Poll

your thoughts on areas to focus on next...

New Boss Combinations?
Beast Sidekicks for Bosses?
Humanoid Sidekicks for Bosses?
AI mods for boring enemies?
New Enemy - AI + Texture Mod ideas (like my Neo Bahamut)?

Author Topic: [FF8PC-Steam] KLITLIKA'S Harder, Better, Faster, Stronger FF8 - V33  (Read 56327 times)

qotsaninsoadkorn

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ENEMIES including BOSSES now HARDER, BETTER, FASTER, STRONGER...

ENJOY MANY NEW ENEMY COMBINATIONS :) + Special LVL 100 Boss Battles in Disc4 (DARK AEON) STYLE DISC 4 Random Battles...
(slowly adding more)

ENEMY ATTACKS (some changed)+ STATS + MOVESLISTS HAVE NOW BEEN BUFFED TO BE LESS PATHETIC... :) Omega / Ultima need Testing...

it should be known that FF8 has a limit of up to 4 different random battles on a field map... so if you are testing out all the fights, you gotta try to fight all 4 BattleScenes in one room/area/map before moving on... hence why reporting any bugs/crashes with a screen-shot if you can + location in-game helps allot...

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few examples:
most attack powers adjusted... Certain enemy attacks now have extra negative status effects + but some can also cause aura/regen... etc...

CERBERUS REDESIGNED - Using Cerberus with the FF8_Hard_Launcher was previously pointless since he casts Double + Triple on the party... with this mod, he now also Casts Haste + Angel Wing - MAGICAL BERSERK ON THE WHOLE PARTY... USE Cerberus's new power Wisely...JUST LIKE "MAD RUSH" Except MAGIC not Physical Attacks :) ps: they cast using their stocked magic

I'VE SLOWED THE ATB TO 80% OF IT'S ORIGINAL SPEED... THIS WORKS WELL... AS EVERYONE'S SPEED IS HIGHER THEN BEFORE ... (ESPECIALLY ENEMIES)
UNLOCKED DMG OVER 9999 FOR MANY MORE SPELLS + ABILITIES + GF's too...
added small chance for status effects to most GFs...
eg Leviathan has small % to wash away an enemy... Pandemona also has a small % to blow away an enemy... that sort of thing :)
for those of you who like to use: Percent & Catastrophe... "There are a pair of spells intended for Selphie's "Slot" Limit command that weren't used. Both can be obtained as normal spells with a GameShark (or HYNE Save EDITOR)(as can the four that are used), and work as advertised, though they weren't given unique animations, and look identical to the Fire spell. No "Slot" spells can be junctioned, however.

Percent - This drops the HP of all enemies to critical levels.
Catastrophe - Deals heavy non-elemental damage to all enemies."

I've Finally Changed The Animations for both of these... they should now look much better instead of Casting fire...
Percent now has "LIGHT PILLAR" ANIMATION - Holy - 97 Attack Power - single target -
instead of always reducing enemy HP to 1, which was clearly OP... 64/255 chance to BLIND (Darkness)
Catastrophe now has "HELL's JUDGEMENT" ANIMATION - Non-Elemental - 169 Attack Power - all targets - 96/255 chance to apply DOOM
Rapture - now has a diff animation for now... i decided to try removing the EJECT Status Attack... but then you would continue fighting invisible enemies lol...so using the Animation from something else... for now it's MEGA PULSE CANNON... which looks quite funny coming out of a person's Torso imo...84 Attack Power - Non-Elemental (but i thought about making it Holy maybe...?)
ALSO... I've Stopped "THE END" from being an I-WIN-BUTTON...
it now is just incredibly strong... but NO LONGER WILL 1 SHOT EVERY BOSS...
196 Attack Power - added 96/255 chance to apply Vit0 / Confusion...

