Hey guys!
Merry early Christmas!
These are the GFs! Have fun upscaling these babies!
I have found, named, and hashed them to make it as easy as possible to upscale! Remember to upscale the file 4x (to 1024px) and save as .png if you want to see it! All of the file names correspond to the appropriate files (head,body,tail,wing,etc) and hashcodes.
Here's the file!
GF Textures Low Ressum_axbd1_13,15935377769621977511
sum_axbd2_13,15971406566640942502
sum_axbd3_13,8022270368522877477
sum_axbd4_13,17245642405376604708
sum_bmbdy_13,15932217990091329690
sum_bmhd_13,7757904884579093101
sum_bmtl_13,7757904884548946541
sum_bmwng_13,14779296210602381466
sum_br1bdy_13,8464346616054501679
sum_br2bdy_13,11336235803404490027
sum_brhd_13,9180427752882653487
sum_cblbdy_13,5063725404343096626
sum_cblhd_13,5649193356438132022
sum_cbrsbdy_13,2762481545044277883
sum_cbrshd_13,2762481545044277883
sum_cbrstl_13,7842273896358048938
sum_ctbd_13,7853509650918636627
sum_dblbdy_13,6512026207192540327
sum_dblhd_13,6584083938669388967
sum_dblwg_13,16638888973858463546
sum_dblwg2_13,16638889523614277434
sum_dtbd1_13,9032173104019760426
sum_dtbd2_13,8450254200304383590
sum_dtbd3_13,8450254200304383590
sum_dthd_13,9032137919647409450
sum_ednbdy_13,9190349637454457363
sum_ednbdy_14,9190349637454457363
sum_ednbdy_15,9190349637454457363
sum_ednbdy_16,9190349637454457363
sum_ednbdy_17,9190349637454457363
sum_ednbdy_18,9190349637454457363
sum_ednbdy_19,9190349637454457363
sum_ednfc_13,15362752834859918522
sum_ednfc_14,15362752834859918522
sum_ednfc_15,15362752834859918522
sum_ednfc_16,15362752834859918522
sum_ednhd_13,16557192545203745110
sum_ednlt_13,15362752800495920307
sum_ednst_13,17133653280327299670
sum_ednwng_13,9190349637454457371
sum_ifbdy_13,7230199162327160154
sum_ifhd_13,7230200812534157786
sum_lvhd_13,6227781700387628843
sum_lvbdy_13,6804238604534572843
sum_pnbdy_13,7802028211296754859
sum_pnhd_13,18209413859569354283
sum_pnsc_13,7802027111785135275
sum_quezbody_13,8536139567466345131
sum_queztail_13,6806441483047646774
sum_quezwing_13,17759511599891903163
sum_shvabdy_13,8489889433990430059
sum_shvahd_13,8489907026176474475
sum_shvahd_14,8489907026176474475
sum_shvahd_15,8489907026176474475
sum_srnbdy_13,15180664260399887786
sum_srnhrp_13,15180724732432117162
sum_srnwng_13,14761505877821443511
sum_tbft_13,12797980175438140837
sum_tbhd_13,8021278812566934005
Some codes happen multiple times - this is due to the texture having an animation. Not sure how these animations will really work out, but if you guys have squall's eyes blinking with the main character replacement mod, then this should be the same concept. Let me know if you have any ideas
Happy Modding!HOLY CRAP I just made a huge breakthrough. I think. It's tested positively so far anyway.
If I'm right, I can unpack the .tim and .tex files from the game and put them through berrymapper! This means certain files will be MUCH easier to hash... we won't have to depend on the 'debug' process in Tonberry for a lot of the game files!