Author Topic: Multiplayer Modification  (Read 9729 times)

wondergamer

  • Guest
Multiplayer Modification
« on: 2006-01-26 01:43:24 »
okay guys i just wanted to let you know i have begun a Multiplayer modification that will alow users to play final fantasy online. Right now i have a team writing the netcode the way it will feature is this.

you play as a 3 man team which you will pick when you logon to the servers provided. Each player will have an option of free roam with a friend and will explore the world as a party taking on monsters etc.

the next is a battle mode yes you guessed it you will face off against your friends or enemies to find out who is the better player. We are trying to work the sync issues to as small as possible.

we are currently looking for a beta test team which will consist of about 10 people this will be our quality assurance team.

The current slate for the release of this mod is yet undecided our team is putting together a website and a text file with everything you can do possible.

As far as it stands it looks like this

Playable characters cloud,barret,tifa,aries,nanakai,cid,vincent,cait sith and more to follow including dyne,sephiroth and zack

summons we are hoping to achieve all summons and magic usable but due to sync issues this may not be possible.

We will have dedicated servers and server integration with a favorites,filter list etc.

If any one would like to join the team or be a beta tester please let me know i am on msn at [email protected]

We will release more details in the next couple of weeks

Kind Regards Wayne (director of final fantasy 7 online)

-gone away-

  • *
  • Posts: 385
    • View Profile
Multiplayer Modification
« Reply #1 on: 2006-01-26 02:24:24 »
Forgive me for saying this, but that sounds like a load of bullshite.

From what ive seen the best modders of FF7 exist on this website alone, and none of them can match up to anything near what you are suggesting. So please explain just how it is you expect to achieve this wondergaming miracle?.

Midgar

  • *
  • Posts: 381
    • View Profile
Multiplayer Modification
« Reply #2 on: 2006-01-26 03:27:01 »
He might be onto something...

Hes just beginning, I doubt its anything that good right now, but who knows? Just joining this site doesn't make you better. Look at me! =D

The worst thing that can happen is him so send us viruses through e-mail. Anyways its better than the gray chocobo, and flying to the moon to save Aeris.

-gone away-

  • *
  • Posts: 385
    • View Profile
Multiplayer Modification
« Reply #3 on: 2006-01-26 03:30:20 »
Quote
The worst thing that can happen is him so send us viruses through e-mail. Anyways its better than the gray chocobo, and flying to the moon to save Aeris.


Lol, with an email address like weedman. you never know when his flying high.

L. Spiro

  • *
  • Posts: 797
    • View Profile
    • http://www.memoryhacking.com/index.php
Multiplayer Modification
« Reply #4 on: 2006-01-26 04:13:27 »
Quote
From what ive seen the best modders of FF7 exist on this website alone, and none of them can match up to anything near what you are suggesting. So please explain just how it is you expect to achieve this wondergaming miracle?.

Actually I’ve already done it.

But in essence you are correct.

I highly doubt they can get anywhere near what I have done, even if they are a team.
And I know for a fact the things they will be doing will be based off research from this site, including things I myself have contributed.


Quote
We will have dedicated servers and server integration with a favorites,filter list etc.

Mine allows anyone to host; the client is a server.  This way it can’t be shut down.
Which leads into my last point.
You will be shut down by SquareEnix Co. Ltd., if they find out about your project.


L. Spiro

-gone away-

  • *
  • Posts: 385
    • View Profile
Multiplayer Modification
« Reply #5 on: 2006-01-26 04:29:39 »
Code: [Select]
Actually I’ve already done it.

Was it an actual FF7 Mod, or just a mini game type thing?

Also did you do it with asembly? because i always thought networking and that would be insanely difficult, please explain it a little bit. PM me if you would rather not give away anything you dont want known.

L. Spiro

  • *
  • Posts: 797
    • View Profile
    • http://www.memoryhacking.com/index.php
Multiplayer Modification
« Reply #6 on: 2006-01-26 04:39:06 »
Much of my work is somewhat known.

I rewrote most of the Final Fantasy VII engine to use the game’s native files (original game must be installed for mine to work) in C++ and ASM.

By rewriting the entire engine I have complete control.
I added high resolution for all modern computers, 16× Anti-Aliasing, etc., for DirectX 9.0c.

It is however incomplete and non-distributable.

Some screens and information can be found in this or this topic.


