Seems to be fixed now, maybe after a restart. Sorry for the confusion
This game has multiple entries for certain enemies, so it may be the case that one of them is defective while the others are functioning. I'll check into it in any case.
Sephiroth throwing you the sneak attack materia in the Shinra Mansion was clever. I love it.
He's quite generous, although as of the latest patch he's a bit too generous during the flashback.
Hello to all, can I ask some questions please? sorry it has some SPOILERS...
1.- In Vincent's lv 4 limit break sidequest, if I understand well, Lucrecia turns into a monster because of the Jenova cells, Vincent kills her and he finishes with a silent sentence ".........." and that is all? Could it has more words or a little more plot? just curious Chief hehe
2.- Would there be a new threat 2.1 ? Or this version 2.0 is the last one?
3.- I am after the cutscene when Cloud asks the party to visit their homes and before entering North Crater, I can now do the lv 4 limits sidequests, what order do you recommend me to play? Visit North Crater then the lv 4 limits then gold saucer, etc... or what order you recommend me? Thanks
2. There is a 2.1 content update in the works. It'll be adding Extra Battle and some other things for end-game. I'll also be re-doing the Hard Mode and fixing the flags for it. Various fixes for bugs, script oversights, etc. as well and some rebalancing for some encounters (Underwater Reactor for instance).
3. I balanced everything in 2.0 to match up with a Disc 3 party that hasn't min-maxed yet so any order should be fine, though if you find something to be trickier compared to the others then it could be an idea to do something else then use what you get from that to help with the other things.
I would try and gather up the 'free' stuff first that isn't locked behind fights like Barret's Catastrophe Limit Break or Tifa's Final Heaven Limit from the piano in Nibelheim, then focus on getting things for any characters you primarily use. The documentation should have a list of things with their location.
I've loved this mod for a long time, and I'm glad to check back in with all new changes. Really is some amazing stuff. I don't have the word to express how fun and heartwarming this mod is. It feels fresh, but still familiar at the same time.
Checking out Type B at the end of Disc 1 - I have to ask.
Is Aerith gone forever ins Type B or am I missing something? The upgrade system was a tip off to her being gone, but I thought I'd ask.
I really like the changes to how Materia weight on stats. Before it was chore to juggle some Materia if you trying for certain build type. Now it's closer to Vanilla where it doesn't matter too much enough to say 'I shouldn't do this'. While some are build and stat defining. I love it.
Type-B has been a blast, with all the new fights, and story elements. Although I'd wish for a minor change if my question above is true. Is an option for otherwise. But in general I've binged CD 1 in single sitting. If that is indication of how much I love this mod.
I hope to see more in the coming time.
The method behind that was changed:
if she survives the battle after being revived by the boss, then she stays on as a party member and the SP upgrades also change to reflect that.
Feedback on Materia over the years generally arrived at the same point; it was making stats too lop-sided when trying to set up certain combos. So for this one I went a lot more toward bonuses than penalties.