Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 5004843 times)

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3775 on: 2016-06-16 07:40:29 »
hey

how much longer until the dark cave sidequest is released on your Mod

because i was waiting since april of this year of when your NT 1.4 Version of your Mod first came out

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3776 on: 2016-06-16 10:02:12 »
why did sega chief have to disable his dark cave sidequest for so long on his mod for

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3777 on: 2016-06-16 13:46:30 »
why did sega chief have to disable his dark cave sidequest for so long on his mod for

I'm re-doing it from the ground up, but I take breaks now and then to work out new ideas and make sure I'm going in the right direction.

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3778 on: 2016-06-16 20:26:23 »
edit: nevermind, delete

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3779 on: 2016-06-17 09:50:43 »
sega chief

is there anyway you could just put the v1 of dark cave sidequest on this v 1.4 of this mod please

so people can play v1 of the dark cave sidequest while you work on v2 of the dark cave sidequest please
« Last Edit: 2016-06-17 10:13:09 by Zara9 »

SunnyD

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3780 on: 2016-06-17 10:53:04 »
sega chief

is there anyway you could just put the v1 of dark cave sidequest on this v 1.4 of this mod please

so people can play v1 of the dark cave sidequest while you work on v2 of the dark cave sidequest please

I doubt he'll do that. There has to be a reason he's redoing the entire sidequest. Either there are some major bugs in the existing version or he feels that it isn't up to standard and wants to get it right. Just have a little patience.

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3781 on: 2016-06-18 14:28:07 »
Ok, I'm stuck... I can't beat the Junon boss(during weapon's raid) and I can't level up my characters. There is no save point available, there is no shop available, and I have very little potions and ethers left. I can't grind because I need them for the boss fight. I left some of my best materia on other characters which I don't have access to now because the game gave me an option to save in a place where there is no save point available, and since I use only one slot to save, I don't have an earlier one to load. And if that's not enough, I'm forced to play with underleved characters I have never used before. They don't even have lvl 2 limits.


Okay, my situation is not THAT bad, but the fact remains that it could have been. I believe that part of the game needs to be rebalanced, because you can f**k yourself over pretty easy. I'm short on supplies and have to play with two underleveled character, and I can't for the life of me beat that boss. And the situation could have been much worse as I have just described. A shop is a must before that battle, same as the option to take away all materia from absent party members. I know there is a save point earlier that allows that, but the problem is you can't go back to it, because the game lets you save before the boss, which is basically a trap-save if you're using only one slot.

edit: of course, 2 hours of playing and I beat him only after complaining to someone, lol.
But honestly, you might want to consider adding a shop and a save point over there, because you really can screw yourself over.
« Last Edit: 2016-06-18 14:56:57 by Dahaka »

magictrufflez

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3782 on: 2016-06-18 15:01:27 »
FYI--I believe you still have access at that point to everyone (except Cloud's) materia through the "exchange" option in the materia section of the menu.  IIRC, you don't actually ever need to swap anyone in and out of your party for materia for most of the game, if not the entirety of it.

Just in case anyone else was having a similar problem at other similar junctures.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3783 on: 2016-06-18 15:31:02 »
Ok, I'm stuck... I can't beat the Junon boss(during weapon's raid) and I can't level up my characters. There is no save point available, there is no shop available, and I have very little potions and ethers left. I can't grind because I need them for the boss fight. I left some of my best materia on other characters which I don't have access to now because the game gave me an option to save in a place where there is no save point available, and since I use only one slot to save, I don't have an earlier one to load. And if that's not enough, I'm forced to play with underleved characters I have never used before. They don't even have lvl 2 limits.

Okay, my situation is not THAT bad, but the fact remains that it could have been. I believe that part of the game needs to be rebalanced, because you can f**k yourself over pretty easy. I'm short on supplies and have to play with two underleveled character, and I can't for the life of me beat that boss. And the situation could have been much worse as I have just described. A shop is a must before that battle, same as the option to take away all materia from absent party members. I know there is a save point earlier that allows that, but the problem is you can't go back to it, because the game lets you save before the boss, which is basically a trap-save if you're using only one slot.

edit: off course, 2 hours of playing and I beat him only after complaining to someone, lol.
But honestly, you might want to consider adding a shop and a save point over there, because you really can screw yourself over.

Well, I can't say I'm 100% sympathetic; you've got like 150 save slots to use or something  :-X

I'll add a shop anyway and make it into a proper re-usable save point; I was being lazy when I tagged it onto that event script. And an unequip everybody to start off the Junon event. And a thing where you can equip Cait Sith, Barret, and Yuffie all together before the whole weapon raid starts.

