Author Topic: [PC] Landscaper - World map editor for 3d geometry, scripts, encounters and more  (Read 3022 times)

mav

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Landscaper - World map editor for FF7 PC


Landscaper is the first feature-complete graphical world map editor for Final Fantasy VII PC. Here's what it can do, among other things:

Messages
  • edit region names and dialogue messages that show up on while on the world map
  • add/remove new messages to be referenced by scripts
  • jump to script that references a message

Map
  • view and edit the world map geometry for all three game maps: overworld, underwater and great glacier
  • edit individual triangle data (terrain type, texture, region, scripts, coordinates, UVs)
  • bulk edit triangles using painting mode
  • four different viewing modes: textured, terrain, region, scripts
  • export/import maps from/to .obj files that can be used in 3D modeling software like Blender
  • view all textures used in the world map

Encounters
  • edit random encounter tables for each world region
  • edit region sets that define which terrain types can have encounters for each region
  • edit Yuffie and Chocobo specific data

Scripts
  • custom text editor for scripts decompiled into a high-level scripting language
  • ability to edit three types of scripts: system, model and mesh
  • properties sidebar to adjust selected function parameters with inline documentation
  • search across all scripts!
  • add new model & mesh scripts

The app also comes with an auto-updater so when I release a new version it will get updated automatically. It also comes with a built in Help system that covers all the major functionality and contains an opcode reference for the scripting language used by world scripts.

Landscaper is a culmination of years of reverse engineering and almost a year of active coding. While I consider it ready for public release I still have more features planned and I'm very interested in feedback from modders on what can be added or changed to make the modding process easier. Also if you make any mods using it please share it here!
« Last Edit: 2025-10-11 12:21:39 by mav »

wdx

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awesome job on the release can't wait to see what various modders will come up with :) been great to follow along whilst you were working on it https://twitch.tv/m4v3k/ :)
« Last Edit: 2025-10-06 09:34:12 by wdx »

Atheoi

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This is incredibly impressive, massive kudos to you
I'm not too knowledgeable about the limitations of what is possible with ff7 and the technical side, would you be able to expand the world maps? Would we be able to have a scaled up Gaia?
Is it more for texture replacement potential?
could you potentially have more maps?
The features are very impressive

RandySeptem

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Can't wait to see someone replace Midgar's low-polygon model with a high-polygon one!

wdx

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This is incredibly impressive, massive kudos to you
I'm not too knowledgeable about the limitations of what is possible with ff7 and the technical side, would you be able to expand the world maps? Would we be able to have a scaled up Gaia?
Is it more for texture replacement potential?
could you potentially have more maps?
The features are very impressive

it gives ability to alter the landscape add/remove towns. there are limitations on technical side which most of them are listed if tried to cross that the app will spit out a useful error code to let u know what went wrong.  this editor is for the world map only.

 
fields if your wanting to alter/edit/add/remove  those you would use other tools such as https://github.com/myst6re/makoureactor/releases
you can use landscaper and have script so if at xyz position sends you to a new field that you created.

mav

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This is incredibly impressive, massive kudos to you
I'm not too knowledgeable about the limitations of what is possible with ff7 and the technical side, would you be able to expand the world maps? Would we be able to have a scaled up Gaia?
Is it more for texture replacement potential?
could you potentially have more maps?
The features are very impressive

You cannot make the current maps bigger without modifying the game's engine as it makes a lot of assumptions about the map size. As wdx said you can edit, add, remove places on the current map, with enough patience you could reshape the whole map and add new events on it.

FF7 has three world maps: overworld (id: 0), underwater (id: 2) and great glacier (id: 3). Technically it is possible to tell the game to load an arbitrary map id which would make it possible to create an alternate version of overworld, but you would need to slightly hack the exe to make it possible to enter that map.

nfitc1

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Where was this when I wanted it 17 years ago!?

Superbledur

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Amazing work, especially considering worldmap's code seems very cryptic! Will not make the same mistake as I did with Ultima and probably will test it in a few time.

Where was this when I wanted it 17 years ago!?

Probably the same place Proud Clod and WallMarket were in 1999 when I first time fantasized modifying bosses and spells  :-D

cloudiar

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Congratulations, Mav! This is amazing work..you are really master ;)

I’ve got a few questions for you:

Is it possible to create a completely new terrain with its own battle (like Cactuar Island)?

Can a new location be added that links to any field map?

Can battle themes be changed or added for unique fights (like Diamond Weapon)?

I’m currently very busy fixing bugs in my FF7OR, but once I have more time, I’ll try experimenting with some things. If I make any relevant changes, I’ll let you know here. ;)

Thanks a lot for this huge contribution!

cloudiar

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Sorry for the double post  :-[
« Last Edit: Yesterday at 17:33:31 by cloudiar »

mav

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Is it possible to create a completely new terrain with its own battle (like Cactuar Island)?

Yes, but you have to get a bit creative since encounters are based on your current region and terrain. While you can’t add more regions, each region can define up to 4 terrain types where encounters can occur and most regions do not use all four. You can use these unused entries to define entirely new encounter sets without interfering with existing ones.

Can a new location be added that links to any field map?

Yes. There’s a list of 64 possible locations that cannot be extended easily to contain more entries, but there are a few dummy/unused entries that you could use. Plus each entry has a default and alternative scenario and most entries do not use the alternate ones, which gives you a lot of options.

Can battle themes be changed or added for unique fights (like Diamond Weapon)?

World script does not have an ability to set custom battle themes. I believe the way they did Diamond Weapon is when you touch him you transition to a special field that sets up the battle theme and other things and triggers the battle, and then the FMV.