Hi,
First time playing this mod, really loved it and enjoyed the journey.
But I just ran into a bug where I'm stuck in the dark cave's sewers.
I jump down here and all I see is a car which blocked my way, is there anyway I can get out of here?
Thanks.
I recently changed the set-up to not remove characters from the PHS but to lock them instead in order to avoid an issue where players were losing Materia through the automatica unequip (if there's no space, the Materia is lost). However, some of the scripts in there used 'character exists' as the check which meant they started to fail. I've made an adjustment and uploaded patches for all version.
Hi Sega lord, would like to ask a weird question, my aerith and barret's limit is stucked on level 1, no matters how many times im using still stucked on level 1, but my cloud and tifa already got thier limit on level 3 already.. Any ideas what went wrong ?
You unlock Lv2 and Lv3 by killing enemies; the 2nd Limit on each Limit Level is unlocked through uses.
As an example:
To get Barret's 1-2 Limit Mindblow, you need to use Big Shot 9 times.
To get Barret's 2-1 Limit Grenade Bomb, you need him to kill 60 enemies.
To get Barret's 3-1 Limit Satellite Beam, he needs 110 kills (this is total kills, so he only needs 50 kills after getting Grenade Bomb to get Satellite Beam).
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Patch Info 24th May 2020
So a few things;
*) Dark Cave and the North Crater had some alterations made to avoid the loss of Materia when characters are set to unavailable (a full Materia unequip is performed, but if there is no space for the unequipped Materia to be stored then it is lost). So instead, I've got them set to locked in PHS.
Side note, when grinding Materia in the North Crater be mindful of your remaining space. When creating Materia through division, it will either overwrite an old Materia (prioritising low-end Materia like Fire, Ice, etc.) or throw away the new-born Materia. Try to keep around 10 or so free spaces in your Materia inventory to be safe, selling/trashing Materia you don't necessarily need.
*) Vanilla Combat IRO: I removed all references to arrange mode battles. Unsure how this variable was getting flipped on without any reference to it in the script but that should sort it out.
*) Reunion (R06) download had a bad folder structure, so have corrected this. Also has the Dark Cave patch as per above.
*) Mouth Patcher IRO: I added this to the catalog, it can either remove the NPC O mouth texture or replace it with ones used by the main characters.