FYI--I believe you still have access at that point to everyone (except Cloud's) materia through the "exchange" option in the materia section of the menu.  IIRC, you don't actually ever need to swap anyone in and out of your party for materia for most of the game, if not the entirety of it.

Just in case anyone else was having a similar problem at other similar junctures.

Might not have access to it; when characters are made unavailable, their materia slots can't be seen at all even in Exchange. Don't know if that's the case there, but it might be.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3784 on: 2016-06-18 15:33:55 »
Hey Sega chief

can you please just add v1 of your dark cave side quest on this v 1.4 of this Mod
« Last Edit: 2016-06-18 15:38:22 by Zara9 »

DudeOMG

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3785 on: 2016-06-18 15:46:53 »
Thank you very much for such a well done mod to this already amazing game.

I have two problems I have come across.  I apologize if these have been answered elsewhere, I didn't find anything.  The first, I am unable to locate the HP plus materia.  I have been up and down the tyrant path with no success.  I did find a translucent looking materia on one of the paths that I don't have in my materia menu.  I cant remember the name of it and I was on like version 1.35 or something.

Second, I morphed Iron Giant and received Ragnorak instead of Heaven's Cloud.  I have killed him and Mugged him a bunch with the only drop being an Elixir.  Where can I get heaven's cloud?

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3786 on: 2016-06-18 16:06:57 »
Well, I can't say I'm 100% sympathetic; you've got like 150 save slots to use or something  :-X

I'll add a shop anyway and make it into a proper re-usable save point; I was being lazy when I tagged it onto that event script. And an unequip everybody to start off the Junon event. And a thing where you can equip Cait Sith, Barret, and Yuffie all together before the whole weapon raid starts.

Might not have access to it; when characters are made unavailable, their materia slots can't be seen at all even in Exchange. Don't know if that's the case there, but it might be.
Aw, man. I feel stupid now. I totally forgot about the "exchange" option in the menu. Just checked and it works. You can easily take materia from other party members.
Nevertheless, I still feel a shop and a Save Point are necessery here to avoid frustration  in case someone needs to level up(and since you're forced to use certain characters, you might have to)

As for the number of slots - IMO in a well-desinged game you shouldn't worry about getting permanently stuck :P The whole mod is well-desinged and well-balanced, so I felt no reason to make back-up saves on other slots. Guess there had to be a small exception sooner or later :P
« Last Edit: 2016-06-18 16:10:57 by Dahaka »

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3787 on: 2016-06-18 16:09:20 »
double post, sorry

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3788 on: 2016-06-19 11:34:41 »
i didnt use barret or cait sith ever either

i got through the first couple battles with swift bolt items i bought in wutai.

i actually liked that part because i got to farm sp since everybody in party was under the enemies' level

iDerek759

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3789 on: 2016-06-19 11:42:42 »
Hey SC, I think I may have spotted another typo in the dialogue.

Spoiler: show


Wouldn't it say, "I don't know much about Jenova."



Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3790 on: 2016-06-19 12:16:13 »
Damn, I'm stuck again... I can't stop the damn train, there's not enough time. I'm trying to dish out damage as fast as I can, casting reflect on the party and spamming 3x bolt3 and 3x quake3 + physical attack. I don't even heal or cast buffs except reflect and haste. I sped up the game and battle message to max in options, but it's still not enough.

Any tips or strategies :(?

What will I miss if I don't manage to get that huge materia?

bonus question: what do you get for doing the fort condor sidequest
bonus question 2: hero drink II and relic ring - what do they do?
« Last Edit: 2016-06-19 12:57:53 by Dahaka »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3791 on: 2016-06-19 13:08:54 »
Thank you very much for such a well done mod to this already amazing game.

I have two problems I have come across.  I apologize if these have been answered elsewhere, I didn't find anything.  The first, I am unable to locate the HP plus materia.  I have been up and down the tyrant path with no success.  I did find a translucent looking materia on one of the paths that I don't have in my materia menu.  I cant remember the name of it and I was on like version 1.35 or something.

Second, I morphed Iron Giant and received Ragnorak instead of Heaven's Cloud.  I have killed him and Mugged him a bunch with the only drop being an Elixir.  Where can I get heaven's cloud?


HP Plus isn't in 1.35 as far as I can remember, it was only added to 1.4 in place of Mega-All's default location on the left-down path (that bit where you have to grab the materia while jumping past it).

Also, if this is 1.35 then Iron Man will morph into Ragnarok instead of Heaven's Cloud; this is morphed from Variablis in Extra Battle.

