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FF7 Soundtrack Options | Compendium
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Topic: FF7 Soundtrack Options | Compendium (Read 25433 times)
Kuraudo
Nitpicker
Posts: 391
[Maktub]
FF7 Soundtrack Options | Compendium
«
on:
2022-12-08 02:53:12 »
F
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✨ Soundtrack Options ✨
PS1 Preservation/Emulation • Remakes • Bug-Free OST
Soundtrack Mods at a Glance
Type
Mod
Mod Author
Format / Quality
Source
Status & Notes
PS1 1997 Emulation
FFNx FF7Music
myst6re
miniPSF • 44.1 kHz
7th Heaven
Complete • Lightweight PS1 sound
PS1 1997 Preservation
The Reunion FF7 PSX OST
DLB
OGG 192 kbps • 44.1 kHz
Google Drive
Complete • ex Anxious Heart
PC 1998 Emulation
Deet's XG Music
Dte102
OGG 256 kbps • 48 kHz
7th Heaven
Complete • Yamaha S-YXG50
PC 1998 Emulation
MU80 Soundtrack
Raymond
OGG 256 kbps • 48 kHz
7th Heaven
Complete • Yamaha MU80
Remake 2020
ReMusic 1.5
Fewtch
OGG 128 kbps • 48 kHz
Nexusmods
Uncompleted • Dynamic music feature
Remaster 2023
Ever Crisis OST
noctiztrio
OGG 156 kbps • 44.1 kHz
Nexusmods
Uncompleted • Minor looping issues
Rearranged
Bynyl's FF7 Soundtrack
Bynyl
High-quality OGG
7th Heaven
Incomplete • Faithful
Rearranged
EDMusic FF7 Soundtrack
Enrico Deiana
High-quality OGG
7th Heaven
Incomplete • Cinematic flair
Rearranged
OST Music Remastered
FinalFanTim
High-quality OGG
7th Heaven
Complete
Rearranged
Symphonic Remasters: Redux
Symphonic Remasters
High-quality OGG
7th Heaven
Complete
Rearranged
Arranged Soundtrack
Dracula9AntiChapel
High-quality OGG
7th Heaven
Complete
Mods fix everything — choose your perfect soundtrack
for 7th Heaven Mod Manager!
Full Soundtrack Mods Overview
More info below.
FFNx FF7Music mod
–
Thread
→ This plays the original PS1 music files on a PC via a BIOS that emulates the 16-bit Sony SPU, the PS1's audio processor. Same quality as MIDIs, but with the sound of the PS1. Super lightweight alternative, and bug-free.
→ Emulation of FF7 PS1 1997 version. Format: .miniPSF, Bit rate: unknown, Sample rate: 44100 kHz, 2ch. Get it on 7th Heaven Mod Manager.
The Reunion FF7 PSX OST
–
Link
–
Website
→ Previously known as Anxious Heart. The music files are looped OGG Vorbis files from the original soundtrack, and they are bug-free.
→ Preservation of FF7 PS1 OST CDs 1997 version. Format: .OGG Vorbis, Bit rate: 192 kbps, Sample rate: 44100 kHz, 2ch. Get it on the link above.
Spoiler:
show
[Another work is "
OST CDs Maximum quality mod
" by
FBX
.
It's based on the OST CDs as they are better in sound quality than the PS1 midi files and or PSF files.] (incomplete)
**DISCONTINUED**
~
Emulation of FF7 PC 1998 version: "
Deet's XG Music mod
"
by Dte102 {Mirror}
These XG MIDIs run through the Yamaha S-YXG50 SoftSynthesizer which is similar if not the same as the Yamaha S-YXG70 SoftSynth included in the original 1998 Eidos release.
[Format: .OGG Vorbis, Bit rate: 256 kbps, Sample rate: 48000 kHz, 2ch] Get it on 7H. (complete)
[Another solution is "
Yamaha MU80 XG Soundtrack mod
" by Raymond.] (complete)
~
Remake of FF7 PS4 2020 version: "ReMusic 1.5 mod"
by Fewtch
Richer orchestration and more realistic instrument samples. More complex and have a grander, cinematic feel. All Remake music. Feature Dynamic Music: game music is interactive, music flows seamlessly from exploration-to-battle. Not compatible with Echo-S or SAC yet.
[Format: .OGG Vorbis, Bit rate: 128 kbps, Sample rate: 48000 kHz, 2ch] Get it on Nexus. (complete) (the author is working on v2.0 with Rebirth tracks included)
~
Remaster of FF7 2023 version: "Final Fantasy VII Ever Crisis OST mod"
by noctiztrio
Final Fantasy Pixel Remaster's treatment? Here we go. Praised by many, this upgraded official soundtrack is extremely loyal to OG, a true remaster and a great option for your music if you are a nostalgic.
[Format: .OGG Vorbis, Bit rate: 156 kbps, Sample rate: 44100 kHz, 2ch] Get it on Nexus. (uncompleted 65/85) (the author didn't convert directly from the WAV (PCM) CRI HCA source, has some looping issues, as well the Bit rate should at least be 176 kbps and Sample rate: 44100 kHz, 2ch as per the source)
Spoiler:
show
[Another work is "
Synthetic Origins: FF7
" by
Mathew Valente / TSSF
.
