What method did you use the play the mod? Was it the installer, the Qhimm Catalog IRO (1.X or 2.0), the thread IRO, or the R06 version? It sounds very unusual that this would be missing but the rest of it isn't. If you still have a save file just before the altar/Jenova 2 boss fight, do me a favour and trigger the scene. When you press Confirm to advance Cloud through the stages of lifting his sword, do you see a dialogue option appear at any point during it?
I play NT 1.5 using the 7th Heaven IRO. Unfortunately, I don't have a save from that far back. I don't recall there being any dialog options during the "Cloud lifting his sword" segment, but my memory is not the greatest.
Resist locks the toggling of statuses; it needs to be Dispelled before statuses can be inflicted/removed again.
Ohhhhh, you can dispell it! That'll be good to know, thanks.
Ribbon is based on the Hardcore mod's version of Ribbon which had it block statuses but at the expense of buffs. I'm reverting to the original Ribbon for NT Final though as the other accessories have a wide enough range of stat buffs and effects on them that it makes them much more competitive against it.
Agreed about the buffs to other accessories. Even if Ribbon worked like the original, I'd still only use it when I *know* I need status immunity (like Junon Leagues Tier 3), since other accessories are so much more powerful now.
I'm not sure about EXP Plus, I think it can be won at Chocobo Races but unsure.
I'll keep at eye out at the races, then. Thanks!
In other news, I just got Cloud back from his little trip to lala land, and I'm running through all the sidequests I can do before continuing. I just got the Midgar Sector 5 key, and went to the "Item" building in Wall Market in to get Tifa's Premium Heart, but the thing's still "broken" according to Cloud. Am I missing something?
EDIT: Uhhhh, what is a "fecking terrible" chocobo, and why did I just get several of them while farming in Mideel? Also, why can't I board the Highwind while mounted on a chocobo?
EDIT2: Is there supposed to be a mechanic in the Shinryu/Omega fight where one of your characters can become permanently dead? Late in the fight, Aeris died, and giving her a Phoenix Down would stand her back up for a moment, before she just fell over dead again. This happened twice before I gave up and hoped I could finish off Shinryu before he killed my other two party members. A few turns before that, she got hit by Level ?? Old, which may have done it. Maybe it set her MaxHP to 0 or something? Her max still showed as 3600something, though, and she lived for several more turns after that. Her magic was super gimped, though. Ultima was hitting for ~120, after previously hitting for around 1200.
I ask because Aeris staying dead screwed her out of that 1mil EXP and 100k AP, which really sucks.