Is arranged mode beat-able now and as stable as normal mode? I know about a month or two ago it had a bug where some fights couldn't finish or something similar. Finished my normal run and looking forward to arranged.
Think Bizarro had an issue but it was resolved as far as I can remember.
Arrange mode is beatable, i just finished it.
Some general feedback plus Dark Cave / ending fights:
1.) It would be helpful if Vincent's limit descriptions contain the stat bonuses/decreases.
A) Can add that, if space allows.
2.) Some Ultimate Weapons have a special effect (Vincent/Cid) - does that mean that their damage calculation is unchanged?
A) I think Death Penalty doesn't have a special modifier but it does ignore defence which can be very potent. Cid's weapon drains damage as HP which, again, while not a special damage formula is a very powerful effect to have 1:1 HP drain.
Thanks!!! for Tifa's Premium Heart calculation change.
3.) Warrior Bangle could need a Buff. I cannot find a reason for wearing it when i could go instead for Dragon Armlets (more stats, better effect). Gigas Armlet looks underwhelming as well (in comparison to Dragon Armlet). Maybe add an interesting status immunity? Or stats; the Aegis Armlet is just as rare but godlike in comparison.
A) Yeah you're right, I didn't notice that had crept in; I'll buff warrior + fourth bracelet a bit.
4.) Yuffie with Konformer got confused in a fight but when she attacked the party no damage numbers at all appeared. She was able to hit herself and healed the confusion though. I guess that's because of the damage calculation; it was just irritating.
A) That's something from original game, the formula checks enemy target level but returns 0 if used on player characters resulting in 1 damage (and no damage number showing).
5.) The 2nd (iirc) screen of Crater - Expanse shows a treasure chest when descending further (where the Dragon Zombies and Pollensaltas can be fought). If i enter the next screen (the one with the ruined bottle-shaped houses) though, it isn't there, there is a save point instead.
A) That was a mistake, I replaced the chest with a save point forgetting that in previous screen the devs tried to have consistency by making the chest visible (though not yet accessible) on that field as well. It can actually be reached by using a bug where you open the menu before crossing the field boundary but as this chest now shares a var trigger with a boss on that route, I don't recommend it as it'll make the boss disappear and render an item for Red XIII's ultimate weapon unobtainable.
Dark Cave:
1.) Using the save point down in the first reactor opened an empty text-window on the upper left. Disappeared when chancing screens.
A) That's due to the countdown window I think.
2.) I already mentioned that glitch - this time i did not use Aeris in the Dark Cave so my party entered Corneo's Villa and saw half of Aeris' body inside his desk but that whole scene almost looked like Don Corneo had Aeris on his lap. Kinda fitting.
A) Yeah there's two models, so the game has logic to display one but not the other; I ran afoul of that so Aeris' model was getting shown even if she isn't there.
3.) In the Don Corneo Villa after the fight with Scotch the camera stays frozen when i get back to the room overview. Re-entering the room fixes this.
A) That'll be to do with the script, will need to add a line to unlock it.
4.) I...was irritated by the appearance of the Gunners in the Sewers. That fight felt random. But i don't have a better idea myself.
A) It used to be Armour Keeper down there from arrange mode, but I swapped it out. I was struggling with scripting dark cave by that point.
5.) After fighting Hojo in his elevator-thingy you can see his model again when you leave that specific elevator-section of the screen.
A) Ah damn, oversight
Really liked the quote by Mirage when it dies. I am german but i like that english version way more.
6.) One exit in the Dark Cave is a trap - the upper one brings you to the Ancient Forest location. (probably nothing new, others mentioned this as well)
A) That's a fairly serious bug; that route is supposed to be inaccessible but for some reason it's usable. I'll be patching that out later tonight or tomorrow, depending on how long these fixes take.
Ending fights:
1.) I played with Aeris and the last party allowed only 2 members. I guess there is no way to change that..? I found it interesting that the excess character model disappeared after the preparations - when Sephiroth threw everyone around one more time. I did not need to change parties during the Bizarro Sephiroth fight once - was that intended? Guess i brought enough damage - Yuffie is just awesome.
A) I tried, but I don't think the game allows for it memory-wise. There might be a way if some work was done, but I'm not actually sure how to go about it. If it's something in the battle AI then can prob do but I reckon it's something in assembly.
2.) Steamrolled Kefer Sephiroth, did not even see the Super Nova. Used Yuffie + Tifa who both did 4x 9999 damage per round. (Yuffie with 8 x Goddamned Punk and Tifa with 8x Pugilist; both wore Champion Belts and Ult. Weapons)
A) Oof; he uses Supernova on the 2nd cast I think? Or it might be HP-based, he swaps in different abilities when Supernova is due based on something or other. Sounds like he got stomped though.
3.) Sephiroth + Jenova though...Jesus, that was hard. Managed it with Ziedrich+Ribbon, W-Magic, W-Item. Their %-based damage was tricky. Ziedrich basically doubled my health pool against Sephiroth and i used both HP-MP-absorption linked to Planet Materia and Master Magic. Solofights are just bleh in FF7.
A) I've redone that fight a bit, it was originally a 2-man fight with Cloud and Tifa which made the confu/berserk more manageable. I've removed a lot of the statuses like that from it and tuned the %s a bit.
4.) I did not use a single source but i used Black Chocobo instead to simulate the rank increases so i didn't actually deserve the majestic, extraordinary and truly magnificent ending scene you created.
A) That scene was triggering by accident until fairly recently, which is a bit mortifying to think about.
Sounds like everything went well though, on the whole. Thanks for giving me this feedback,
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I fixed the vanilla installer for the time-being:
https://mega.nz/#!KxckgKbZ!A-ZHgweCIzuKQQ4bazEpr_4N34fc3esvWbSQ_6ckkUY