Hello, i have been following this mod's development for quite a while (mostly on insane difficulty but it seems this place is much more active) and I wanted to ask a question before things get busy on the big 1.5 release.
I am new to ff7 pc modding and when 1.5 is released I would like to play this mod with some of the better graphics mods out there.
I know there are lots of different mod loaders and stuff. But I found this guide on steam that makes it very simple, just dragging and dropping some files into the data folder. https://steamcommunity.com/sharedfiles/filedetails/?id=647585409 And it looks quite nice, especially the battle backgrounds.
Would it work to just install new threat on top of that? Or if not what would be the best method to get graphics mods working with this?
Both mods will overwrite each other if it's done like that. The only way to do it without using the 7th Heaven mod loader is to get Luksy's ULPG tool and decompile the archives that store the model files.
So what you'd do is, you'd install NT and then take the battle.lgp (battle folder) and char.lgp (field folder) out of the game files and decompile them with ULGP:
http://forums.qhimm.com/index.php?topic=12831.0Then you'd take the battle.lgp and char.lgp from the advent/high quality graphic mods and decompile them as well. Copy-paste the decompiled files from them into the NT archives (this means only the character models and backgrounds get overwritten).
Then recompile the modified NT battle & char archives with ULGP again and place them back into the game folders. This way you don't lose NT-specific files like the new enemy models which would cause a crash when the game tries to load them and finds them missing.
If you're wanting to use the 7H mod loader though, then you can find that here:
http://forums.qhimm.com/index.php?topic=15520.0This basically works like the mod manager for Fallout/Elder Scroll games, in that it combines mod files to ensure compatibility.