can also confirm Tseng did not drop Pulse Ammo and that Love Buster did not drop the Micro Engine either. Now, I have defeated The Curator(Good googly moogly what a battle...) and he dropped the Micro Engine, however this was on a separate file I made so I could move on and come back later. Was the Micro Engine moved somewhere else other then Curator? Did I need to continue on with that file where I defeated him to keep the Engine? Was Love Buster not dropping it a bug?
Also in regards to the X-ATM Core, if you go back and talk to buddy who informs you of the side quest in the first place, he'll mention that the town has a new worker or helper or whatever and you'll hear the Scorpion closing in just like the fight previous. Wait a little longer and you'll get into a fight with it yet again. Is this intended? You can do this over and over again it seems.
Sorry about that length of this first post of mine, and I'm sure I'll have other comments and questions as I remember them, but until then fantastic job here!
Wish I had a team ;-;
-) I can make all the parts of Carry Armour vulnerable from the start; the AI phases should hold up, as they take priority over each other.
-) Ziegfried is the same as a Mystery Ninja encounter; I heard that the encounter rate for these is supposed to increase as you get further into the game. Stick to the Junon, Gongaga, or Rocket Area forests. If it turns out something's up and he's not showing (I'll sweep the flevel for the trigger in case it's flipped twice for whatever reason) I could add it as a late-game event that only shows up if he isn't fought by then, so that MP Plus can be dropped.
-) Giant enemy crab? Best to apply the flevel patch; that was removed from one of them.
-) Multiple Planet Materia? Should only be one drop, with more coming after you Master it. Is the drop farmable?
-) I'll set them to drop as Mastered; it's exactly the same, but looks nicer.
-) I've noticed a few times that sound effect volume seems to either drop significantly or rise a bit. Identifying the sources of them though will be tricky. If I do some tests I could maybe try adding a line to each event that uses a persistent sound effect that stabilises it as a catch-all.
-) Yeah, it was intended to refight it as many times as you want (the scorp will never die). As for key item placements, I've forgotten to move them around for the new build which means I need to move them all to places that are unmissable. Unless I implement a thing I was thinking about.
Ah yeah, this guy is totally right. Since I continued my save where i beat the Curator, I indeed have the Micro Engine listed in "Key items". I totally forgot about it. If you plan on moving the Micro-Engine, why not making the Curator accessible from disc 3 (maybe in the same way Condor TP NPC works) ? Although the Curator fight being the hardest in the mod, it might be a bad idea in terms of balance.
Edit: Got 2 small problems :
-Can't start the accessory vendor quest in Junon (maybe you deleted it ? I saw it in the documentation file, talked to all npc, no quest)
-Going in Junon league will result as placing characters in your party in alphabetical order. Meaning if you go with Cid, he will be placed first, Cloud being switched to the middle. Using PHS Cloud can't be moved back to top position. I guess going to highwind and switching leader would fix this but it's quite an annoyance if we have to back in highwind each time.
Edit 2 : Dorky faces can't be morphed by melee characters ? They can attack/counter attack/steal/mug but they can't morph. "Can't be reached"
Oh yeah that, I deactivated it in the end but didn't remove it from the documentation. It was going to be delivering letters to different Shinra personnel.
Can you not use Order to move characters around in the party? Or do you mean that Cid gets set to be party leader if he's used for Junon Leagues?
I'll look into the Dorky Face thing; seems very strange that they can't be Morphed due to a range thing, but can be attacked normally.
After the last update, the game soft locks after the battle at the second reactor. And after I load the save, cloud starts walking backwards on the bridge 5 steps or so. Save anywhere tweak related?
[edit]
Nevermind. It is the save anywhere cheat messing up.
New bug though. Big yellow guard scorpion messing the flowers in the first church scenes.
The current patch fixes the scorp issue.
Hmm ..
Isn't the mistery prize reward at battle square a waste ? 32000 only for yellow wave when you need 9 oversoul shards for a craft being at 20k each, I just feel like I've wasted so much time doing twice the special battle while I could have already purchased 2 shards >.>. Well maybe it's worth, depending on how yellow wave works, does it simply set the defences to 0 or just reduce these ?
Also, (I will try later) but if we can redo the first junon league for the same reward (aka an oversoul shard), it would be faster to farm it instead of battle square.
Yellow Waves reduce enemy defences by 50% or so. I'll tweak the drop for the Mystery Prize, maybe make it one of those key items I need to place.