Author Topic: [PSX/PC] Scarlet - Multipurpose Editor (kernel.bin, scene.bin, EXE)  (Read 39248 times)

petfriendamy

  • *
  • Posts: 36
    • View Profile
This came out a month ago and I forgot to mention it here but uhhhh

New stable release for Scarlet! (v0.11.0)

Changes include:
  • Use name from kernel for Enemy Skill list
  • Add materia equip effect to EXE editor
  • Better PSX support
  • Add support for JP original scene.bin
  • Add dialogue set option in Shop Data
  • Import/export scene chunks (these can be loaded via FFNx!)
  • Better language support and EXE exports
  • Improved compression
  • Various bug fixes

satsuki

  • *
  • Posts: 835
    • View Profile
    • My softs (french only)
Thanks for this software.

As my pack use 1998 exe, i can only edit the english's one, not luck so far with other language ^^'
If one day you can add those lang for the original 1998 exe it'll be great.

And thanks again for the software ^^
« Last Edit: 2026-02-27 15:34:46 by satsuki »

Bakura

  • *
  • Posts: 3
    • View Profile
I agree with Satsuki: it would be amazing if Scarlet could allow to edit the exe data of another language (fr, for example :p)! I'm annoying him with my silly questions because of that... xD
Also thanks for this awesome tool and all the work around it!