Author Topic: FF7 models 2 Max? (Wise from your Gwave!)  (Read 3791 times)

alloy

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FF7 models 2 Max? (Wise from your Gwave!)
« on: 2010-02-02 18:47:33 »
Been ripping my hair out trying to import .Ase into 3dsmax 2010... which apparently can export the files.

But no .ase importer exists for max2010... and the old ones do not work anymore..

Also tried b3d same problems and idk lightwave.

Is there another way of importing bone/vertex data into max2010?

Help!

in before 4 year old necrobump....

[HALKUN EDIT]

It's really not that difficult to make new topic...

and also, do not " in before..." your posts. I can fling comments to the darkest corners of the forum, making that term rather irrelevant.

I can put you in after.... Ohh I so can put you in after...

(I'm not entirely sure what I mean by that threat...)
« Last Edit: 2010-02-03 07:56:39 by halkun »

BlitzNCS

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FF7 models 2 Max? (Wise from your Gwave!)
« Reply #1 on: 2010-02-02 23:08:38 »
I'm not sure about bone data, but if smoothing of the mesh is all you're after, then there are alternative ways to smooth out a mesh in max. That's the reason i always wanted a .ase importer anyway, until i discovered I didn't really need it, and .3ds would do fine.

The closest thing I can think of that MIGHT be able to convert bone data in the future is kimera, as it can read bone data, and it's getting more and more useful with each update. you might have to persuade borde to implement something that'll convert bones though, and by the looks of things kimera hasn't been updated in a while

...well, that's all I got.

also lol 4 year necro bump

makina323

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FF7 models 2 Max? (Wise from your Gwave!)
« Reply #2 on: 2010-02-03 03:36:14 »
Would be nice to have bone data to play around with animations and the vertex colors are just a nice plus.

I have used kimera and i was very impressed, pretty amazing i would say.
I can say thats what made me want to play around with ff7 anims and vertex data lol

Tho awesome as it is, kimeras editing tools atm are kinda lacking compared to max (which actually isn't a fair comparison at all lol)

Reason why i asked in the biturn thread. Because a file converter is more useful atm, why reinvent the wheel?
Theres lots of ways out there to edit 3d files, free progs like blender and sketchup or really cheap ones like milkshape and silo.
And theres max and maya and many others.

Now that the model formats pretty much understood i think its time to make it easier to play with.

Well the program exists (Biturn) and all thats needed is to make it export to a much more usefull file format, Like COLLADA! :D

http://en.wikipedia.org/wiki/COLLADA
Collada is a open fileformat created to be "an interchange file format for interactive 3D applications."

Its supported by many major 3d software out of the box so no need to make importers.
And its maintained by the Khronos Group. Same people who created opengl.. so its not likely
for it to become obsolete.

FF7 3d file exporter to collada .dae
Basically Im begging anyone out there with the skills to make such a thing a reality.





alloy

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Re: FF7 models 2 Max? (Wise from your Gwave!)
« Reply #3 on: 2010-02-03 13:18:38 »
Thanks for splitting this into a new thread.











.... also thats me up there seems i had two diff logins depending on what browser i was using >_>;