A tedious work and appreciated attempt executed with painstaking accuracy. This is basically taking the
sequences
and utilizing samples from the original synthesizers and samplers with much less editing that was required to have the PS1 play it back at that time. Mathew, the sound engineer (owner of original samplers/romplers/sample libraries) adds a bit of flavor showing what the music would have sounded like if full patch instead of single samples were used... when it does not sound bad. FF7 has something like 60 to 70 samples, an educated guess is that we know 80% of the sources. These samples were identified from many people, see for example
G-boy's spreadsheet
as a good reference.
Long story short:
a much crisper sound and high quality samples bring us basically a remastered version. Also plugins, reverb released around the same year, many other stuffs, are all taken in consideration... and much more is happening behind the scenes.] (incomplete)
**DISCONTINUED**
~
Rearranged/Remade:
Bynyl's FF7 Soundtrack
by Bynyl, get it on 7H. (incomplete)
EDMusic FF7 Soundtrack
by Enrico Deiana, get it on 7H. (incomplete)
OST Music Remastered
by FinalFanTim and PacGamer, get it on 7H. (complete) {Mirror}
Symphonic Remasters: Redux
by Symphonic Remasters, unab0mb, get it on 7H. (complete) {Mirror}
Arranged Soundtrack
by Dracula9AntiChapel, Tsuna, get it on 7H. (complete)
Noteworthy albums:
FF7 Master Materia OST
by hian (incomplete)
FF7 Remake
by BitSymphony (incomplete)
FF7 Orchestral Album
by Pontus Hultgren (incomplete)
FF7 OST Remake
by CinemAsif (complete)
→ Back to FF7 Must Install Mods ←
«
Last Edit:
Today
at 11:22:38 by Kuraudo
»
Logged
Kuraudo
Nitpicker
Posts: 391
[Maktub]
FF7 OST | A Bite of History
«
Reply #1 on:
2022-12-08 02:54:56 »
History & Nobuo Uematsu
For FFVII,
Nobuo Uematsu
composed the 1997 PS1 OST in just 8 months, using mainly
MIDI synthesizers.
This was a significant reduction from the usual 2 years that previous Final Fantasy titles took. To minimise the game's load time, Uematsu had to sacrifice advanced audio quality and voice performance. But he was not happy with the loss of quality that was necessary at the time. FFVII was the first game in the series to feature a track with digitised vocals: "One-Winged Angel" is considered to be Uematsu's most recognizable contribution to the music of the Final Fantasy series. In addition, the 1998 PC port included
four sets of MIDI songs
(awe, midi, xg and ygm) for Sound Blaster AWE, General MIDI, XG and Yamaha sound cards. It also had four sets of soundfonts (FF7, FF7M, FF7S and lb2), a soundfont manager, and a license for Yamaha Corporation's S-YXG70 software synthesizer.
The Yamaha converted
the original 100 music tracks into XG format files. Although the quality is obviously high, the final result differs from the original PS1. De gustibus. In the official PC re-release version, the ogg tracks suffer from lower clarity and volume due to higher compression. Additionally, there are looping issues and music bugs.
However, thanks to mods, you can change the tracks to your liking and have a bug-free experience.
Choose according to your preference based on nostalgia for the first version played in the past.
-------
Nobuo Uematsu - Interview & Info
Spoiler:
show
FFVII OG Music General Info - Wikipedia's page
- 2002
Nobuo Uematsu's Wikipedia
- 2002
Possible Music Gear
Polygon: How Nobuo Uematsu Composed FF7's "One-Winged Angel"
- Jan 2017
EDAMAME Arcade Channel: FFVII Legends Reunion || Hironobu Sakaguchi, Nobuo Uematsu, Yoshinori Kitase
- 2019
FFVII Music – Yamaha XG MIDI PC Version
- April 2020
TheLineOfBestFit: Final Fantasy Music with Uematsu
- July 2020
Fantasian - Official Nobuo Uematsu Behind the Scenes Clip
- Mar 2021
Fantasian could be last Uematsu's fully worked OST
- Mar 2021
Fantasian Soundtrack out now
- Aug 2021
SE MUSIC Channel: Nobuo Uematsu & Masayoshi Soken: The New "True Uematsu Sound"
- September 2022
After 35 years of Final Fantasy, what’s next
- Dec 2022
How Nobuo Uematsu’s 35 Years at ‘Final Fantasy’ Changed the Gaming World Forever
- Apr 2023
The Music Journey of Nobuo Uematsu
- Feb 2024
FFVII REBIRTH Special Talk Session Nomura, Nojima, Uematsu
- Apr 2024
The Role of Role Play | Diggin' in the Carts | Red Bull Music
Nobuo Uematsu (final fantasy composer) Beep interview
Nobuo Uematsu Discusses The Final Fantasy Main Theme