My program is entirely external and is its own .EXE.  It just knows how to load the files from Final Fantasy VII.


But there are certain things that are incomplete, since even we of this site have not finished hacking them yet.

Field files, for one.
The 3-D overworld for another.


L. Spiro

-gone away-

  • *
  • Posts: 385
    • View Profile
Multiplayer Modification
« Reply #7 on: 2006-01-26 04:49:27 »
Ah okay, i had heard of that project before. but didn't know that it was going to be multiplayable.

Why not develop a seperate game altogether and not let the code go to waste, or is it much too dependent on ff7 resources? You could even take the suggestion that i gave before about letting the online community develop the content.

It would be a very cool game, but im kinda curious as too just how many players such a game could handle.

Sad Jari

  • Guest
Multiplayer Modification
« Reply #8 on: 2006-01-26 05:08:00 »
Off-topic, feel free to ignore
Quote from: L. Spiro
I highly doubt they can get anywhere near what I have done, even if they are a team.

I wonder if modesty is genetic or learned trait. :P

-gone away-

  • *
  • Posts: 385
    • View Profile
Multiplayer Modification
« Reply #9 on: 2006-01-26 05:15:09 »
heh, is it possible that it could be gained by both ways?

I dont know much about genetic's (if anything), but would't genetic's be more on the physical side rather than psycological?

L. Spiro

  • *
  • Posts: 797
    • View Profile
    • http://www.memoryhacking.com/index.php
Multiplayer Modification
« Reply #10 on: 2006-01-26 05:31:23 »
Quote
Why not develop a seperate game altogether and not let the code go to waste, or is it much too dependent on ff7 resources?

Not entirely sure I know what you are asking.

It depends on the original game’s resources because distributing those resources violates copyright.
And because I don’t want to remake all the models/files.
And because I like the original how it is; my intent is just to add smoother play and online gaming.


Quote
It would be a very cool game, but im kinda curious as too just how many players such a game could handle.

Don’t know yet.


Quote
I wonder if modesty is genetic or learned trait.

Actually my burst is not of lack of modesty (in fact, I have plenty of that) but in spite.
I am not saying either one is better, but trying to be clear on my motivation for textual output.
Actually what I said is a lie; I think they can get done what I have done, but I admit to being spiteful about them trying to take up my own project (not for any specific reason mind you, and it isn’t dwelling inside me either).
It is no problem; the ocean is free for all swimmers.
That moment was just a short burst of spite which has since met its end.


L. Spiro

-gone away-

  • *
  • Posts: 385
    • View Profile
Multiplayer Modification
« Reply #11 on: 2006-01-26 05:57:45 »
Quote
Not entirely sure I know what you are asking.


If you were to develop a game not dependant on the ff7 resources out of the code you have already made. How feasible would the idea be if you left the development of the models and world up to the online community.

A FF style online game with no links to FF that will not result in you getting your butt suied.

So basically, would this be feasible or not?

L. Spiro

  • *
  • Posts: 797
    • View Profile
    • http://www.memoryhacking.com/index.php
Multiplayer Modification
« Reply #12 on: 2006-01-26 06:08:27 »
Using my code, such a thing can be accomplished by replacing your game’s models the same way all these patches work.

Support for any other model/animation format has to be coded, as one would expect.


L. Spiro

-gone away-

  • *
  • Posts: 385
    • View Profile
Multiplayer Modification
« Reply #13 on: 2006-01-26 06:32:18 »
Sounds like you did alot of work on it. Do you have anyplans for it? or would you rather just get on with other stuff.

L. Spiro

  • *
  • Posts: 797
    • View Profile
    • http://www.memoryhacking.com/index.php
Multiplayer Modification
« Reply #14 on: 2006-01-26 06:39:28 »
If I get my flare for programming back, I will restart the project from scratch to make it more professional in coding.
This is some of my earliest coding here, probably 5 years old by now.

But my flare for programming has seemingly totally diminished.  I just don’t enjoy it anymore.
That’s actually part of why I got promoted at work and do less making and more telling.

I have also stopped all my other projects, for the same reason, including Memory Hacking Software.


L. Spiro

mirex

  • *
  • Posts: 1645
    • View Profile
    • http://mirex.mypage.sk
Multiplayer Modification
« Reply #15 on: 2006-01-26 08:24:25 »
L.Spiro: I got into same mood for last two-three months, but you have to fight it back. I do not want to give up programming, I just don't have the will/ apetite for it. Now its getting back slowly, so I can continue on my projects.

