Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 5005178 times)

demos1085

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10225 on: 2020-08-18 15:47:15 »
Thanks for the quick answer Sega Chief.

I'm giving it a try right now, the normal battles aren't so bad, but the bosses are quite tought, speacilly since the Migdar part of the game does not give much chances to grind for levels.

As always thanks for the mod, and have a good day.

LugiaFly

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10226 on: 2020-08-18 16:55:35 »
Guess I found a bug?
Spoiler: show
Through the whole game I didn't have the scene with cross dressing. Now, after getting the submarine I got key to Midgar and goes there. In Don's Mansion, the script for getting there in dress and stuff start playing. After Don have to choose his bride, nothing happen. I just get out of the room, and Cloud had his normal clothes again.
Oh, and when we meet Tifa in the basement and there was this whole talk with Aerith... Vincent was lying on the... table...thing? And then after the whole script end, he just disapeard from there.
When I get out of the mansion, I had no one in my party (I had Tifa and Cid)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10227 on: 2020-08-18 18:20:10 »
Guess I found a bug?
Spoiler: show
Through the whole game I didn't have the scene with cross dressing. Now, after getting the submarine I got key to Midgar and goes there. In Don's Mansion, the script for getting there in dress and stuff start playing. After Don have to choose his bride, nothing happen. I just get out of the room, and Cloud had his normal clothes again.
Oh, and when we meet Tifa in the basement and there was this whole talk with Aerith... Vincent was lying on the... table...thing? And then after the whole script end, he just disapeard from there.
When I get out of the mansion, I had no one in my party (I had Tifa and Cid)


It's not supposed to occur at all in Type B, but revisiting the mansion later allows the scenes to trigger which leaves players at a much lower game progression value than they should be. It'll be made inaccessible on Type B following the next patch.

Spotty Len

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10228 on: 2020-08-18 18:51:02 »
If Throwlette is ready for Yuffie, defending but dying before her turn comes up will still trigger Throwlette even though she's KO'd.

Not really game-breaking, but it's surprising. Maybe Cid's Mixing will behave the same way?

applepie

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10229 on: 2020-08-19 07:32:06 »
Nice mod.

One question, I thought we can save Aerith before she dies in this mod. Like there should be a dialogue pop up before Cloud attacks her, but for me there was no pop up. What's wrong?

Pruntarious

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10230 on: 2020-08-19 08:56:25 »
Nice mod.

One question, I thought we can save Aerith before she dies in this mod. Like there should be a dialogue pop up before Cloud attacks her, but for me there was no pop up. What's wrong?

Was answered a couple of times already recently.  :-P

Spoiler: show
Ensure after "Unlife2"or whatever that only Jenova is killed


Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10231 on: 2020-08-19 21:47:54 »
Sega is the no gil in hard mode supposed to be for Midgar only ? I just got out of Midgar and the first few fights are giving me gil again, is something broken ?

Edit: As far as I know I didn't toggle it off in the extended menu but i'll see if that works in the meantime.
« Last Edit: 2020-08-19 22:13:29 by Ethario »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10232 on: 2020-08-19 23:46:32 »
If Throwlette is ready for Yuffie, defending but dying before her turn comes up will still trigger Throwlette even though she's KO'd.

Not really game-breaking, but it's surprising. Maybe Cid's Mixing will behave the same way?

I'll add a KO check, if space permits.

Sega is the no gil in hard mode supposed to be for Midgar only ? I just got out of Midgar and the first few fights are giving me gil again, is something broken ?

Edit: As far as I know I didn't toggle it off in the extended menu but i'll see if that works in the meantime.

I dunno, it seems to consistently happen there.

***

I'll be looking to release the 2.0.92 patch tomorrow night.

Thanks to D.P. for the donation.

Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10233 on: 2020-08-20 02:11:10 »
I'll add a KO check, if space permits.

I dunno, it seems to consistently happen there.

***

I'll be looking to release the 2.0.92 patch tomorrow night.

Thanks to D.P. for the donation.

Ah good to know its a known issue, hopefully I can just toggle it back on, i'll just waste some gil that I got :p

Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10234 on: 2020-08-20 02:22:54 »
Gameplay feedback for Type B (Hard Mode, No Sources): I've just only finished Cosmo Canyon but so far I 've found the difficulty more than manageable. I've never die, never had to use items other than the casual potion/phoenix, never run from a battle. I'm using ATB Wait ofc. Problem is the Gil. I don't want the money to make my life easier but I want to have at least "one of each". It's not fun to have to skip some weapons (specially now that they're so different from each other) or materia. And there's the Condor War, that requires to have at least 4k in the pocket everytime. I was thinking about toggling to no exp, easy mode to grind gil but that just seems gimmicky. So, I'd reconsider about the No Gil feature of hard mode. Just my two cents. Awesome mod either way!

