Maybe you've seen a couple vids of my own PSX FFVII hack, some kind of hard mode which I didn't complete. It's modded up to the third disk, and after that, I kind of lost interest. You can find a download link
here. Anyways, I'm not here to talk about it.
The thing is, since I finally got my hand on the PC version, I'm working on improving my first hack (I had new ideas in the meantime - part of the reason why I scrapped my previous project so close to the end, too). And since the kernel is now so different, I have to once again modify all enemies.
Something I liked while modding the PSX version, was the fact that I could save-state before a random battle (thanks to a PSX emulator, of course), fight the battle, notice that I had to improve the enemy by - for example - giving him a bit more strength and HP, quit the game, do my modifications in Hojo / Proud Clod, boot ePSXe up, and load the state so I could immediately test my changes. Sadly, this is not possible with the PC version, since you can't save everywhere. I also thought about using Save Crystals, but those only work in the North Cave.
So, my question is this : is it possible to make Save Crystals useable everywhere ? Or even better : emulate the save-state function of console emulators ?... ...A feature that would be loved by modders, but also by players who want to be able to quit the game anytime, I'm sure. Insight about such a feature would be welcome
EDIT : I found an utility called FF7w, but it doesn't seem to work well with the opengl driver