Just fight it back if you want to enjoy it once again.

wondergamer

  • Guest
Multiplayer Modification
« Reply #16 on: 2006-01-26 09:27:36 »
To be hounest it would be perfectly ok we have sent repetead emails to square with regards to this multiplayer modification but still not a reply but then again its only been the last two days the email has been sent.you just have to look multi theft auto they was not suied due to the face it was approved as a mod like i said we going to try and achieve miracles with square and if all goes well there should be a trailer up with what we have done so far in the next couple of weeks.

-gone away-

  • *
  • Posts: 385
    • View Profile
Multiplayer Modification
« Reply #17 on: 2006-01-26 09:34:58 »
edit-- ah shit sorry for the double post, accidently clicked post twice

-gone away-

  • *
  • Posts: 385
    • View Profile
Multiplayer Modification
« Reply #18 on: 2006-01-26 09:35:29 »
Only problem is Square is harsh and quick to destroy anything that may provide competiton for they're products. If they could find a way to shut down current modding they would.

wondergamer

  • Guest
Multiplayer Modification
« Reply #19 on: 2006-01-26 09:49:57 »
well thats why we are holding a closed beta with not much infromation going out and if square do not approve then it will be distributed to a small amount of people only.

i have great respect for square and have told them this it wont be like a lifechanging mod but it will be worth thte wait i cannot understand why they wouldnt approve like everything else on here they may want to sue some other people for there work.

-gone away-

  • *
  • Posts: 385
    • View Profile
Multiplayer Modification
« Reply #20 on: 2006-01-26 10:52:10 »
Quote from: wondergamer
i have great respect for square and have told them this it wont be like a lifechanging mod but it will be worth thte wait i cannot understand why they wouldnt approve like everything else on here they may want to sue some other people for there work.

One reason only - Money, there is no money to be made from a game with infinite replayability, unless it has a monthly subscription fee. Alot of pc rpg games go down due to lack of funding for example the creater's of Systemshock2, Baldurs gate, Fallout series. Too much replayability in a game create's no need for a newer product. Also fear of competition modders are getting more and more talented providing mods next to the original product in quality - Especially total conversion mods like counter-strike, why else would sierra be so quick to buy them out.

L. Spiro

  • *
  • Posts: 797
    • View Profile
    • http://www.memoryhacking.com/index.php
Multiplayer Modification
« Reply #21 on: 2006-01-26 12:40:26 »
By “borrowing” their brand and making a—as you say—popular mod, they will then be forced to compete with themselves.

Not only will they not get money from this venture but they couldn’t even create a similar product and sell it, since yours will always be out cutting profits from their new one.
Why would anyone play theirs when yours is free?

Of course they are going to see it as an attempt to capitalize on their property, and they will shut you down.

Chrono Trigger was not resurrected.


L. Spiro

ChaosControl

  • *
  • Posts: 741
  • ¤
    • View Profile
Multiplayer Modification
« Reply #22 on: 2006-01-26 13:51:55 »
Quote from: L. Spiro
Much of my work is somewhat known.

I rewrote most of the Final Fantasy VII engine to use the game’s native files (original game must be installed for mine to work) in C++ and ASM.

By rewriting the entire engine I have complete control.
I added high resolution for all modern computers, 16× Anti-Aliasing, etc., for DirectX 9.0c.

It is however incomplete and non-distributable.

Some screens and information can be found in this or this topic.


My program is entirely external and is its own .EXE.  It just knows how to load the files from Final Fantasy VII.


But there are certain things that are incomplete, since even we of this site have not finished hacking them yet.

Field files, for one.
The 3-D overworld for another.


L. Spiro


The screenshots on the lniked topics don't function anymore, could you post em again?

Lenas

  • *
  • Posts: 24
    • View Profile
Multiplayer Modification
« Reply #23 on: 2006-01-26 14:31:23 »
I recall seeing those screen shots a long time ago, but I wasn't aware that you coded all that stuff yourself, L.Spiro.. I just thought it was some kind of mod.

You amaze me, sir.

wondergamer

  • Guest
Multiplayer Modification
« Reply #24 on: 2006-01-26 15:10:32 »
l spiro your absoloutly right mate but like you said what if we where to make it based on yours with your permission to have the client always host the server and not do a dedicated server.

What do you think then ???

Kind Regards