Getting antsy for another playthrough of this but I've just seen you're planning to release an updated version of New Threat in the next couple weeks? Will it be mostly bug fixes/balance, or significant enough new content that I should really hold off until then?
Relatedly, as someone who enjoyed the hardcore mod elements of the early NT builds, what would you recommend to someone looking to really maximise the difficulty? Playing without Mr Smile, maybe?
I also wanted to do another playtrough before I play the remake, so I´m interested in this too. Will NT 2.0 be a "different" experience or just some tweaks?
Thanks again for your fantastic work.
It's an overhaul so it will be different. The Arrange mode (renamed Game Type B) has an extra twist added to it.
Hey, sorry if this has been asked before.
Im experiencing a weird bug with my save file. I saved on the Mr Smile screen and had to close the game. When I enter back into the save file, im back at Mr Smiles screen. When I leave the screen, im at the Nibelheim reactor where the moster pods were, and everything is bugged out. I feel like my save file is screwed.
Any advice would be appreciated.
Save Anywhere is a dangerous thing to use because there are a fair number of fields and events that are not designed to handle a direct reload into them. You should only use it when you aren't in some kind of scene or event, and on a screen that has regular character navigation. Even then, always save to a separate slot. Same goes for PHS but it's typically a bad idea to use PHS when its locked as it can break certain scenes if you swap in different characters (Junon raid where Barret is party lead for instance expects Cait Sith and Yuffie).
I'll post something in the Discord about it; Save Anywhere has caused a few problems like this for other people. As for your softlock, I would open your save file in the Black Chocobo save editor tool and warp your character to where you accessed the Rank Up system from (for instance, if you accessed it from Mythril Mines then teleport yourself there).
Sega Chief has mentioned that 2.0 is a complete overhaul. IIRC, he's even managed to patch out the entire concept of leveling up from experience. Character strength will instead be determined by stats granted from story milestones.
So if you're about to start a new game, I'd definitely suggest waiting for 2.0 to drop.
That's not quite right; what I've done is change it to use a combination of stat growths from level ups and the Source upgrades. In the current build you get a flat +5 to every stat regardless of the upgrade but that's been replaced by the Level Up growths coming back. The SP system itself was retired so that upgrades now come at fixed intervals (after beating a boss/story milestone). I also revamped the menus for it so that you can pick which characters to upgrade and leave others until later + see what everyone's current rank and the max threshold is at any time.
@SC
When 2.0 is released, do you want 1.5 wiped from catalogs? Or will you continue to support both?
I was going to support both, but it might be a good idea to leave 1.5 off the catalogs and just have that be a single IRO on this thread to avoid confusion over which version to use. 1.5 is going to get some bug-fixes to go with 2.0's release.
Is the Gold Chocobo you get from the Guidebook item supposed to be worthless for racing? I gave mine a ton of Silkys Greens, and it can't even win in A class, let alone S class.
I think it starts off that way; if you breed it though then you should get a much better Gold racing chocobo. I could look into adjusting the stats of that Gold chocobo.