For the Sake Of Comparison... Ultima was 80 Attack Power default... now 88...  but with THE END doing 196 it's still much more powerful then even APOCALYPSE which is at 128... this feels fairly right to me... but i'd love to get more feedback :)

For eg:  I FINALLY FIXED THE STATS ON ENEMIES/BOSSES THAT WEREN'T LVLING UP...
NOW BOSSES / ENEMIES GET MUCH FASTER / RESIST MAGIC >..AS THEY GAIN LVLS...
SEIFER/ADEL ARE GREAT EXAMPLES... NOW CAST/ATTACK ALLOT MORE OFTEN... AND HE/SHE :p HAS NEW MOVES... YOU'VE BEEN WARNED !!!
I'VE TESTED KEY PARTS TO MAKE SURE IT'S STILL BEATABLE... ADEL FOR EG AT LVL 100, GAVE ADEL'S "VICTIM" MORE HP...
ABOUT 17K MAKES IT LESS HASSLE TO KEEP ALIVE... SINCE NOW THE DRAIN MOVE DOES MORE... SHELL STILL HELPS...[/size]
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Carbuncle now available before even leaving balamb isle...
so that is now Quez + Shiva + Ifrit + Diablo and now in v17 onwards... there is a Carbuncle to draw from a Random Encounter on Balamb Beach... :)
reminder GFs attacks in my mod don't ignore SPR stats... not even Eden or Bahamut or Doomtrain...
this really helped the re-balancing of Magic VS GF VS ATTACK... :)
Starter weapons have a little less Attack power then they did... should increase motivation to upgrade...
some item drops added to make it easier for first few upgrades... fights around Balamb isle...

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 ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)  ;)

need more testers + feedback to find bugs / crashes / give opinions on balancing for many fights...

V33 - Dollet Tower Fight should be functional now...  :-o (ps: thx SeiferVIII for feedback via your streams)
also New Game now has you start with some Magic/Items to speed up the initial getting ready a bit...
https://drive.google.com/file/d/19Bw-QK7TE_ZwCfOp1VBJsqGqJALRRxjC/view?usp=sharing
« Last Edit: 2020-06-16 16:15:21 by qotsaninsoadkorn »

qotsaninsoadkorn

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Made some changes to KAMIKAZE ...
Casts "Great Attractor" on one Enemy before Ejecting+KO-ing the Caster...
Cinematic Planets being flung at your enemies... nice :)

also figured out how to make everyone do LIONHEART even with no swords :P ... just for fun... this one isn't in the mod pack anymore :)
https://nofile.io/f/yQ6nAcHa3Pw/2018-07-01+04_05_51-FINAL+FANTASY+VIII.jpg

Also Figured out how to single-cast "Angel Wing" on people other then RINOA... but this happens and then they get stuck... so my Cerberus Mod is the way to go for MAGICAL MAD RUSH...
https://nofile.io/f/W8qjvkZwqGP/2018-07-01+03_40_23-FINAL+FANTASY+VIII.jpg

In my next version i'm going to see if i can figure this one out...
perhaps using an item instead of the 1st way i tried...
https://nofile.io/f/ZZ2WqmBgGk0/2018-07-01+04_40_27-___SCREEN+CAPTURES___.jpg


VIDEO of RINOA doing LIONHEART... YES...i just had to share this here, once i saw my creation...
https://youtu.be/ptQ2UYar83c

https://www.youtube.com/watch?v=PTfyIbAjtrc

https://www.youtube.com/watch?v=-km2Sl6HK9s
« Last Edit: 2018-07-07 05:48:43 by qotsaninsoadkorn »

qotsaninsoadkorn

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make sure you update :) Gradually fixing so many small and not so small issues... and adding more fun changes :P
« Last Edit: 2018-07-15 09:42:46 by qotsaninsoadkorn »

qotsaninsoadkorn

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dead links removed...
« Last Edit: 2019-07-12 21:07:39 by qotsaninsoadkorn »

Girl next door

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That looks interesting ! How did you change the color of Grendel ?

qotsaninsoadkorn

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That looks interesting ! How did you change the color of Grendel ?

I modified the .png files that came with the ENEMY UPSCALE MODPACK
"\Final Fantasy VIII\textures\en"
i gave all the Enemies more Color Saturation and also chose to manually adjust hue for some of them... for those i did, i used the same hue settings for the diff body parts so they match up with each or at least should :) (all good so far)
you noticed the main thing i haven't shared yet... :)
PS: i used PAINT.NET when doing individual images...
ImBatch for Batch Color Saturation +15% ish...

here is a sample for now... GRENDEL Recolored :)

https://nofile.io/f/BK3ZVHDSDF0/Custom+-+FF8-textures-en-enemy_grendel.rar

i did the same thing so a few weapons too... mainly Rinoa's Ultimate + her Angel Wings...i made both Purple :)

https://nofile.io/f/zjA56rua5E8/char_rishootingstar_13.png
« Last Edit: 2018-07-09 00:10:22 by qotsaninsoadkorn »

