Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4972381 times)

haine9

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10225 on: 2020-08-18 12:46:33 »
Question about Kalm traveler (type b)

Spoiler: show
So I killed emeral and ruby weapons but he gave me Ranged Attack and W-Magic. Documentation says X-Attack too, but the reward for guide book is a gold chocobo? So where can I a get a quadra attack?


I found them, nvm. But last question, who is "????" and where can I find him?  ;D

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10226 on: 2020-08-18 13:52:57 »
Negative. I believe I did have that issue crop up at some point in Midgar after or when I updated to the current version, but I've been on that version since then without changing anything. Possibly happened again cause this is all on the same save? Not sure. Also, when I realized this had happened in Corel prison and switched modes, I was given conflicting "Hard Mode On/Off" messages between the fake-battle that triggers the switch and the field message after it ends.

I'll go through that section with hard mode on and see if I can spot what it is.

Hi Sega Chief and people of the forum.

So I haven´t come to this page in a while and I was pleasingly surprised to find there is a 2.0 version with apparently a lot of interesting changes to the how the history of the game unfolds (Type B), I would love to check this but as I have pointed before I’m not hardcore gamer so I was wondering if there are plans for a “Vanilla Combat” of version 2.0. Type B. Or maybe and Easy Mode, so we could have the complete difficulty progression Easy - Standar - Hard.

I really enjoyed “Vanilla Combat” 1.5. so I was wondering if this option could be implemented for this new version, as always thanks in advance for your answer, and congratulations for all the hard work poured in this project.

I'm not going to do one this time; it'd be too problematic with Type B which has a lot of event changes that can't be covered effectively by a default scene.bin so there'd be a lot of work involved + having to deactivate all the custom battles/placements again, with bug-fixes needing to be implemented for both going forward. The mod wasn't designed to be hardcore-level, and 2.0 on the whole is easier than 1.5 so why not give it a go?

Question about Kalm traveler (type b)

Spoiler: show
So I killed emeral and ruby weapons but he gave me Ranged Attack and W-Magic. Documentation says X-Attack too, but the reward for guide book is a gold chocobo? So where can I a get a quadra attack?


The rewards should be:
Guidebook: Gold Chocobo
Desert Rose: Long Range
Earth Harp: W-Magic

When all 3 items are delivered, you get a bonus of: Core Materia, X-Attack Materia, and HP-MP Swap Materia. I'll check the documentation and update it if it's saying X-Attack for Earth Harp instead of W-Magic.

I found them, nvm. But last question, who is "????" and where can I find him?  ;D

If it's for Mustard Bomb, then this refers to an enemy in the Red Materia Cave.

If it's the ? ? ? ? enemy skill, this is from Jersey in Shinra Mansion

If it's for the Ribbon, then this refers to the cohort of the Jenova LIFE boss and if this cohort survives the battle then the Ribbon isn't acquired (and it's the only one in the entire game currently).

If it's the item between Zenogias Plate and Moonstone, then that's pending a bugfix as the variable handling the enemy that drops this was double-booked, causing it to not appear when its conditions are met. Once the 2.0.92 patch is up, players will be able to make this enemy appear by playing the melody on the Shinra Mansion piano, like in 1.5.

demos1085

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10227 on: 2020-08-18 15:47:15 »
Thanks for the quick answer Sega Chief.

I'm giving it a try right now, the normal battles aren't so bad, but the bosses are quite tought, speacilly since the Migdar part of the game does not give much chances to grind for levels.

As always thanks for the mod, and have a good day.

LugiaFly

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10228 on: 2020-08-18 16:55:35 »
Guess I found a bug?
Spoiler: show
Through the whole game I didn't have the scene with cross dressing. Now, after getting the submarine I got key to Midgar and goes there. In Don's Mansion, the script for getting there in dress and stuff start playing. After Don have to choose his bride, nothing happen. I just get out of the room, and Cloud had his normal clothes again.
Oh, and when we meet Tifa in the basement and there was this whole talk with Aerith... Vincent was lying on the... table...thing? And then after the whole script end, he just disapeard from there.
When I get out of the mansion, I had no one in my party (I had Tifa and Cid)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10229 on: 2020-08-18 18:20:10 »
Guess I found a bug?
Spoiler: show
Through the whole game I didn't have the scene with cross dressing. Now, after getting the submarine I got key to Midgar and goes there. In Don's Mansion, the script for getting there in dress and stuff start playing. After Don have to choose his bride, nothing happen. I just get out of the room, and Cloud had his normal clothes again.
Oh, and when we meet Tifa in the basement and there was this whole talk with Aerith... Vincent was lying on the... table...thing? And then after the whole script end, he just disapeard from there.
When I get out of the mansion, I had no one in my party (I had Tifa and Cid)


