Author Topic: New Field backgrounds/CG Cutscenes thread  (Read 205146 times)

BlitzNCS

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #250 on: 2010-03-13 12:09:52 »
wooooow, nice!  :-o

do you plan on texturing it?

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #251 on: 2010-03-13 12:36:19 »
I started modeling Costa del sol. It was only for training with Maya but I see I can use it to make un background with that tool  8)

here is a pic
http://fc02.deviantart.net/fs70/f/2010/066/0/7/Cosa_del_Sol_3D_v_4_by_Harro_Y.png

and sorry for my poor english  :-D

That looks wonderful! I'm not sure how it scales with the original, so we'll match it up with the original background, make some adjustments, and get it textured, if you'd like to offer your work of course.

My compliments to a job well done!

Harro

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #252 on: 2010-03-13 13:00:49 »
thank you ;D

but I'm just a newbie, there is only 1 month I started learning Maya . And I can't texture now, I read some tutorial about texturing in Maya but it's hard for me. But I'll try to understand  :)

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #253 on: 2010-03-13 13:05:12 »
well wory about the mesh first, i'll try n get you the original background soon, what you do is go into a perspective camera, and set is as the background image. You usually need to mess with yer focal length, and try to align yer model to the scene (when we start from scratch we use the grid). Hopefully yer proportions are similar, but if not, then you'll need to adjust the mesh. There will be lotsa trouble if the scene doesnt lign up with the walkmesh.

Hellbringer616

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #254 on: 2010-03-13 13:57:40 »
wow Harro! fantastic job. you said in a month? Did you have prier 3d experience?

Timu Sumisu

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Harro

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #256 on: 2010-03-13 16:25:20 »
Thank you timu sumisu , I have already this image (and other background from FF7) I needed that to model. But it's not finished, I have a lot of think to do it's just a begining.

hellbringer616 : No I never use un 3D software before, it's the first time. I found a tutorial in french so I decided to learn and 1 week after, I began to model Costa del Sol as a first training.

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #257 on: 2010-03-13 16:26:30 »
Are you interested in contributing to our project?


Harro

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #258 on: 2010-03-13 17:12:19 »
My english is not so good, so I don't understand everything. what's the project? replace background of FF7?
And considering I'm just a new user of Maya (and 3d software in general) , I think that my models are not  the cleanest  :-D  from the outside it looks good but if you see that with a 3d Software there is a lot of shit  :-D

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #259 on: 2010-03-13 17:14:36 »
this particular portion of our work involves remaking the backgrounds, and then reinserting them into the game, in effect: making high rez backgrounds. so for example, you line the camera up right in your scene, so it matches the original just right, render it at a fairly high resolution, and we stick it in the game, replacing the old one.

sl1982

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #260 on: 2010-03-13 17:16:32 »
Even if it does not look good as a 3d scene the only thing we are concerned with is the final render.

Harro

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #261 on: 2010-03-13 17:23:15 »
Even if it does not look good as a 3d scene the only thing we are concerned with is the final render.

Oh good, so if the render is good, we can use it. Good idea. But I can't texture for the moment, I'm still learning  :-\
But the project interests me :) I'll keep you informed when I 'll upgrade my Cost de Sol

obesebear

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #262 on: 2010-03-15 02:34:02 »
http://www.modthesims.info/download.php?t=255969
Not sure if ya'll would be interested in borrowing from someone else's take on the Seventh Heaven bar.  There are also one or two others on that site if you are in fact interested.

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #263 on: 2010-03-15 04:55:46 »
Not acurate enough for my taste, but feel free to send these brothers over, we need more arms :P

Timber

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #264 on: 2010-03-16 13:53:00 »
Anyone tried these in-game yet, even untextured? Or is it not possible to put high res background pics in ff7 yet?

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #265 on: 2010-03-16 13:59:28 »
we have, and they work :D, SL stuck the tutorial box room that xenobond is working on in game, n it workd just fine

titeguy3

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #266 on: 2010-03-16 19:25:49 »
we have, and they work :D, SL stuck the tutorial box room that xenobond is working on in game, n it workd just fine
OoooOOOooh, may'st thou provide a screenie?

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #267 on: 2010-03-16 19:34:07 »

Timber

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #268 on: 2010-03-16 19:44:35 »


Awesome! What resolution is that?
What resolution are you guys planning for the final renders?

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #269 on: 2010-03-16 19:47:43 »
i dont know what that one was at exactly, around 1000x by something, it was on a laptop, i'd like to make them at 5x original, to play at 1600x1200 (i think the biggest ppl play ff7 at)

Tekkie.X

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #270 on: 2010-03-16 20:57:38 »
My only crit would be that the mesh is a bit think.

Xenobond

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #271 on: 2010-03-16 21:07:08 »
GL with that. I'm shooting for 4x max. That is, if we can successfully import a larger sized background into the game. I think that one had to be scaled down to 2x original size to get it going.

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #272 on: 2010-03-16 21:08:28 »
the size issue has since been fixed afaik, and why not 5x? other than xtra render time?

Tekkie.X

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #273 on: 2010-03-16 21:31:02 »
Do it too big and it could look bad on lower screen resolutions.

Guess it's a case of trying it and finding out, R&D folks, R&D.

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #274 on: 2010-03-16 21:35:45 »
i think SL was up for having dls at different resolutions