Hey SC, I think I may have spotted another typo in the dialogue.

Wouldn't it say, "I don't know much about Jenova."[/spoiler]

Yeah, someone mentioned it on ID. It'll be fixed in the Dark Cave patch.

Damn, I'm stuck again... I can't stop the damn train, there's not enough time. I'm trying to dish out damage as fast as I can, casting reflect on the party and spamming 3x bolt3 and 3x quake3 + physical attack. I don't even heal or cast buffs except reflect and haste. I sped up the game and battle message to max in options, but it's still not enough.

Any tips or strategies :(?

What will I miss if I don't manage to get that huge materia?

bonus question: what do you get for doing the fort condor sidequest
bonus question 2: hero drink II and relic ring - what do they do?

I think the problem there is you're using magic, which has a longer cast time than a physical attack does. Only Wolfmeister has much higher physical defence than the others, so I think that it'd be best to favour physicals for this section (remember to combine them with Elemental for Bolt or Water, or to use Cid's Trident for innate Lightning/Water). You can also use status ailments to give yourself some time saves.

Spoiler: show

Gas Ducters
These can be killed quickly with some elemental physical attacks, but you can also insta-KO them with Death, Remove, etc.

Wolfmeister
Weak to Water, Earth, and Bolt; you can petrify this guy, or set him with Berserk so that he uses faster physical attacks instead of spell animations. For Petrify, consider using Titan.

Eagle Gun
This guy can be Stopped, which'll let you whale on him with physical attacks like Deathblow without missing.

X-ATM Scorpion
Before starting the train, set your Battle Message speed to fast to skip through his time-wasting death text. To beat him quickly, you can use Neo-Bahamut for a chance to set Dual-Drain; otherwise, set him with Slow, yourselves with Haste, and stick with physical attacks. Wait ATB trick can be handy here for minimising his turns (Yuffie and Red XIII would also be fast characters handy for this but take whoever is highest level).

Train Driver
Poison is the way to go here. Get that on with a Dirty Bomb or Bio 2/3.


You miss nothing. Bahamut-ZERO can be dug up from Bone Village if you don't get it from all four gathered Huge Materia.

As for the Fort Condor bonus, it's a

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3792 on: 2016-06-19 14:33:44 »
Thanks man, dual-drain on X-ATM did the trick. The battle with him ended so fast I had almost two minutes spare time when the train stopped, lol.

Seems like your post was cut and the answer to my other questions didn't make it. Or maybe you did that on purpose? :)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3793 on: 2016-06-19 14:55:50 »
Probably a technical issue because of the spoiler tag or something. The Fort Condor prize is a p

deha0002

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3794 on: 2016-06-19 15:26:34 »
Probably a technical issue because of the spoiler tag or something. The Fort Condor prize is a p

Yeah the P%&ยค"#was awesome! didnt known you could even make stuff like that in the kernel. Anyway GJ with providing us with an amazing reward.

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3795 on: 2016-06-19 15:48:22 »
So it's some kind of "funny" prize :P? Or maybe it's just a potion? :P Hope I didn't miss anything cool/funny. I must have screwed up the quest somewhere along the line, because I got nothing save for huge materia.

DudeOMG

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3796 on: 2016-06-19 15:48:36 »
HP Plus isn't in 1.35 as far as I can remember, it was only added to 1.4 in place of Mega-All's default location on the left-down path (that bit where you have to grab the materia while jumping past it).

Also, if this is 1.35 then Iron Man will morph into Ragnarok instead of Heaven's Cloud; this is morphed from Variablis in Extra Battle.

I guess the issue is that I upgraded to 1.4 right after i got through that part of the crater Iron Man still morphed into Ragnarok.  So I cannot get the HP Plus and haven't gotten drops from any of the monsters in there.  Are they just extremely rare?
« Last Edit: 2016-06-19 17:21:09 by DudeOMG »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3797 on: 2016-06-19 17:18:48 »
The drops shouldn't be extremely rare, but I guess considering the enemy HP it would be tough to farm for them. I'll boost the drop rate.

DudeOMG

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3798 on: 2016-06-19 17:25:22 »
Eh, I really don't think that drop rate is an issue I don't mind farming for them if they exist.  I have killed each one at least 10 times.  I wonder if I just screwed something up on the upgrade from 1.35 to 1.4.  I still get the 1.35 morphs and no drops but everything else seems to be as 1.4 should be.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3799 on: 2016-06-19 17:58:30 »
hey sega chief

when battling guard scrition on rector 1

when its tail goes up, the message should say if you attack while its tail its up, its going to counterattack by knocking 1 of your party members out of battle