It's not supposed to occur at all in Type B, but revisiting the mansion later allows the scenes to trigger which leaves players at a much lower game progression value than they should be. It'll be made inaccessible on Type B following the next patch.

Spotty Len

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10230 on: 2020-08-18 18:51:02 »
If Throwlette is ready for Yuffie, defending but dying before her turn comes up will still trigger Throwlette even though she's KO'd.

Not really game-breaking, but it's surprising. Maybe Cid's Mixing will behave the same way?

applepie

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10231 on: 2020-08-19 07:32:06 »
Nice mod.

One question, I thought we can save Aerith before she dies in this mod. Like there should be a dialogue pop up before Cloud attacks her, but for me there was no pop up. What's wrong?

Pruntarious

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10232 on: 2020-08-19 08:56:25 »
Nice mod.

One question, I thought we can save Aerith before she dies in this mod. Like there should be a dialogue pop up before Cloud attacks her, but for me there was no pop up. What's wrong?

Was answered a couple of times already recently.  :-P

Spoiler: show
Ensure after "Unlife2"or whatever that only Jenova is killed


Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10233 on: 2020-08-19 21:47:54 »
Sega is the no gil in hard mode supposed to be for Midgar only ? I just got out of Midgar and the first few fights are giving me gil again, is something broken ?

Edit: As far as I know I didn't toggle it off in the extended menu but i'll see if that works in the meantime.
« Last Edit: 2020-08-19 22:13:29 by Ethario »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10234 on: 2020-08-19 23:46:32 »
If Throwlette is ready for Yuffie, defending but dying before her turn comes up will still trigger Throwlette even though she's KO'd.

Not really game-breaking, but it's surprising. Maybe Cid's Mixing will behave the same way?

I'll add a KO check, if space permits.

Sega is the no gil in hard mode supposed to be for Midgar only ? I just got out of Midgar and the first few fights are giving me gil again, is something broken ?

Edit: As far as I know I didn't toggle it off in the extended menu but i'll see if that works in the meantime.

I dunno, it seems to consistently happen there.

***

I'll be looking to release the 2.0.92 patch tomorrow night.

Thanks to D.P. for the donation.

Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10235 on: 2020-08-20 02:11:10 »
I'll add a KO check, if space permits.

I dunno, it seems to consistently happen there.

***

I'll be looking to release the 2.0.92 patch tomorrow night.

Thanks to D.P. for the donation.

Ah good to know its a known issue, hopefully I can just toggle it back on, i'll just waste some gil that I got :p

Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10236 on: 2020-08-20 02:22:54 »
Gameplay feedback for Type B (Hard Mode, No Sources): I've just only finished Cosmo Canyon but so far I 've found the difficulty more than manageable. I've never die, never had to use items other than the casual potion/phoenix, never run from a battle. I'm using ATB Wait ofc. Problem is the Gil. I don't want the money to make my life easier but I want to have at least "one of each". It's not fun to have to skip some weapons (specially now that they're so different from each other) or materia. And there's the Condor War, that requires to have at least 4k in the pocket everytime. I was thinking about toggling to no exp, easy mode to grind gil but that just seems gimmicky. So, I'd reconsider about the No Gil feature of hard mode. Just my two cents. Awesome mod either way!