What I did in my run is morph the wolves near midgar (im only just in midgar) they give vampire fang which sell for 900 a pop. I'm sure there will be much better morphs down the line for moneys.

boozek

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10235 on: 2020-08-20 09:40:33 »
1. getting soft lock when clicking "leave" after doing 4/4 sp ugrade for Cloud, Barret and Aeris in North crater descent
2. do I need to win fight as Zack in the flashback to get any items or there is no missable stuff in this fight?
3. How to get Circlet?
4. Where is Hydro materia?
« Last Edit: 2020-08-20 18:31:27 by boozek »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10236 on: 2020-08-20 11:08:01 »
big serpent on sunken ship forget its name can morph them for the circlet.
its possible to win as zack. Star Curtain is good idea (which casts barrier + Magic barrier) or try Sheild (or astral curtain item). 

the last fight is vs 6 soldiers, just use the fight prior to get buffs up and shouldn't have any trouble :)

fairly high dex / vit. will help also.  If you have astral curtain can use them to get sheild to receive 0 dmg for a few turns.

Curious if u brought areith with ye when entered the mansion :>




boozek

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10237 on: 2020-08-20 11:24:45 »
big serpent on sunken ship forget its name can morph them for the circlet.
its possible to win as zack. Star Curtain is good idea (which casts barrier + Magic barrier) or try Sheild (or astral curtain item). 

the last fight is vs 6 soldiers, just use the fight prior to get buffs up and shouldn't have any trouble :)

fairly high dex / vit. will help also.  If you have astral curtain can use them to get sheild to receive 0 dmg for a few turns.

Curious if u brought areith with ye when entered the mansion :>

I had 50 fights in sunken ship the room with helicopter and never encountered Serpent

Update: I tried 10 more fights and finally got Serpent...
« Last Edit: 2020-08-20 11:30:49 by boozek »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10238 on: 2020-08-20 11:37:46 »
I had 50 fights in sunken ship the room with helicopter and never encountered Serpent

Update: I tried 10 more fights and finally got Serpent...

ouch at enc rng.  sometimes i have 'bad rng' i try chat to someone in a town. eg bad reels battle square. seems to make a little difference.  was only 4-5 fights for me perhaps was lucky :)

Pruntarious

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10239 on: 2020-08-20 13:51:42 »
Thanks to D.P. for the donation.

No probs! Figured your effort was at least worth the price of the game on steam. :)

applepie

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10240 on: 2020-08-20 15:25:58 »
big serpent on sunken ship forget its name can morph them for the circlet.
its possible to win as zack. Star Curtain is good idea (which casts barrier + Magic barrier) or try Sheild (or astral curtain item). 

the last fight is vs 6 soldiers, just use the fight prior to get buffs up and shouldn't have any trouble :)

fairly high dex / vit. will help also.  If you have astral curtain can use them to get sheild to receive 0 dmg for a few turns.

Curious if u brought areith with ye when entered the mansion :>

I was just about to ask if it's actually possible to win with Zack. I only got up to the third round with a single soldier and he already obliterated me, and how you're telling there's more!? And 6 soldiers too, holy crap. What do I miss out if I lose? Cause I don't think I will pull through unless I do a lot of grinding.

applepie

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10241 on: 2020-08-20 15:28:27 »
I was just about to ask if it's actually possible to win with Zack. I only got up to the third round with a single soldier and he already obliterated me, and how you're telling there's more!? And 6 soldiers too, holy crap. What do I miss out if I lose? Cause I don't think I will pull through unless I do a lot of grinding.

What level was I expected to tackle the Zack flashback? My Cloud was level 40.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10242 on: 2020-08-20 17:06:26 »
What level was I expected to tackle the Zack flashback? My Cloud was level 40.

not sure on expected level, however some items make it a ton easier. the items which mentioned above. I'll check the level i was at.  dunoo what u missed out on if anything, i had aeries in my party and got both clouds and aries final limit breaks i was at level50, however can do earlier than that lvl 42 win for me just there :)  im on hard mode type b with zero SP upgrades
« Last Edit: 2020-08-20 17:11:24 by wdx »

applepie

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10243 on: 2020-08-20 17:27:31 »
not sure on expected level, however some items make it a ton easier. the items which mentioned above. I'll check the level i was at.  dunoo what u missed out on if anything, i had aeries in my party and got both clouds and aries final limit breaks i was at level50, however can do earlier than that lvl 42 win for me just there :)  im on hard mode type b with zero SP upgrades

