Author Topic: Lightwave Bones Problem  (Read 6964 times)

Cool Newbie

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Lightwave Bones Problem
« on: 2003-06-20 00:03:44 »
Well i've got a final fantasy 7 battle model into lightwave (i'm kinda new to lightwave) using bitrun, to get bones i choose, convert skelegon to bones, this does give me bones, but they are kinda wierd, i can rotate them fine and its ok, the problem is when i try to move say a leg bone, the whole leg just comes off the model (i want it so the skeleton at least stays together). how can i get the bones to a state where i can at least animate the character a little?

any help or tips would be appreciated, thx. :roll:

mirex

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Lightwave Bones Problem
« Reply #1 on: 2003-06-20 11:50:31 »
trick is that you must not move bone, you must ROTATE bone, it works just right then.

Mofokubik

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Lightwave Bones Problem
« Reply #2 on: 2003-06-20 13:54:52 »
do you have any type of tut or faq i can read, i was able to bring up the battle models in lightwave, but they are white and there are no bones.

Cool Newbie

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Lightwave Bones Problem
« Reply #3 on: 2003-06-20 22:23:00 »
its very easy to add bones to the battle models once you have bought them up in lightwave.

1. You simple click "Add" (on the left) then "Bones" and then "Convert Skelegons to Bones"

Lightwave will automatically add the correct bones to the models, the hard part is or where i'm stuck is after that, with the animation. but i'm sure i'm just missing something. :lol:

Mofokubik

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Lightwave Bones Problem
« Reply #4 on: 2003-06-21 21:58:31 »
i tried that, and, well...i dont know a what the hell im doing in lightwave because this is the first time ive ever used it.
plus there arent any colors, they are white.

mirex

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Lightwave Bones Problem
« Reply #5 on: 2003-06-25 11:56:26 »
What version of Lightwave do you use ? be sure to use 6.0 or higher (to support vertex colours) and also convert model to LWO 6.5+ format.

Can't help you with what to do in lightwave ... you have to learn it.

Mofokubik

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Lightwave Bones Problem
« Reply #6 on: 2003-06-25 17:20:42 »
Well, can I use lightwave to convert to 3ds?

mirex

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Lightwave Bones Problem
« Reply #7 on: 2003-06-26 12:46:43 »
well i dunno. try it. i think that if you have 3ds output plugin it will save model without bones and all white ... but i haven't tried.

Contra

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Lightwave Bones Problem
« Reply #8 on: 2003-06-27 03:00:47 »
The problem with converting to 3DS is that, correct me if I'm wrong, these models have more separate materials than 3Ds supports, a separate material for every point.

I very well may be wrong. but I don't think so.

Cyberman

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Lightwave Bones Problem
« Reply #9 on: 2003-06-27 03:47:23 »
These are the .P files in windows you are converting Right?

Ugh.. I found a program that extracted 3d models for the PSX version .. need source code darn it :)

Cyb

Mofokubik

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Lightwave Bones Problem
« Reply #10 on: 2003-06-28 21:22:16 »
Whats so good about the psx      s?

Also, I might be wrong, but isnt there was a program to convert psx 3d      s to lightwave?

Cyberman

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Lightwave Bones Problem
« Reply #11 on: 2003-06-30 04:30:09 »
Because getting FF7 for the PC is hard and I have it for the PSX?

Pretty simple I know..
as for the latter never heard of it.

Cyb

Contra

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Lightwave Bones Problem
« Reply #12 on: 2003-07-02 11:18:35 »
The PSX 3D > 3DS prgram does NOT work with FF7...
 
I tried...

Cyberman

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Lightwave Bones Problem
« Reply #13 on: 2003-07-03 17:03:12 »
Contra it would work if you had the orginal data, however many companies repacked all the data files to save space (sony's toolkit == highly inefficient use of space).

Cyb