What I did in my run is morph the wolves near midgar (im only just in midgar) they give vampire fang which sell for 900 a pop. I'm sure there will be much better morphs down the line for moneys.

boozek

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10237 on: 2020-08-20 09:40:33 »
1. getting soft lock when clicking "leave" after doing 4/4 sp ugrade for Cloud, Barret and Aeris in North crater descent
2. do I need to win fight as Zack in the flashback to get any items or there is no missable stuff in this fight?
3. How to get Circlet?
4. Where is Hydro materia?
« Last Edit: 2020-08-20 18:31:27 by boozek »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10238 on: 2020-08-20 11:08:01 »
big serpent on sunken ship forget its name can morph them for the circlet.
its possible to win as zack. Star Curtain is good idea (which casts barrier + Magic barrier) or try Sheild (or astral curtain item). 

the last fight is vs 6 soldiers, just use the fight prior to get buffs up and shouldn't have any trouble :)

fairly high dex / vit. will help also.  If you have astral curtain can use them to get sheild to receive 0 dmg for a few turns.

Curious if u brought areith with ye when entered the mansion :>




boozek

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10239 on: 2020-08-20 11:24:45 »
big serpent on sunken ship forget its name can morph them for the circlet.
its possible to win as zack. Star Curtain is good idea (which casts barrier + Magic barrier) or try Sheild (or astral curtain item). 

the last fight is vs 6 soldiers, just use the fight prior to get buffs up and shouldn't have any trouble :)

fairly high dex / vit. will help also.  If you have astral curtain can use them to get sheild to receive 0 dmg for a few turns.

Curious if u brought areith with ye when entered the mansion :>

I had 50 fights in sunken ship the room with helicopter and never encountered Serpent

Update: I tried 10 more fights and finally got Serpent...
« Last Edit: 2020-08-20 11:30:49 by boozek »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10240 on: 2020-08-20 11:37:46 »
I had 50 fights in sunken ship the room with helicopter and never encountered Serpent

Update: I tried 10 more fights and finally got Serpent...

ouch at enc rng.  sometimes i have 'bad rng' i try chat to someone in a town. eg bad reels battle square. seems to make a little difference.  was only 4-5 fights for me perhaps was lucky :)

Pruntarious

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10241 on: 2020-08-20 13:51:42 »
Thanks to D.P. for the donation.

No probs! Figured your effort was at least worth the price of the game on steam. :)

applepie

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10242 on: 2020-08-20 15:25:58 »
big serpent on sunken ship forget its name can morph them for the circlet.
its possible to win as zack. Star Curtain is good idea (which casts barrier + Magic barrier) or try Sheild (or astral curtain item). 

the last fight is vs 6 soldiers, just use the fight prior to get buffs up and shouldn't have any trouble :)

fairly high dex / vit. will help also.  If you have astral curtain can use them to get sheild to receive 0 dmg for a few turns.

Curious if u brought areith with ye when entered the mansion :>

I was just about to ask if it's actually possible to win with Zack. I only got up to the third round with a single soldier and he already obliterated me, and how you're telling there's more!? And 6 soldiers too, holy crap. What do I miss out if I lose? Cause I don't think I will pull through unless I do a lot of grinding.

applepie

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10243 on: 2020-08-20 15:28:27 »
I was just about to ask if it's actually possible to win with Zack. I only got up to the third round with a single soldier and he already obliterated me, and how you're telling there's more!? And 6 soldiers too, holy crap. What do I miss out if I lose? Cause I don't think I will pull through unless I do a lot of grinding.

What level was I expected to tackle the Zack flashback? My Cloud was level 40.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10244 on: 2020-08-20 17:06:26 »
What level was I expected to tackle the Zack flashback? My Cloud was level 40.

not sure on expected level, however some items make it a ton easier. the items which mentioned above. I'll check the level i was at.  dunoo what u missed out on if anything, i had aeries in my party and got both clouds and aries final limit breaks i was at level50, however can do earlier than that lvl 42 win for me just there :)  im on hard mode type b with zero SP upgrades
« Last Edit: 2020-08-20 17:11:24 by wdx »

applepie

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10245 on: 2020-08-20 17:27:31 »
not sure on expected level, however some items make it a ton easier. the items which mentioned above. I'll check the level i was at.  dunoo what u missed out on if anything, i had aeries in my party and got both clouds and aries final limit breaks i was at level50, however can do earlier than that lvl 42 win for me just there :)  im on hard mode type b with zero SP upgrades

Wait how do you fight together with Aerith? I only had Zack in the fight. I had Aerith in the main party but in the flashback Zack is alone.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10246 on: 2020-08-20 17:59:32 »
Wait how do you fight together with Aerith? I only had Zack in the fight. I had Aerith in the main party but in the flashback Zack is alone.

ur just as zack it is solo, however she asked after you cloud got back if she could goto nibelheim with you and has a few lines at the end of the fight. something like 'oh so thats what happened'.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10247 on: 2020-08-20 23:23:05 »
1. getting soft lock when clicking "leave" after doing 4/4 sp ugrade for Cloud, Barret and Aeris in North crater descent
2. do I need to win fight as Zack in the flashback to get any items or there is no missable stuff in this fight?
3. How to get Circlet?
4. Where is Hydro materia?

