Author Topic: [FF7PC] Phoenix Rejuvenation Project (Discontinued, use Unified Model Installer)  (Read 719439 times)

Soul

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #800 on: 2010-12-09 13:52:14 »
Well, what do you mean excatly? ??? I did not understand your point exactly..

Tenko Kuugen

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #801 on: 2010-12-09 14:01:01 »
team avalanche does a graphical overhaul of the game.
that obviously includes the models.
why would you try to ressurect an old project whose purpose is already inegrated in a running project?

Soul

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #802 on: 2010-12-09 14:24:20 »
Oh, so, okay then. I didn't noticed TA took this project at some point already. Coz I have been observing this mods progress but it seems that it already halted at some point. That's why Im asking if this will be completed or not. So your saying that TA is responsible for the continuation of this mod? And I can see that TA is working on Battle Reconstruction and such, not the actual field model that PRP does. Sorry if I'm not that updated here anymore, but I'll try to read alot of posts so that I'll be more aware of whats happening around here.  ;)

sl1982

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #803 on: 2010-12-09 15:37:16 »
TA is involved with remaking all graphical aspects of the game. Including field models. Take a look at the bombing mission thread for pictures of an updated wedge.

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #804 on: 2010-12-09 18:09:02 »
but TA needs aalis driver while PRP runs on a stock system,needs just a bit more CPU power.

DLPB_

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #805 on: 2010-12-09 18:54:23 »
Half of this mod was finished long before Avalanche came about as a significant modding community, and the job that is done here is pretty good.  I don't know if Avalanche plan on changing all the NPC models etc, but perhaps they are using these models too if so?  There is nothing wrong with them.

Soul

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #806 on: 2010-12-09 21:13:54 »
I saw the thread about the bombing mission. And the models look really good!  :) So I asume that you will be redoing all NPC models? Including those who have been redone by PRP?

sl1982

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #807 on: 2010-12-09 22:00:32 »
Yeah. Everything pretty much. NPC's need some texture lovin too.

Soul

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #808 on: 2010-12-09 22:12:35 »
Wow, okay then. Thats great news. I'll just keep an eye on TA's progress. Btw, how do you plan on releasing the Project? By mission? CD? or is it a one big mind blowing release of the whole thing?

sl1982

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #809 on: 2010-12-09 22:35:13 »
Right now by mission. But most likely in the end it will be by type of mod. Battle Model Pack, Field Model Pack, Battle Backgrounds, Field Backgrounds, GUI, Minigames.

Soul

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #810 on: 2010-12-10 08:54:20 »
Ohh. So, The first one is the bombing mission right? Until what part is that mission anyways? After Air-Buster?

sl1982

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #811 on: 2010-12-10 10:54:06 »
Up until they place the bomb and head out into the town.

Soul

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #812 on: 2010-12-10 11:05:23 »
What do you mean town? Do you mean outside midgar? Or Up until sector 6/7?

Tenko Kuugen

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #813 on: 2010-12-10 13:06:19 »
What do you mean town? Do you mean outside midgar? Or Up until sector 6/7?

arrival in sector 7 aftrer reactor 1 goes BABOOM

Soul

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #814 on: 2010-12-10 14:10:35 »
Oh. I see. Hmm. This is getting interesting. Is there a video or something that lets us view the progress on that part of the game? Coz I love to see how that thing will turn out.

sl1982

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #815 on: 2010-12-10 15:42:36 »
This should be continued in a thread in the Avalanche forum.

dahfa

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #816 on: 2010-12-14 22:12:31 »
i was looking at the char.lgp of PRP...
and they've got about 106 models  to go to finish this thing(NPC only +some char models e.g barret with navy suit)..yes.ive checked all the .hrc files. though there's room for error.

now if you look at it positively,
if someone can do 10 models per week(just using kimera) this mod can be completed within 2 to 3 months...
XD im just saying..

 i actually love all the models in PRP.They are actually done well.i know i like chibi too but the model in PRP is still considered amazing.its a rather big feat to pull this off

i was looking at the models one by one and i thought..."how did they do that???I thought this was just done with Kimera"

hope they still continue this.




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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #817 on: 2010-12-15 21:28:51 »
I thought they once  were 2 seperate projects:
NPC Reconstruction Project
and PRP

NPC RP made the NPCs
while PRP was the easier project making new field models for PCs.

I conclude that some of the mentioned needed 106 npc models are already
around.

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #818 on: 2010-12-16 06:11:32 »
I'm going to go ahead and lock this poor thread.  It's full of repetitive questions that only serve to make finding answers about the NPCRP / PRP that much more difficult.  If anyone in the future would like to pick up on this project, please start your own thread...browse through the various links and commonly answered questions...and make them part of your first post.
Locked

but may be unlocked in the future!! ::dramatic drumroll::

dahfa

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Models For PRP
« Reply #819 on: 2010-12-16 17:52:11 »
I was thinking of posting this to the PRP but it's locked now.


Model for Navy Barret
http://www.megaupload.com/?d=G9BP2XYL

That's one model down I'm gonna work on 10 models now to bring the model count
that's not completed in PRP from 106 to 96 models

If i reach that goal then maybe i do another 10 models.(you get the idea?its like not to bite more than you can chew kind of thing)

I'll just focus 10 models by 10 models .

So this are the 10 models that i intend to work on.(models named after it's hrc skeleton files)
ayfb(this one is done)
blde (done)
bmee(done)
bohe(done)
bpdc(done)
bqfb
braf
bsfc
btec
cgif

Focusing on just 10 models is better than none.

So 5 more to go.
« Last Edit: 2010-12-19 23:40:17 by dahfa »

DLPB_

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Re: Models For PRP
« Reply #820 on: 2010-12-16 19:59:03 »
cool!  It's just a shame that there is just you :(  May I suggest doing Young Aerith and Tifa asap :P  Those look most out of place.

dahfa

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Re: Models For PRP
« Reply #821 on: 2010-12-16 20:15:39 »
wait i thought they already edited that in PRP.i'll have a look though.


EDIT: Oh you mean to say the 7 years old Tifa.I thought you meant Tifa with the cowboy hat.

As for Aeris i remember checking them out.It never got into my Not-yet-complete list.

for one thing it was already edited and given hands(literally) by the PRP members..Though in context with the overall PRPchar models it doesn't seem to fit well.I'll see what i can do.
« Last Edit: 2010-12-16 20:34:14 by dahfa »

Terid__K

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Re: Models For PRP
« Reply #822 on: 2010-12-16 20:31:34 »
Word of advice, do not add shadows to field models. They should be completely plain, otherwise they are too dark in-game (very noticeable inside the Highwind. Cait Sith looks pink instead of white).


dahfa

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Re: Models For PRP
« Reply #823 on: 2010-12-16 20:40:55 »
about the lighting..

i still have no idea how Borde,Icefox and Co. did the lighting.

Though majority of the models do have painted shadows on them.Especially the Cloud and Co. model.

Then again i'm making the unexisting NPC models from p files made by the PRP team.
So at most i will try my best not to toy around with the lighting.

Terid__K

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Re: Models For PRP
« Reply #824 on: 2010-12-16 20:51:33 »
Though majority of the models do have painted shadows on them.Especially the Cloud and Co. model.

I know, that's one thing the PRP team never bothered to fix. It would probably be too much work for you to edit every single model and remove the shadows on them, so forget what I said. It's better to make them fit with the current darker models.