Hi, Sega Chief
In the first page, you say "FF7 NT Vanilla Combat.IRO" (with updated script and event, and with default enemies/ combat system). What "default combat system" means? Does this mean, i can play and level up without SP system, and gain stats level up like in Vanilla game?
What i want to play is play FF7 with mod that updated with script and event like your mod, and new bosses and sidequest like your mod, but without SP system or Rank system. Is it the one i'm looking for?
It's default enemies and a default kernel (so default character stat curves, spells, equipment, etc). The flevel still uses the NT stuff though, minus the new battles (except for one used in Kalm but that's not really a battle). SP system is still in there but because characters are leveling up with default stat curves you can safely ignore it.
I think the Lv.4 limit sidequests were disabled in it though, they're just obtained in the original places. I had to cut all the new fights out to get a default scene.bin in there nice and quick.
Yeah that's the weird thing, I didn't have HP or MP absorb on. I assumed that using Regen instead meant I was safe but I guess not. Learned something new today I guess. Whoops.
My understanding that it was Absorb + Ultima, Ultima + Quadra or similar. Maybe it was a bug after all? But it definitely sound the same thing, the enemy freezing rather than the battle freezing.
Hi Sega Chief, thanks for your answers.
1.) Some minor thing: when i use [added effect] + [time] as defense, the status screen only shows slow and stop-immunity, the haste is greyed out. But that char cannot be hasted as well.
2.) Still want to ask, how do i use the Proud Clod-program with your mod. The scene.bin that i am reading out does not seem to be very useful or am i overlooking something?
3.) Is it intended that you cannot protect yourself from being manipulated through [addect effect] + [manipulate]?
4.) I am back from outer space and was told to go to Bugenhagen. The Sister Ray is not in Junon anymore but still not in Midgar yet. Yet that NPC in Kalm at the entrance talks about her being pointed at the north and that there is something big going on in Midgar. Not sure if that's entirely correct, at least the gun part.
Question to others:
In the Junon League there is this Elena-clone in the fighter-section iirc (female fighter with a suit and a gun). The fight against her is weird because there is a 'metal beam' or something obscuring the sight of her - it blocks ~20% of the screen, probably caused through an unfortunate camera angle. Do others have this as well? I use the Remako-graphics-mod and i might test it again without that but for now i'm just curious.
There's a weird thing going on with Haste and Slow; if you have immunity to one, you have immunity to the other. I think it's because their effect can cancel out the other, unlike the other conflicting spells (Regen and Dual-Drain can exist at same time and will wear off independently, though HP won't move up or down until one wears off).
If it's an IRO, then you need to unpack the IRO first using the 7th Heaven launcher tools; there should be a workshop button somewhere on the top that can do it.
I think I wanted to avoid Manipulate being used on attacks rather than through the command because it would ignore its formula (I think). So unfortunately that means it can't be used for defence either; I don't think any of the command materia as a general rule carry statuses on them though so it's consistent in that sense. It's one of those weird fringe cases. Manip protection can be acquired I think through the use of Hypnocrown accessory.
Hello Sega Chief,
I made this account specifically for this problem i encountered playing NT.
I just finished the Dark Cave and looted the dead body, I then took the top exit and end up at the Ancient Forest. The problem is that I'm now away from all transportation means and stranded on the west island:\ I did some search and it seems someone had the same problem back in 2017.
Do you think there's any way this can be solved?
Thanks.
The top exit was disabled, but for some reason it has become active again (which places you back at Ancient Forest). The bottom exit is the intended one. I think if you save the game, then use a save editor (Black Chocobo is the name of the current save editor) it can get you back to the area outside of the dark cave which was the intended exit point (make a backup of saves before doing this).
I'm at the end of Disc 1 now, and I still don't know what the tenth Rank Up slot is.
What on earth is 
0/?? all about?!
That got left in by accident, it was for testing.
Hi segachief i been on the crater triying to steal spirit lance from crater dragon for an hour, the steal allways fail im lvl 99 what i am doing wrong?
You'll need a sneak glove to steal anything from the Crater, you can acquire one from Wall Market (same vendor who sells Batteries on Disc 1). It's to do with a level modification I made; it unfortunately left a lot of steals unobtainable without it, but as the mod had been balanced around the level modification it's not been something I can fix easily. I'll be sorting it out in the final update though. Also, same goes for manipulating; have a hypnocrown equipped for it.
Hello! First at all thanks Sega Chief and all who did this mod. I am really enjoying the mod. Many things look more understandable and natural. Bosses are pretty fun!.
I was waiting to finish it to say my impressions, but I had a question right now and I am not sure if I broke it in someway.
Mostly of my charactes are stuck in 255/200 and the "thing" don't see they can rank up. Others characters yes (Vincent and Cid only). Is there a restriction for history moment or something? (I am just after Tifa found Cloud in Middle).
Another thing. I went to ancient Forest and the last cave (where generally you can find Apocalypse) don't spawn. It just teleport me to world map.
Note: Just in case it is important, at the start I used the 7th heaven one, but I noticed it was outdated and replaced with 1.5. Its probably it will the problem but just in case.
Thanks!
I think the problem will be that the variables were changed between 1.4 and 1.5. They used to check for bit-switches, but now they just check for a value instead. This means that the check always resolves false, however. I'll need you to send me your save file so I can run it through a script and correct it.