Hello,
First, congratulations for your job. So cool to replay ff7 after all this years and discover a "new" game ))
I have a question concern the dark cave. In your text file, you say that we have to talk to Dio in his museum and then go to the Sleeping Forest. I'm on CD3 and i don't see Dio. Maybe i've talk to him at the re-opening Gold Saucer (i don't remember), but when i go the the Sleeping Forest, there is nobody.
Did i miss the good moment to talk to him and "activate" the Dark Cave sidequest or it's normall and i have to wait ? What can I do to have acces to this sidequest ?
(sorry for my poor english).
First, The Dark Cave aspects only become 'open' once you've reached the bottom of the Northern Crater (the point where you can turn back, but any further down and its' the end boss battles). Enough people have asked that it probably does need better explained in the ReadMe's. :shrugs:
Anyways, regarding the discussion that was going on regarding Vincent, the more I think on Vincent and how to fix the problems there with that, the more I suspect that it might be best to mess with his inate at the moment.
Originally my line of thought went that if it took essentially twice as much damage to get a limit break, the main issues would be dealt with. Vincent still has easy access to his limit break even if it takes twice as much damage to reach it, you get a chance to be able to attack if you built Vincent that way, and things are fine.
Unfortunately that doesn't seem able to be something that can be done from what has been said.
The option to insert a new option in the Limit Break however brings with it the possibility of coding problems and game glitches, and I am wary of that as I know something will screw up somewhere. :sighs:
So, I'm thinking we should mess with the character inate. Currently Sega Chief switched Cait Sith's and Vincent's earlier inates, which means that Vincent randomly heals HP based on his MP at this point. That doesn't really fit the character though, and it does not help with the fact that Vincent's Limit Break will essentially fill if someone nearby sneezes, let alone attacks and damages him. So, why not tie the inate to the Limit Gauge? Like, if Vincent's Limit Gauge is full, then Vincent's defenses (magical and physical) will increase up to 50 points max over the next five rounds. I.E. it doesn't 'have' to be exactly that, but something along those lines.
It would benefit both physical and magical builds by turning his limit break from a potential liability into a potential benefit. Especially since it seems we can't just mess with a few variables so that Vincent's Limit Gauge fills slower.
However, I see issues with this suggestion. Vincent's transformations have to be tested to ensure no coding problems with the inate, it might be problematic to code, and it probably would require fixing the 'Vincent Mug' issue along with that as well.
Even then, it really isn't 'what' I want, but it should address most of the problems with a physical build for Vincent. What I would like to do is code different variations of that sort of 'inate' depending on the Limit Vincent is using, but I already know that's likely asking too much there. :shrugs: