DOWNLOAD v1.0.7.2
Older version if new one fails (The 1.0.7.1-2 version only includes a fix for restoring backups):
DOWNLOAD v1.0.7Youtube channelFor windows. Requires Microsoft .NET Framework 2.0. Your computer should have it, unless you never update (if the program runs, you have it).
Info/Downloads .Net framework.The program should be more or less compatible with Wine on any other OS.
Select the ff7 data folder and which files to patch. It's easy.
If it's your 1st time patching you should pick all files, unless you don't want new bosses, equipment tweaks etc. (see the "info" in the patch application). On updates after v1.01, there is no need to patch battle.lgp.
flevel.lgp was updated last in v1.0.5.
Worth playing on new updates? The experience will most likely be very similar, but read the notes and decide for yourself.
Works with re-release (2012), steam release and original release (the 1998 release for the PC). There is an option in the program where you can select what release you have.
If you use Kranmer's new-to-old patch on the re-release, then select the "original (1998)" option.Original (1998) release only:To fix the MDEF bug in the game I would suggest using
Aali's custom graphic driver.
ORMdef bug fix by NFITC1 and dziugo. Get it
HERE!.
How to use it is explained
HERE!Re-release and STEAM:You must select the language you play with, or else the game won't be patched. Click "Detect" to find your right language.
new in 1.0.7.1 / 1.0.7.2 (01.05.2019 / 11.04.2020): : Restore backups fix. No gameplay changes.
Files updated in 1.0.7: scene.bin, kernel.bin and kernel2.bin.
new in 1.0.7 (30.08.2018):
- Minor enemy tweaks (scene.bin).
- Bizzaro Sephiroth Shock no longer ignores defence, but is stronger (NERF).
- Purple materia cave boss has less HP.
- Odin is a lot more reliable.
- Added MonoMod as a mod option.
- Buffed some "useless" equipment: Tetra elemental, Tough Ring, Circlet, Championship Belt, Minerva Band Escort Guard.
Now also contains a new mod called MonoMod. Read the "MonoMod" tab under information on what it does.
new in 1.0.6s (27.06.2014)
*Added the "Adjust for STEAM" button. No files updated for actual gameplay. Forgot to fix the "1997" type-o.
Files updated in 1.0.6: scene.bin, kernel2.bin.
new in 1.0.6 (22.08.2012):
- Fixed file errors in scene.bin and kernel2.bin.
- Fixed a possible crash in shinra HQ.
- Minor enemy tweaks (scene.bin).
- Updated the dragon in the materia caves to reflect the Mt. Nibel Dragon.
- Compatible with re-release.
Files updated in 1.0.5: scene.bin, kernel.bin, flevel.lgp and ff7.exe.
New in 1.0.5 (19.10.2011):
- Fixed Seph's AI (again(?), kernel.bin)
- FF7.exe will be patched for limit breaks. Each level 4 limit ignores defence.
- Summons are a bit stronger (kernel.bin).
- Command Counter is in the blue materia cave (flevel.lgp).
- Minor enemy tweaks (scene.bin).
- The Mount Nibel Dragon's AI is heavily tweaked. Easier to escape from early on.
- Fixed the "Pick Install Folder" for 64 bit OS.
- Fixed some bugs in 3 Northern Crater fields (flevel.lgp).
- A new "Restore Backups" button.
What it does:Basically boosts the game difficulty. This mod mainly strives to refresh the gameplay by sticking to the original settings, BUT it also tweaks some enemy AI, spell effect, equipments, etc, for different reasons. For instance, there are quite a few bugs in the AI and field scripts. Most of these have been fixed (all I know of). Also, many equipments, spells and enemy skills are useless, gets obsolete and/or are overpowered or cheap. Thus some equipments and attack effects are tweaked in an attempt to balance things out. With the above said, keep in mind I try to keep all things as close to the original as possible while refreshing the gameplay. I don't want a new FF7, I want a refreshed, more difficult FF7.
This mod also add some new enemies and bosses to the game. Basically at every summon materia there is a new boss.
For more information, click the "info." button in the patch application.
Stuck on a boss?Sega Chief over @ Youtube have uploaded a neat boss play-through that includes this mod.
http://www.youtube.com/playlist?list=PLHycnnWEuVLzv55BKJ88g3h75qmuyU_gJPossible issues (for moders):The patch will not overwrite files in battle.lgp. If you have added new battle models to battle.lgp, models with same names as mine will not be touched. This will make the game likely to crash when you encounter these models in-game. To avoid this, simply rename your models. My models starts with name sn**, and ends with ud**. Which means you can start at ue**.
This will only be a problems if new models were
added to battle.lgp, not replaced.
Scene.bin, kernel.bin, kernel2.bin and several field files in flevel.lgp will be overwritten. To avoid inconsistencies with any translation project you may want to not patch kernel2.bin. The field files overwritten by this patch usually don't contain much dialogue (See the log file (after the patch is done) to see which files inside flevel.lgp that were overwritten). For more info.on the files: read the info. in the patch app (click info.).
There is a new boss here if you haven't picked up that materia yet (Omega):
Thanks to: Qhimm forum members.
M4v3R: Scene Reader and Scene Edit.
Lord Ramza: Scenester
Squall: Hojo
Borde: Kimera
Synergy Blades: Meteor
dziugo: 9999 Limit Breaker (for testing purposes)
NFITC1: Wall Marked and Proud Clod
DLPB and luksy: For spotting file errors
Christian Maas: Hex-editor XVI32
And myself for awesome handsomeness!!