Am doing another playthrough with the update. Found an oddity. It's not a bug, but it will need altering eventually. Beginner's Hall is listing the mod as version 1.4 even with the update. So the text there will need fixing eventually.
I like poking through changes and alterations and mechanics when I can, at which point I usually comment about it and what I observe at first glance and all that. One of the changes that stands out for me from 1.4 to 1.5 are some of the item alterations. There are two main observations with that. One, the items now essentially all listing what stat changes they produce is something I appreciate. I mean, I do like witty quotes and sayings, but not at the expense of making it difficult to understand what the item is actually doing. I understand that the space limits kind of force hard choices there in places (as a few of the item flavor texts were things of beauty), but I appreciate you making it easier for your players there with that, especially new players (I've gotten three people to try this mod, so that decision there is one I appreciate). Second, some of the changes make it less 'easy' for players to coast through things without making it 'hard' in itself. The use of "Null" rather than "Absorb" in some places, for example, highlight how players will have to keep some track of what they're doing.
Since the topics of items has been made though, I have another comment, and it's a thought that has been in my mind for some time. While canon made some of the battle items cost 2gil in order to avoid players farming them for extra cash early in-game, that decision really doesn't make much sense considering how Vanilla dealt with some of the early materias. While this mod is not vanilla and has dealt with the materia issue quite adequately, the decision to keep all those battle items that can be stolen/morphed/dropped at being sellable for 1gil though feels like a bit of a waste. Even putting most of them at 400gil (thus sellable for 200 in stores) would avoid giving the players a ton of cash, while also allowing them to gain more than normal as it is earlier in the game.
Something like that might help prevent any future references to the 'poverty mod' jokes that popped up in the past as well. But eh, idle commentary. :shrugs:
Anyways, I'll make sure to report any issues should I spot any. ^_^