Rank 1 Seed reporting in again,
Disc 2 is finally complete, I try to avoid grinding where I can but jeez these fights have been pretty tough.
I had to go out of my way and level up/ accrue magic to deal with some of them.
Overall Selphie is proving to be far too inconsistent and has been replaced by Rinoa, I think this is where her slots starts to roll worse magic than the start of the game so
.
Oh well, Rinoa has a stronger magic stat and wild card Angelo assist which is proving more useful than I thought.
Quistis fits in the support role, Matra magic has been extremely useful on more occasions than I expected.
Zell feels pretty much useless and Irvine is only a slight upgrade to him(curse ammo is somewhat useful in regular fights), I think at this stage my preference is leaning toward heavy magic use like my first playthrough on standard.
I am having a hard time against regular foes, so much so that I cant even sit and draw to 100 especially with anyone other than Rinoa (due to high magic stat).
Regularly using life/Phoenix downs in-between and during fights because theres just soo much damage being chugged out all the time.
Not complaining mind you, just didn't expect this much resistance.
District Prison boss - Oh boy 4 enemies, usually 3+ enemies is enough to team wipe with bad turn usage.
If a GIM52A gets an aura stone, its GG unless you've downed a few enemies or have protection active.
I found for the first time I had to use GF summons for extra HP and aoe damage.
Once the Biggs are down, the robots are no issue but getting over that initial hump is tricky.
BGH521F2 - Easiest fight of my life, Selphie + Quistis double water spam. I cant even remember if it had any damaging attacks.
Oilboyle - Just like the original, classic Fire weakness. Gets cooked fairly easily.
NORG - Eye opener of a boss. If you run in expecting to just roll face, you are in for a crude awakening.
Letting the orbs go to red is a death sentence, the magic spam was unhealable for my party.
Zell and Squall on eye watch duty while Rinoa starts double pumping the Def with Shell/haste.
Once ready to roll open the shell and blast him with bio. Poison is really important for this fight and I learnt status effects on bosses are going to be a big deal where applicable in future.
This took me a ton of retries to finally beat but man was it satisfying.
BGH521F2 rematch - Stay alive. I learnt the hard way in standard last year that this guy hits very hard very early but has a gimmick where he tapers off after x turns.
Priority set to defence with shell/protect and constant healing. I noticed that defend ability was moved to Alexander so its not possible to use that this time round.
Raijin/Fujin - Another wall off a boss and sadly I hadn't trained enough to compete on even footing. Additionally I had saved in zells house so any chance to train was out the window.
Fortunately I had Selphie in the party which means I can take advantage of Raijin not attacking women (sometimes anyway)
First Raijin fight was a bit tricky but straight forward, He hits like a truck and the soldiers are no joke either. I had to lean on using Doom to time them out because my damage was so low.
Second fight was mainly about preparing Selphie for a solo fight against Fujin. Raijin in this fight is merciless with the damage, learning a new combo that instakills without protect.
Fujin has a decent mix of attacks and spells, one that even reduces the enemy to 1 HP. A cheeky tactic is to reflect Raijin and catch some of Fujins Shell/protect buffs.
Probably my hardest fight to date, even when Fujin is eventually downed Raijin decides he CAN hit woman now and I did get game overed by a cheeky 1800 melee hit.
Seifer / Edea - Oh god. This was a nightmare.
I thought the last fight was rough, this takes the cake. Seifer always starts the fight with a huge melee swing at Squall which is mostly always followed by Edea Maelstrom when she gets ATB. That combo alone had me see the game over screen several times before I got to play.
I learnt fast that I need aoe healing or this is impossible at my level, fortunately Leviathan has some interesting abilities.
TIL of the power of "item" and Med data. Remedy+ is the perfect counter for maelstrom and med data mega-potion healing for 3k to the party is insane.
With healing out of the way and some focus fire onto Seifer, Edea wasn't too bad solo. Almost forgot to draw Alexander in my excitement.
I really enjoyed the fights in this disc. I have had to junction and leverage a ton of abilities and strats I wouldn't normally have employed. Counter-picking ailments and elements has never been more important for me than in this current run.
Chur chur and I'll report back at the end of disc 3