I've got the softlock in the 2.0.92 patch sorted out, that'll be going up soon.

Hydro Materia can be found at the docks where the Cargo Ship used to be.

I had 50 fights in sunken ship the room with helicopter and never encountered Serpent

Update: I tried 10 more fights and finally got Serpent...

I think it's room-dependent, the back room where Hades is picked up should have that encounter.

I was just about to ask if it's actually possible to win with Zack. I only got up to the third round with a single soldier and he already obliterated me, and how you're telling there's more!? And 6 soldiers too, holy crap. What do I miss out if I lose? Cause I don't think I will pull through unless I do a lot of grinding.

You don't miss out on anything unique; status ailments can quickly turn things around for you. A summon like Alexander can inflict Stop while also hitting their Holy weakness, the Shield spell can block incoming elemental damage (negates most of their attacks), things like that.

***

Mod updated, 2.0.92
Spoiler: show

v2.0.92
*) Osmose description updated
*) Temple of the Ancients: leftover debug script was adding Chainsaws to inventory
*) Highwind: Line of dialogue was playing under the wrong circumstances.
*) Sister Ray: Typo on Hojo's line.
*) Midgar Raid: NPC was appearing under incorrect circumstances.
*) Kalm: Depending on where player is when talking to Barret for Catastrophe, a softlock could occur.
*) Corneo's Mansion: If entering on Type B, the Type A events would occur and disrupt game progression.
*) Wutai: Altered some dialogue for Type B on Da Chao.
*) Temple of the Ancients: A button prompt was updated.
*) Satans Gate: Boss respecced, Powersoul drop moved to field script.
*) Red Materia Cave: Adjusted parameters of Zombie Breath, AI script change.
*) Chokhmabo: Unset attack in death script, resulting in softlock.
*) Chokhmabo: Initial Defence stats were not at correct values.
*) Curator: Increased MaxMP of torso to 400.
*) Cobalt XIV: Rearranged order of combatants for an AI trigger from opt to use Laser + Matra Magic.
*) Using other party leaders for Temple of the Ancients on Disc 3 results in softlock on jump.
*) Text Box alignment: Sector 7 slums.
*) Lucrecia Cave: Issue where a different party leader with Cloud/Tifa present would disrupt the script.
*) Documentation: Changed wording of Zenogias Plate placement from Shinra Villa to Costa Villa.
*) Temple of the Ancients: Issue where a special chest could be opened from platform above, causing a softlock.
*) Temple of the Ancients: Issue where Cid couldn't
*) Armored Golem: Updated some attacks for the AI.
*) Da Chao Spirit: HP boost.
*) Ruby Weapon & Emerald Weapon: HP boost.
*) Green Hero: Changed buff given by an ability from Regen to Auto-Crits.
*) Ruby Weapon could be refought after killing him due to a missing flag toggle on his Death Script.
*) Added KO check for Yuffie and Cid's innate abilities.
*) Armored Golem: Some attacks weren't set in AI.
« Last Edit: 2020-08-21 00:02:18 by Sega Chief »

zeneb21

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10248 on: 2020-08-21 06:20:55 »
Hi, so after a long time not having played FF7 I decided to jump right into New Threat 2.0 type B.. I read there is an osmose materia at the beginning, I just rejoined Barret and Avalanche in sector 7 where they are telling me that Tifa is held at Shinra HQ.. did I miss it up until this point? Also I backtracked in the second bombing mission and somehow entered the reactor from behind, did I miss it there?

boozek

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« Reply #10249 on: 2020-08-21 06:25:03 »
@Sega Chief

Have you seen my long post on page 408?