Squallff8,
Can you just erase the polygons for Tifa and the Driver?
Then you could add the parts for two new models.
If you make the new models just slightly larger, they'd cover up any remaining pieces of Tifa and the Driver.
I figured out how to fix those broken Rebuilded models.
Repairing Squallff8's Rebuilded Models
TOOLS: Kimera, Biturn, Notepad
WARNING: DO NOT COPY AAFE.A, AFIB.A nor AAGA.A
Old Man 4 - Normal (edjd) ... 0.MY REBUILDED MODELS\temp\Old Man 4 - Normal (edjd)\
Open 'EEAC.rsd' in Notepad
Add this text as the first line of the RSD file:
@RSD940102
Save and Replace 'EEAC.rsd'
Copy and replace the files from inside \Old Man 4 - Normal (edjd)\ into C:\temp\char\
Sumo 1 - Top Half (giha) ... 0.MY REBUILDED MODELS\temp\Sumo 1 - Top Half (giha)\
Repeat the process for 'GIHF.rsd'
Sumo 2 - Top Half (gjab) ... 0.MY REBUILDED MODELS\temp\Sumo 2 - Top Half (gjab)\
Repeat the process for 'GJBA.rsd'
Wrestler 3 (TEMP) ... 0.MY REBUILDED MODELS\Wrestler 3 (TEMP)\
Repeat the process for 'DNEE.rsd'
Mr. Coates - Normal (fved) ... 0.MY REBUILDED MODELS\temp\Mr Coates - Normal (fved)\
Repeat the process for 'FVFC.rsd'
Open 'fved.hrc' in Notepad
Make the following change:
head
chest
11.87068
2 FVFC FVFC
Save and overwrite 'fved.hrc'
Punk 2(TEMP) ... 0.MY REBUILDED MODELS\Punk 2(TEMP)\
Open 'CVCA1.P' in Kimera
Double click the model to open it in the P Editor
In Groups select Group 1 and click Group Properties
Set Blending Mode to None and click Apply
In Groups select Group 2 and click Group Properties
Set Blending Mode to None and click Apply
Save and replace the file
Open 'CVCA11.P' in Kimera
Double click the model to open it in the P Editor
Save and replace the file
Open Biturn
Select 'CVCB.tex'
Set Destination format to Bitmap (.BMP) and click Convert!
Select 'CVCC.tex'
Set Destination format to Bitmap (.BMP) and click Convert!
Open 'CVCB.BMP' in Image2Tex
Click Save Texture and Replace 'CVCB.TEX'
Open 'CVCC.BMP' in Image2Tex
Click Save Texture and Replace 'CVCC.TEX'
Punk 4(TEMP) ... 0.MY REBUILDED MODELS\Punk 4(TEMP)\
Rename r back boot.P to CWCA3.P
Rename r back boot1.P to CWCA4.P
Open 'CWAF10.rsd' in Notepad and change 'r back boot.P' to 'CWCA3.P' then save and overwrite
Open 'CWAF101.rsd' in Notepad and change 'r back boot1.P' to 'CWCA4.P' then save and overwrite
Open 'CVHE12.P' in Kimera
Double click the model to open it in the P Editor
In Groups select Group 1 and click Group Properties
Set Blending Mode to None and click Apply
Save and replace the file
Open 'CVHE11.P' in Kimera
Double click the model to open it in the P Editor
Save and replace the file
Man11 - Normal(TEMP) ... 0.MY REBUILDED MODELS\Man11 - Normal(TEMP)\
For each .p file: 'FNFD11.P', 'FNJA1.P', 'FOAA1.P'
Open in Kimera
Double click the model to open it in the P Editor
Save and replace the file
Open 'FNFF1.P' in Kimera
Double click the model to open it in the P Editor
In Groups select Group 1 and click Group Properties
Set Blending Mode to None and click Apply
In Groups select Group 2 and click Group Properties
Set Blending Mode to None and click Apply
Save and replace the file
Open Biturn
Select 'FNGA.tex'
Set Destination format to Bitmap (.BMP) and click Convert!
Select 'FNGC.tex'
Set Destination format to Bitmap (.BMP) and click Convert!
Open 'FNGA.BMP' in Image2Tex
Click Save Texture and Replace 'CVCB.TEX'
Open 'FNGC.BMP' in Image2Tex
Click Save Texture and Replace 'CVCC.TEX'