Finished the new threat 2.0 today in hard mode, I struggled a lot but fortunately I got Aerith and her last limit ^^
Really like those changes you made in the story, some making more sense than the original game, especially those parts when you can talk to your team members in the cities, how to get Aerith and it was funny to see Tifa / Barret train together in that gym place
The only thing maybe I would have add is some special scenes after beating Sephiroth where you can see everyone getting their lives back and why not do some kind of new game + where you can continue to play, finish those sidequests, kill the weapons, see everyone relaxing at Costa Del Sol, doing some delivery with Cloud's bike, see Tifa managing her own bar, Cid working on his new plane...
But it was already a great game experience, thanks Segachief ^^ I saw that you're working on FF8 so I can wait to try too ^^
I did consider at one point having a post-game state, but I think the issue really lies with how the ending FMV works. It terminates the game client; a way around that would be to have a save made after the final battle that, once loaded, puts the player into that post-game state but it'd be a fair bit of work to set all the NPCs up with dialogue, etc. to handle it.
nevermind, found the cause of the crash. Bonez' Sound Shuffler Add-on is causing the issue in the latest new threat mod. It will crash to desktop if you talk to barret inside Chocobo Farm on disc 1.
Yeah we discussed that on Discord but the underlying cause is unknown as Barret there doesn't trigger any SFX or the like. I'll need to try some shots in the dark with it like moving him elsewhere or something.
Hi Sega Chief, loving the mod, it's clear you have put so much love into it, it's better than the original game in so many respects – and that's seriously impressive.
I have been keeping some notes of bugs and oddities I have encountered to help, see below in spoiler tag. I also need some guidance on the last point (I looked in the documentation and didn't see anything). Note: This is on Game Type B with Hard Mode. I'm using it via 7th Heaven, along with other mods (for graphics, music, animations and UI), but the only mod I have above it is the Field Models mod.
The X-ATM Scorpion boss near the Mt nibel reactor just kept using Search Scope on itself and it's team, it never attacked me once. Seemed bugged.
When Yuffie stole my materia, I still had some. 2 fire materia which were both equipped to cait sith who was in my party (not sure if this is a bug with the mod or the original game), as well as 1 osmose and 1 slow in inventory (probably a bug with the mod as these are your custom materia).
In temple of ancients, where you view the tseng/sephiroth flashback scene in the pool, there was no visible dialogue boxes. Had to keep pressing the button to make the scene continue though.
Temple of ancients boss, why was there a robot scorpion behind me, and why were the dragon and the robot fighting each other? Very confusing and out of place.
After temple of ancients, Cait Sith was suddenly back in my party with no explanation, which I found strange. I think he at least introduced himself in the original.
In Battle Square, I think one of the NPC there said I would lose my BP if I leave, but that's not the case.
At the Icicle Inn, I went to the home of Gast/Ifalna and viewed the first video, after it finished I suddenly see aerith hanging out, even though she was supposed to be dead. Cloud said something like 'looks like you’ve seen a ghost', which is very true haha.
The above incident made me realise that this mod allows for Aerith to be saved, and I hadn't even realised it until that bug. I tried searching an apparently I was supposed to be given a dialogue option to save her? I don't think I got that. Are you able to explain what I did wrong here, as I want to go back and save her now.
1) Seems like an AI issue; I'll check into it.
2) As wdx mentioned, there's a limit to how much can be taken due to memory space. The game has a priority system where things like Summon Materia will be taken first then it'll work down the list; this means that elemental spells tend to be left behind. During testing, I tend not to use any Materia that was left behind to replicate the 'worst case scenario' and make sure the items etc. provided + non-materia parties are enough to progress through it.
3) That dialogue box thing is to do with Kalderasha's field models (I think); for some reason it causes the text boxes on that particular screen to be invisible.
4) It's a hold-over from the 1.5 build where the Red Dragon battle had you pincered by both it and the X-ATM, but the X-ATM would then prioritise the dragon over you resulting in a 'caught in the middle' fight where you want to keep the X-ATM alive so that the dragon doesn't start attacking you instead.
5) A 2nd Cait is supposed to pop up during the scene outside the temple after it's been converted. Perhaps some interference from Disc 3 stuff has set him to be invisible, will investigate.
6) I'll change the NPC dialogue that mentions BP resetting. BP is retained when leaving the Battle Square + Gold Saucer, but whenever the prizes change the BP you have will be reduced to a % of what it was (this is so that BP can't be maxed out early on then used to buy the later prize sets). Another minor change is that the prize list can be checked even with 0 BP as the game originally didn't let you view them at all until you had accumulated at least 1 BP.
7) My bad on that, there's a flag that handles it so it probably doesn't check it when turning the field models back on after the video stops playing.
During the battle at the end of Disc 1 in the Forgotten City, you'll notice that Aeris is present in the battle as an inactive 'enemy' next to the boss. During the fight, the boss will revive her to fight the party. If she survives the battle from here, she'll be retained in the party; if she's instead KO'd by the end then she doesn't although you'll get a Ribbon out of it which is the only instance of it in the mod.