Zara9

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Hey

I really liked what you did for this game

how come i can't download the files on the first post of this thread

qotsaninsoadkorn

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Hey, I really liked what you did for this game.
how come i can't download the files on the first post of this thread?
*** UPDATED  links... top post... ***
« Last Edit: 2018-07-11 18:14:05 by qotsaninsoadkorn »

Zara9

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hey qotsaninsoadkorn

i think the re boss fight with adel on disk 4 is not gonna work out that well

because when you beat adel, she heaves on the floor and then screen goes white and then game might softlock

qotsaninsoadkorn

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hey qotsaninsoadkorn

i think the re boss fight with adel on disk 4 is not gonna work out that well

because when you beat adel, she heaves on the floor and then screen goes white and then game might softlock

it surprised me that it was fine in-game as far as my tests went actually... it's just not super helpful since i already made ADEL LVL 100 fixed for the Real fight... but this way at least it can be fought again... without having to heal you know who... makes it very diff... needing to restrict yourself to single target moves is not something everyone liked on that part...

but if i drop the CANON ADEL to lvl 99... i can make a diff adel for lvl 100 + extra/diff moves...
could even have 3 versions of every boss in the game with the custom ranges for LOW MEDIUM HIGH Difficulty... based on lvl all the enemies in the game by default were :
lvl 1-19 = EASY...
lvl 20-29 = MEDIUM
lvl 30+ = HARD

i've made allot of changes to this ;) and since you can change the abilites/spells cast for each of the 3 DIFFICULTY/MOVE CHARTS...
there is allot of potential to turn this into a DARK AEON (FFX) STYLE MOD...


my plan was orig, to give Adel some Minions... like how Edea had Ignuion x2... in disc 1...
but fought 3v3... for now all the boss fights i've added as random encounters can be escaped from...
« Last Edit: 2018-07-09 11:37:03 by qotsaninsoadkorn »

Zara9

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hey

how hard did you make omega weapon on this mod

qotsaninsoadkorn

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hey

how hard did you make omega weapon on this mod

heya... the gameplay feels a bit different now :) (for eg GF spamming the SPR ignore moves, won;t ignore SPR anymore finally) ... especially if you are using both this multimodpack + the hard mode launcher (exclude the HP.dll imo if you do, so you keep 9999 cap on u)
i been focused on non-optional bosses until v9 where i've just added a couple small tweaks to Omega... HP is not what it was... and it should be a bit faster... but i haven't tested that part yet... i might of also added a cast or two... but although i found almost complete magic list...
eg ultima 19, apocalypse 20, Wall 52... etc... it only has a few of the many Unique boss moves listed... so i think for v10 i'll start trying to identify the magic/abilities after #55 Catastrophe...
The End for eg isn't in the list yet... despite WALL 52 + FULL-CURE 51 + RAPTURE 53 etc... being there...

i mean if you really wanted we could have OMEGA casting THE END 16x or so on repeat... with max haste... keen to read some ideas on here or the Discord page for my mods...
i post more images there since it's easy too btw... (link valid 24 hours... https://discord.gg/ArJMdv)
using pretty much all the FF8 Tools...
DELING + DOOMTRAIN + CACTILLIO + IFRIT + Hyne for some teleporting etc to test areas...

i'll be uploading v9 tonight i think, just trying to fix one of the 3 Sorceress Battles... which got corrupted... in v8 or v9wip i think...
« Last Edit: 2018-07-10 03:00:27 by qotsaninsoadkorn »

Mako

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Holy bold font wall! Nice work!

qotsaninsoadkorn

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Holy bold font wall! Nice work!
yeah sorry about the cluster :P kinda started with one gameplay mod idea that has quickly branched out into about 50... and hundreds of tiny changes :P
i'll try to summarize the changes in a more organized way soon, trust me when i say i'm being more careful with what i change to the game then my description skills shown here would suggest...

