Well i've got a final fantasy 7 battle model into lightwave (i'm kinda new to lightwave) using bitrun, to get bones i choose, convert skelegon to bones, this does give me bones, but they are kinda wierd, i can rotate them fine and its ok, the problem is when i try to move say a leg bone, the whole leg just comes off the model (i want it so the skeleton at least stays together). how can i get the bones to a state where i can at least animate the character a little?
any help or tips would be appreciated, thx.
