Would be nice to have bone data to play around with animations and the vertex colors are just a nice plus.
I have used kimera and i was very impressed, pretty amazing i would say.
I can say thats what made me want to play around with ff7 anims and vertex data lol
Tho awesome as it is, kimeras editing tools atm are kinda lacking compared to max (which actually isn't a fair comparison at all lol)
Reason why i asked in the biturn thread. Because a file converter is more useful atm, why reinvent the wheel?
Theres lots of ways out there to edit 3d files, free progs like blender and sketchup or really cheap ones like milkshape and silo.
And theres max and maya and many others.
Now that the model formats pretty much understood i think its time to make it easier to play with.
Well the program exists (Biturn) and all thats needed is to make it export to a much more usefull file format, Like COLLADA!
http://en.wikipedia.org/wiki/COLLADACollada is a open fileformat created to be "an interchange file format for interactive 3D applications."
Its supported by many major 3d software out of the box so no need to make importers.
And its maintained by the Khronos Group. Same people who created opengl.. so its not likely
for it to become obsolete.
FF7 3d file exporter to collada .dae
Basically Im begging anyone out there with the skills to make such a thing a reality.