Basic stat junctions have been removed in favor of more meaningful gains through leveling. Junctions for Elem-Atk, Elem-Def, Status-Atk, and Status-Def are still available, and the values that spells add to each have been adjusted. Additionally, each character joins the party with a GF tailored to their abilities.
This mod is designed around limiting which spells can be used by characters who possess the Magic command. This information is provided below as well as in the in-game Information section, but as it is not hard-coded into the gameplay, you can ignore this aspect of the mod if you wish.
Squall- Knight archetype that borrows from the Paladin and Dark Knight classes
- High Vit and solid physical damage, low Spr and Spd
- GF: Bahamut
- Usable spells: All spells included in the WHT-RF 1 ability (Cure, Esuna, Dia, Water, Scan, Float, Blind, Confuse, Sleep, Silence, Berserk) + Regen and Zombie
Squall's Limit Break damage has been lowered and all finishers but Lion Heart now inflict a status effect. New finishers are now gained according to blade type, so the Cutting Trigger is the first gunblade to give Fated Circle and Twin Lance is the first to give Blasting Zone.
Quistis- Blue Mage with solid stats all around, but low Spd
- GF: Shiva
- Usable spells: N/A
Blue Magic is generally weaker in order to balance it around regular usage. Degenerator has been removed and some Blue Magic spells have had their properties changed with the aim of making as many of them useful as possible.
Zell- Monk archetype with High HP and Str, weak defenses, high Spd
- GF: Ifrit
- Usable spells: N/A
The button combinations for Duel attacks have been changed, the timer has been shortened, and the move sequences are simpler. Most of Zell's Duel attacks now have an elemental property:
Dolphin Blow: Water
Meteor Strike: Earth
Burning Rave: Fire
Meteor Barret: Thunder
Basic Duel attacks, Different Beat, and My Final Heaven remain non-elemental.
Selphie- Black Mage archetype with a hint of Red Mage
- High Mag and Spr, low HP, Str, and Vit
- GF: Tonberry
- Usable spells: All spells included in the BLK-RF series of abilities + Dispel, Meteor, Ultima
Full-cure is no longer in Slot, but Percent has been added to Slot and deals 50% HP damage to all enemies. The End now deals massive damage instead of inflicting Death. Additionally, healing/defensive options have been removed from Slot in favor of more offensive ones. Selphie's weapons now deal magic-based damage.
Rinoa- White Mage archetype with high Mag and Spr, middling Str and Spd and low Vit
- GF: Carbuncle
- Usable spells: All spells included in the WHT-RF series of abilities
Angelo's attacks are Str-based, Angelo Strike inflicts Confusion, and Invincible Moon now grants Regen and is the only source of Invincibility in the mod. Angelo Search has been removed, but all other Angelo passives remain. Angel Wing's damage multiplier is x2 instead of x5 and now uses
JWP's Angel Wing patch, which makes Rinoa cast only certain spells regardless of whether they're in her inventory. She has a chance to cast the following spells during Angel Wing, grouped in order from most to least likely: {Holy, Waterga}, {Flare}, {Doom, Meteor, Tornado}, {Pain, Quake}, {Blizzaga, Firaga, Thundaga}, {Curaga, Slow}, {Ultima}, {Haste}, {Wall}, {Aura}, {Apocalypse}
Irvine- Middling Str and Mag, low defensive stats, high Spd and Luck
- GF: Cerberus (2013) / Cactuar (Remastered)
- Usable spells: N/A
Each of Irvine's guns have unique properties instead of being straight upgrades like other characters' weapons; additionally, each gun requires only one item to make, all of which can be bought in shops. Weapon properties are as follows:
Valiant: Basic, well-rounded
Ulysses: High base damage and Str, low accuracy
Bismark: Boasts the highest Str bonus, but its normal attack is weak
Exeter: Heals the target
Shot is generally weaker to account for more regular usage and the timer is shorter. Dark Shot now inflicts Poison damage. Hyper Shot is now the powerful attack it always should've been, but there are a limited number of Pulse Ammo in the game.