Wait how do you fight together with Aerith? I only had Zack in the fight. I had Aerith in the main party but in the flashback Zack is alone.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10244 on: 2020-08-20 17:59:32 »
Wait how do you fight together with Aerith? I only had Zack in the fight. I had Aerith in the main party but in the flashback Zack is alone.

ur just as zack it is solo, however she asked after you cloud got back if she could goto nibelheim with you and has a few lines at the end of the fight. something like 'oh so thats what happened'.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10245 on: 2020-08-20 23:23:05 »
1. getting soft lock when clicking "leave" after doing 4/4 sp ugrade for Cloud, Barret and Aeris in North crater descent
2. do I need to win fight as Zack in the flashback to get any items or there is no missable stuff in this fight?
3. How to get Circlet?
4. Where is Hydro materia?

I've got the softlock in the 2.0.92 patch sorted out, that'll be going up soon.

Hydro Materia can be found at the docks where the Cargo Ship used to be.

I had 50 fights in sunken ship the room with helicopter and never encountered Serpent

Update: I tried 10 more fights and finally got Serpent...

I think it's room-dependent, the back room where Hades is picked up should have that encounter.

I was just about to ask if it's actually possible to win with Zack. I only got up to the third round with a single soldier and he already obliterated me, and how you're telling there's more!? And 6 soldiers too, holy crap. What do I miss out if I lose? Cause I don't think I will pull through unless I do a lot of grinding.

You don't miss out on anything unique; status ailments can quickly turn things around for you. A summon like Alexander can inflict Stop while also hitting their Holy weakness, the Shield spell can block incoming elemental damage (negates most of their attacks), things like that.

***

Mod updated, 2.0.92
Spoiler: show

v2.0.92
*) Osmose description updated
*) Temple of the Ancients: leftover debug script was adding Chainsaws to inventory
*) Highwind: Line of dialogue was playing under the wrong circumstances.
*) Sister Ray: Typo on Hojo's line.
*) Midgar Raid: NPC was appearing under incorrect circumstances.
*) Kalm: Depending on where player is when talking to Barret for Catastrophe, a softlock could occur.
*) Corneo's Mansion: If entering on Type B, the Type A events would occur and disrupt game progression.
*) Wutai: Altered some dialogue for Type B on Da Chao.
*) Temple of the Ancients: A button prompt was updated.
*) Satans Gate: Boss respecced, Powersoul drop moved to field script.
*) Red Materia Cave: Adjusted parameters of Zombie Breath, AI script change.
*) Chokhmabo: Unset attack in death script, resulting in softlock.
*) Chokhmabo: Initial Defence stats were not at correct values.
*) Curator: Increased MaxMP of torso to 400.
*) Cobalt XIV: Rearranged order of combatants for an AI trigger from opt to use Laser + Matra Magic.
*) Using other party leaders for Temple of the Ancients on Disc 3 results in softlock on jump.
*) Text Box alignment: Sector 7 slums.
*) Lucrecia Cave: Issue where a different party leader with Cloud/Tifa present would disrupt the script.
*) Documentation: Changed wording of Zenogias Plate placement from Shinra Villa to Costa Villa.
*) Temple of the Ancients: Issue where a special chest could be opened from platform above, causing a softlock.
*) Temple of the Ancients: Issue where Cid couldn't
*) Armored Golem: Updated some attacks for the AI.
*) Da Chao Spirit: HP boost.
*) Ruby Weapon & Emerald Weapon: HP boost.
*) Green Hero: Changed buff given by an ability from Regen to Auto-Crits.
*) Ruby Weapon could be refought after killing him due to a missing flag toggle on his Death Script.
*) Added KO check for Yuffie and Cid's innate abilities.
*) Armored Golem: Some attacks weren't set in AI.
« Last Edit: 2020-08-21 00:02:18 by Sega Chief »

zeneb21

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10246 on: 2020-08-21 06:20:55 »
Hi, so after a long time not having played FF7 I decided to jump right into New Threat 2.0 type B.. I read there is an osmose materia at the beginning, I just rejoined Barret and Avalanche in sector 7 where they are telling me that Tifa is held at Shinra HQ.. did I miss it up until this point? Also I backtracked in the second bombing mission and somehow entered the reactor from behind, did I miss it there?

boozek

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10247 on: 2020-08-21 06:25:03 »
@Sega Chief

Have you seen my long post on page 408?

applepie

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10248 on: 2020-08-21 06:57:26 »
I've got the softlock in the 2.0.92 patch sorted out, that'll be going up soon.