FANTASIAN | Nobuo Uematsu Short Interview
1up/James Mielke Interviews Nobuo Uematsu
Talking with Nobuo Uematsu & Hironobu Sakaguchi (Final Fantasy's Creator)
Final Symphony - Interview with Nobuo Uematsu
Diggin' In The Carts - Nobuo Uematsu (Hidden Levels) - Red Bull Music Academy Presents
Geauxtv: Interview at the Boston Symphony Hall
FFVII REMAKE Theme Song
- Feb 2020
Other Authors:
SEM Talk: Shotaro Shima #1
- October 2023
SEM Talk: Shotaro Shima #2
- October 2023
Soken
Soken 2
https://composer.spitfireaudio.com/en/articles/behind-the-music-of-final-fantasy-vii-remake
https://blog.audiokinetic.com/en/square-enix-final-fantasy-vii-remake/
https://www.square-enix-games.com/en_GB/news/interview-making-music-masashi-hamauzu
https://blog.native-instruments.com/behind-the-scenes-of-final-fantasy-vii-remake/
-------
Information & Known Issues
Spoiler:
show
Info:
Official Track Titles
Music file names
"Why the hell do they have mouths: a Final Fantasy 7 PC retrospective" - PC port interview
- 2017
TwilightFantasy's Thread
- 2006
AKAO's music information
- 2007
Hinting at the many PC midi issues
- 2006
Aali's post on lb2_awe
- 2008
Covarr's Thread #1
- 2009
Covarr's Thread #2
- 2010
Reunion's Audio Replacement features
-
#1
#2
#3
#4
#5
#6
#7
#8
#9
#10
#11
#12
#13
#14
#15
- 2011 to 2014 ish
Not present in the OST: fanfare, cintro, mogu; Not used: Comical, oa, lb2_awe, fin
- 2012
FBX's thread, tidbits
- 2013
sound effects description
- 2014
How does FF7 PSX generate sound effects?
- 2016
ID total of 732 sound effects
- 2016
Audio effect flags
- 2016
Sound effect looping info
- 2017
Reverse Engineering of FF7 PSX sound effects system
- 2018
Nisto's psfisolate
- 2019
Main PC music sync issues:
1) "Barret's arm gesture at the start of the game will sync with the music." that's a deliberate choice in
Reunion 06.
Actually Cloud's first jump at the start of the game should sync with the music and not Barret's arm. Like here:
PS1 JP.
2)
Cloud and Sephiroth's scene, music sync issue
- "The music lock / unlock function does not work correctly in the PC game. The flag is being reset to 0 on field change, when it is supposed to carry over. This broke the music on the following fields (list is likely incomplete):
blin67_3: "Who are you?" fails to continue playing after Cloud looks into the chamber.
canon_2: The music will change to "Bombing Mission" during the Hojo cutscene.
chrin_1b: "Turks' Theme" fails to continue playing.
mtnvl6b: "Those Chosen by the Planet" fails to continue playing during a Cloud's Past scene.
nvmkin1: The alternate "Main Theme" fails to continue playing during the Cloud Revealed scene." from
The Reunion Database
(CTRL+H "music" "SFX" "audio")
Correct Version:
here.
Incorrect Version:
here.
3)
Yuffie's Recruit - Theme Song not playing; Kalm Choco dance's music cut short; Kalm flashback when Cloud's running back into reactor plays wrong song
4)
PC Turks Theme issue?
5)
Five music tracks that get cut off early in the PC version are all fixed in SAC mod
PC SFX issues:
0) Phoenix Summon camera goes far away from the Phoenix for one instance (compare with PS1)
1)
Ladder on the ship deck?
2)
PC vanilla SFX inferior to PS1?
3)
Bahamut missing sound after blue flames?
4)
Tifa's Lifestream Sequence - vanilla SFX issue
5)
Cait Sith roulette, Comet2 SFX issues fixed
6)
Leviathan and Omnishlash SFX issues and SFX volume not applied fixed
Other
1)
PS1 vs PC port - thelifestream.net
2)
Cut content - glitterberri.com
3)
The Cutting Room Floor - tcrf.net
-------
Don't forget to purchase "
FF7 Revival OST
" official 2019 release by SE - This is a reprint, its audio is a hi-res 24bit/96kHz quality.
→ Back to FF7 Must Install Mods ←
Other FF7 Compendium:
Spoiler:
show
FF7 Before Crisis
-
CCR & EC
-
Remake
-
Remake Intergrade
-
Rebirth
-
Midgar Undiscovered
-
FF7 Must Install Mods
-
Soundtrack options
«
Last Edit:
Today
at 09:58:46 by Kuraudo
»
Logged
leatitia
Posts: 30
Re: [FF7PC] Soundtrack Options
«
Reply #2 on:
2022-12-29 22:43:43 »
I could share the SXG2Ogg audio mod of ElNino so we preserve it for the Future since his release was in 2013.
Logged
obesebear
Posts: 1387
Re: [FF7PC] ► Soundtrack Options - COMPENDIUM ◄
«
Reply #3 on:
2023-08-30 19:02:26 »
I grabbed some of the Ever Crisis tracks and might see what I can do about looping them for in-game use.
Logged
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