Author Topic: FFVII: Shinra Archaeology Cut  (Read 63285 times)

Thestrifeisrife

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Re: FFVII: Shinra Archaeology Cut
« Reply #100 on: 2025-05-03 03:27:37 »
There's hasn't been any one big update in a while, but I've released a bunch of micro updates over the past month that I've neglected to mention.

Added some content from the FFVII Sampler demo from March 1996, spruced up some textboxes a little (mostly adding spaces after ellipses or adding new commas), and I fixed a bug with the base PC port of FFVII in the big scene in the Northern Cavity where you're supposed to see Sephiroth flicker on screen briefly but his model isn't placed in a spot where you can see him.

Thestrifeisrife

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Re: FFVII: Shinra Archaeology Cut
« Reply #101 on: 2025-05-19 15:25:35 »
Updated to version 1.315

Changes:

  • Removed a few instances of the word "fuck" in the script. I know people were mostly fine with them but the fear of the project being perceived as juvenile got the better of us. There's still two instances in places we feel it's appropriate.
  • Expanded "This guy are sick" option into "FFVII Cultural Heritage Mode" option that adds back even more strange lines from the original script.
  • Changed line in the cave with fire in Wutai so Cloud says "crispy critters" as in the PS1 translation because funny. This is a main script edit and not part of the aforementioned Cultural Heritage Mode.
  • Update dancing Vincent graphic.

J.Bloodwheel

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Re: FFVII: Shinra Archaeology Cut
« Reply #102 on: 2025-07-03 10:38:07 »
I'm playing this right now and love it so far. But I just ran into a major bug. When you go up to the 68th floor of the Shinra Building without having the Keycard you get stuck there. You can't leave the Stairwell because you don't have the Keycard and if you try to go back down the stairs the escalator automatically takes you back up. It completely softlocks your game. I wonder why nobody mentioned this before since a lot of people probably go up there to get the Hardedge.
« Last Edit: 2025-07-03 11:03:38 by J.Bloodwheel »

Thestrifeisrife

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Re: FFVII: Shinra Archaeology Cut
« Reply #103 on: 2025-07-03 15:17:04 »
I'm playing this right now and love it so far. But I just ran into a major bug. When you go up to the 68th floor of the Shinra Building without having the Keycard you get stuck there. You can't leave the Stairwell because you don't have the Keycard and if you try to go back down the stairs the escalator automatically takes you back up. It completely softlocks your game. I wonder why nobody mentioned this before since a lot of people probably go up there to get the Hardedge.

I think this bug has something to do with a different mod rather than SAC itself. I've had it reported a couple times but I've never been able to replicate it.

elrufi

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Re: FFVII: Shinra Archaeology Cut
« Reply #104 on: 2025-07-08 23:31:08 »
Multi-linked slots option doesn't seem to be working. I'm not seeing the changes in weapon/armor slots. I have Postscriptthree's Gameplay Tweaks (Version 1.56)

Thestrifeisrife

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Re: FFVII: Shinra Archaeology Cut
« Reply #105 on: 2025-07-09 22:31:31 »
Multi-linked slots option doesn't seem to be working. I'm not seeing the changes in weapon/armor slots. I have Postscriptthree's Gameplay Tweaks (Version 1.56)
I messed up the file path for it when i added Cultural Heritage Mode. It's fixed now in version 1.321.

enertron

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Re: FFVII: Shinra Archaeology Cut
« Reply #106 on: 2025-08-01 18:00:20 »
Hi, I had SAC previously installed and tried to update, but can't get it to install. I tried removing the mod and reinstalling, and it downloads fine but won't install again. (never had a problem with older versions and other mods updated fine.) This was in the error log:

13:13:20|INFO|AppUI.ViewModels.MainWindowViewModel|Error installing Shinra Archaeology Cut - The mod is queued for install.
13:13:20|ERROR|AppUI.ViewModels.MainWindowViewModel|System.Exception: IRO archive appears to be invalid: corrupted download?

Thanks!

Thestrifeisrife

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Re: FFVII: Shinra Archaeology Cut
« Reply #107 on: 2025-08-02 19:03:47 »
Upload got corrupted. It's fixed now.

Chthon

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Re: FFVII: Shinra Archaeology Cut
« Reply #108 on: Today at 02:44:54 »
Hi there. I'm seeing a small issue with Shinra Archaeology Cut + ESUI (+ Aavock UI):

When looking at the preview for buying a weapon/armor in a shop, the second line is supposed to say, for instance, "Materia Growth Normal." However, "Materia Growth" is so long that "Normal" appears over the top of it.

So... one possibility is to change the text to something shorter, like "Mat. Growth," "Growth Rate," "Growth," etc.

Another possibility is to change the x coord for where the value displays.

I'm not sure how feasible changing the x coord is. If it's shared with the first line, it might not be possible to move the start far enough right without having the slot graphics an 8-slot item  run past the right edge of the window.

I also don't know which file contains this x coord, but I have a bad feeling it's probably something that gets clobbered by both ESUI and Aavock UI...