Hello Sega Chief!!!!!!!!!
I want to preface that i LOVE this mod very much as i have been playing it non stop for months but i wanted to take this opportunity to share with you some things i have noticed while playing and wanted to get your feedback on some things when you have the time to review. i enjoy this mod so much that i even made my own personal excel spreadsheets for it. Im not Kidding -_-
All of the things listed below are things i have tested and confirmed MANY times throughout my playthroughs of your GOD like mod during these past few months. Literally!!!!!!!!
Bronze Bangle
- Only capable of acquiring a maximum of 8 in a single playthrough. Your Mod documentation mentions that all characters start with this equipped initially but Cait Sith and Vincent definitely do not
Relic Ring
- Cloud, Tifa, and Aerith are the only characters that receive only max stats in either vitality OR Spirit, but NOT both like the remaining 6 characters. They only get +255 for 1 stat and then -1 to the other one for some reason
Risk Ring
- States in game that it blocks buffs which is true, but also blocks Slow and Stop when viewing character status menu. Haste makes sense because thats obviously a buff, but Slow and Stop are debuffs right? Is this intended? please confirm
Solar Armlet
- Only capable of acquiring a maximum of 2 in a single playthrough if the player doesn't farm them in the battle square before they receive the tiny bronco and cannot be acquired from enemies. is this intended, please confirm?
Voltaic Armlet
- same as the Solar Armlet listed above but not as much of a pain in the butt since you can farm them from Stilva in Gaea's Cliff before clearing the Whirlwing Maze, but i figured i would mention it here anyways incase you had thoughts on this one
Tifa's innate ability triggers even when using the timer expires on the Curse ring specifically... i feel like instant death moves is ok to use up her Grit innate ability but since the community notoriously knows about the Powersoul and Curse Ring combo, i feel like the death sentence effect should still allow tifa to die regardless if her Grit hasn't been used yet. Especially since you receive pretty substantial stat gains from having it equipped anyways. let me know your thoughts on this
I noticed some MP Costs for some spells might need to be looked at. One specific example that stood out to me the most is Full Cure. it only cost 45 MP and has the added benefit of high magic scaling and reviving KO party members which is insanely strong, especially on Aerith with her high magic stats, but when compared to Life2, which costs 100 MP and takes a long time to unlock Life2 because of the AP needed, then why would i invest in Revive materia when Full Cure is not that expensive... thats just one example, let me know your thoughts on this one
X-Attack Materia is already MASTERED once acquired but has a sell value of 105,000 gil compared to the other mastered materia you get in the mod which is all standard at 30,000. is this intended, please confirm?
White Wind Enemy Skill
- your documentation still states that it heals for 50% of what the casters current HP is, but thats definitely not the case. it still heals for the exact 100% amount of what the characters current HP is
Goblin Song Enemy Skill
- your documentation states that it revives KO'd allies but it does not do that, is this intended? please confirm
Virus Enemy Skill
- your documentation states it inflicts Dual but thats not true. it inflicts only poison but also does an insane amount of damage. i think it would be better if it inflicted BOTH Poison and Dual, you can keep the damage too. let me know your thoughts on this one.
HP and MP draining effects when it comes to healing characters...
- MP draining effects like Osmose restores i believe 25% of what was drained from the enemy while HP draining effects are 12.5%. why not have both of them be the same at 25%. an example of it being underwhelming (to me anyway) is the deathblow and HP absorb combo with Tifa very early in the game. The HP restoring effects is SO tiny and makes HP absorb not really worth using at all until MUCH MUCH later in the game, but even then the number is still quite small since you set it at 12.5%
Gil not rewarded on HARD mode
- I play your mod on hard mod most of the time and while i love the challenge, it definitely makes the Gil Plus materia literally useless. you should make the Hard mode version only give out 25% of what the normal gil amount would be when playing normal mode. maybe even less than that if you prefer. at least that would give the cactuar farming method in the corel desert some life again since you get 10,000 gil each time on normal. AND it would incentivize me to keep Yuffie in my parties more often since she passively gives double gil during battles. what are your thoughts on this because having to farm MANY items early on with steal is quite a time investment when the sell prices of early game items are quite small.
one last thing i was looking into was the overall base stats of each character to help make them feel more unique, which in turn opens up the gameplay to more build crafting potential
an example is that cloud has 4 completely balanced stats, some characters have 3, and some even just have 2, and sometimes some characters have the same favored stats as someone else.
one example is cait sith and cid, the both literally have strength and luck as their favored stats at base. i feel like characters should only have 2 main stats that they excel at and nothing more
I came up with an idea of what i feel that the character favored stats could be... this is just an idea so i would like to know your thoughts
Cloud - Strength and Spirit (literally opposite of Aerith, resistant to magic, with high physical damage output)
Barret - Vitality and Spirit (full on main tank character, hence the high defenses but very low dexterity and luck to mitigate atb speed and critical hits)
Tifa - Strength and Dexterity (straight up physical damage dealer with high dexterity to compliment her speedy martial arts skills)
Aerith - Magic and Spirit (main magic dealer and literally opposite of Cloud, resistant to magic, with high magic damage output)
Yuffie - Dexterity and Luck (should be classified as the fastest character in the game due to her character as literally being a speedy thief and high luck for critical hits and lucky dodges)
Red XIII - Magic and Dexterity (full on red mage since he has the enemy skill materia for magic casting and high dexterity due to him literally being a dog so he should have highest evasion maybe????)
Cait Sith - Vitality and Luck (second tank of the game since its literally a stuffed moogle toy, and high luck since its character is a fortune teller)
Vincent - Vitality and Magic (i was torn with this one as i was trying not to copy another character but since Vincent is mainly a magic user and since he starts each battle with Wall active, thats what i chose. let me know your thoughts on Vincent specifically because he was tough for me to decide on stats
Cid - Strength and Luck (never really been characterized as a magic user so it made sense for him to be a third damage dealer with high luck stats for critical hits)