Zara9

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hey

what is so broken about the 3 sorceress battles on this Mod

and i found a glitch on your Mod, when i did the boss battle fight on the dollet mission, shiva damaged a invisable enemy on the dollet boss fight
« Last Edit: 2018-07-10 19:31:21 by Zara9 »

qotsaninsoadkorn

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hey what is so broken about the 3 sorceress battles on this Mod and i found a glitch on your Mod, when i did the boss battle fight on the dollet mission, shiva damaged a invisable enemy on the dollet boss fight
kk thanks for letting me know about the Dollet mission - Elvoret Fight right? i'll look into that...
i fixed the 3x sorceresses :Pin v8, this would happen... i've fixed it in v9... if you find any new bugs in v9 or later like this, try to get a screenshot up on here and location is very helpful :)
« Last Edit: 2019-07-12 21:08:43 by qotsaninsoadkorn »

qotsaninsoadkorn

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hey

how hard did you make omega weapon on this mod

You should try it out now using v9 :P
should have some noticeable changes...
a TESTING Video for v9 OMEGA + ULTIMECIA could be cool if you wanna be the one to do it :P

Links are working as of right now... TinyUpload this time cause nofile.io seems to dislike my files...

Zara9

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hey

is the dollet mission boss battle now fixed as well on v9 of this mod

qotsaninsoadkorn

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hey

is the dollet mission boss battle now fixed as well on v9 of this mod

i looked into it and i've either fixed that one or made it worse... either way the random encounters during the mission should feel really diff in v9 compared to v8 :P i was about to give it a go myself... been spending so much time on disc 3/4 that i'm finally coming back to testing disc 1...

qotsaninsoadkorn

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hey, is the dollet mission boss battle now fixed as well on v9 of this mod
BTW i think your the only person i have managed to get at least mildly excited by this... Despite it's potential...

so the Dollet Fight... =)  v9 seems to work but now we've somehow ended up with BIGGS + FAKE BIGGS Clone... Red Pants but top half of textures got messed up it seems... weird...
Elvoret went well... took me almost twice as long as usual to get to the shore ;)
X-ATM092 has Auto-Protect now BTW... Also more HP but i don't think i overdid it, although since the save point is accessible after the timer has started i worry about someone not being strong enough...
need to retry the run to the shore intentionally doing all battles and without magic or junctions perhaps, depends...
« Last Edit: 2018-07-11 11:16:03 by qotsaninsoadkorn »

Zara9

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Hey

Nevermind i got it to work by using rapture on the first part of that dollet mission boss fight
« Last Edit: 2018-07-11 11:02:40 by Zara9 »

qotsaninsoadkorn

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Hey

Nevermind i got it to work by using rapture on the first part of that dollet mission boss fight

oh so if you using Everything... i'd love to figure out if rapture is working as intending...
i'm fairly content with most of the Holy Spells, but i thought Rapture could be somewhere between Holy's DMG and PERCENT's (renaming soon i hope)... but i wanted Rapture to be MultiTarget while keeping the others Single... although since i'm adding enemies to fights, so more of them = more total dmg, i might go the other way with its power... BUT i thought considering RAPTURE is RAPTURE :P i should add a DOOM effect...

and you'll notice Regen, Haste, Protect, Shell Etc lasting longer... i do need to tune DOOM's Duration to be short enough to actual pose a threat... it was funny though when i was testing ADEL, Gilgamesh Showed up and Did a move i added Doom to... so he cast Doom on Rinoa... LMAO... and then realized i had to try to cleanse it asap... she had Haste + Regen + Shell on... so i had to recast them after i save her / avoided Game Over lol... so i thought about adding Doom to Adel's Drain Move, but it might Refresh itself or i s'pose it would just miss after that...
« Last Edit: 2018-07-11 11:41:14 by qotsaninsoadkorn »

qotsaninsoadkorn

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https://youtu.be/UMv5Thv8fIg

so i quickly put together V10 after making some changes like reducing the Stats for the T-REX back down a bit after what you can see in this video happened :P    ... i used f2 for once to record some evidence...basically you get hit like 2-3 times before the ATB even fills... LOL
« Last Edit: 2019-07-12 21:09:10 by qotsaninsoadkorn »

Zara9

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hey

how did you get edea and sefier in the party on your mod like that

and keep up the great work

qotsaninsoadkorn

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hey

how did you get edea and sefier in the party on your mod like that

and keep up the great work

Thanks, your my #1 FAN :) using HYNE Save Editor... you can unlock Both, they work fine in combat... Edea has a close up Field Model but no far away one so she goes invisible... and avoid making them leader then you should be fine... probs bad idea to attempt to use TWO Seifer during Dollet Mission... i haven't tried though...

https://nofile.io/f/cKmzwXrGHKO/2018-07-12+05_31_43-Hyne+-+C__Users_SSD+8350k_Documents_Square+Enix_FINAL+FANTASY+VIII+Steam_slot2_s.jpg