Hydro Materia can be found at the docks where the Cargo Ship used to be.

I think it's room-dependent, the back room where Hades is picked up should have that encounter.

You don't miss out on anything unique; status ailments can quickly turn things around for you. A summon like Alexander can inflict Stop while also hitting their Holy weakness, the Shield spell can block incoming elemental damage (negates most of their attacks), things like that.

***

Mod updated, 2.0.92
Spoiler: show

v2.0.92
*) Osmose description updated
*) Temple of the Ancients: leftover debug script was adding Chainsaws to inventory
*) Highwind: Line of dialogue was playing under the wrong circumstances.
*) Sister Ray: Typo on Hojo's line.
*) Midgar Raid: NPC was appearing under incorrect circumstances.
*) Kalm: Depending on where player is when talking to Barret for Catastrophe, a softlock could occur.
*) Corneo's Mansion: If entering on Type B, the Type A events would occur and disrupt game progression.
*) Wutai: Altered some dialogue for Type B on Da Chao.
*) Temple of the Ancients: A button prompt was updated.
*) Satans Gate: Boss respecced, Powersoul drop moved to field script.
*) Red Materia Cave: Adjusted parameters of Zombie Breath, AI script change.
*) Chokhmabo: Unset attack in death script, resulting in softlock.
*) Chokhmabo: Initial Defence stats were not at correct values.
*) Curator: Increased MaxMP of torso to 400.
*) Cobalt XIV: Rearranged order of combatants for an AI trigger from opt to use Laser + Matra Magic.
*) Using other party leaders for Temple of the Ancients on Disc 3 results in softlock on jump.
*) Text Box alignment: Sector 7 slums.
*) Lucrecia Cave: Issue where a different party leader with Cloud/Tifa present would disrupt the script.
*) Documentation: Changed wording of Zenogias Plate placement from Shinra Villa to Costa Villa.
*) Temple of the Ancients: Issue where a special chest could be opened from platform above, causing a softlock.
*) Temple of the Ancients: Issue where Cid couldn't
*) Armored Golem: Updated some attacks for the AI.
*) Da Chao Spirit: HP boost.
*) Ruby Weapon & Emerald Weapon: HP boost.
*) Green Hero: Changed buff given by an ability from Regen to Auto-Crits.
*) Ruby Weapon could be refought after killing him due to a missing flag toggle on his Death Script.
*) Added KO check for Yuffie and Cid's innate abilities.
*) Armored Golem: Some attacks weren't set in AI.


Alexander only hit them for like 1k damage, and they have 20 or 30k hp? And it just never inflict stop, just never. If any or two cast bolt3 or ice3, it's almost 2k damage each, even regular attacks deal close to 1k damage on average, and they are very fast, like fast, and they have counter attacks, like 2 counter attacks?

This is such a massive difficulty spike, it's not even funny. I thought this should be the next destination alongside Junon underwater section but there's no way I am expected to be able to handle the Zack flashback at this point, unless I'm missing something. I do make use of wall and haste, fully loaded Cloud with the best materia I could muster. Had to spam x-potion to keep up, to no avail. Even trying to get to the last battle was much, much, much, much, much harder than any of the boss battles I had before, including the temple of ancient bosses, partially attributed to Zack fighting alone. 

Is this supposed to be an endgame fight? Can I put it off till later in the game and come back to it once I got KOTR and the likes?

boozek

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10249 on: 2020-08-21 07:16:37 »
Alexander only hit them for like 1k damage, and they have 20 or 30k hp? And it just never inflict stop, just never. If any or two cast bolt3 or ice3, it's almost 2k damage each, even regular attacks deal close to 1k damage on average, and they are very fast, like fast, and they have counter attacks, like 2 counter attacks?

This is such a massive difficulty spike, it's not even funny. I thought this should be the next destination alongside Junon underwater section but there's no way I am expected to be able to handle the Zack flashback at this point, unless I'm missing something. I do make use of wall and haste, fully loaded Cloud with the best materia I could muster. Had to spam x-potion to keep up, to no avail. Even trying to get to the last battle was much, much, much, much, much harder than any of the boss battles I had before, including the temple of ancient bosses, partially attributed to Zack fighting alone. 

Is this supposed to be an endgame fight? Can I put it off till later in the game and come back to it once I got KOTR and the likes?

Spoiler: show
In my opinion this fight should be unwinable cause Zack dies anyway :D

also you can come back later when you grind some more