Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - satsuki

Pages: [1] 2 3 4 5 6 ... 34
1
Hello Satsuki, first of all I want to apologize for my English. I only learned it from games. Your AIO pack is great. Thank you for that. And since you seem to be good at language packs, I would like to ask you. Is it possible to somehow incorporate the Czech pack? There is a complete one on the internet from a translation group. It is an installer that modifies the exe. Please advise how I could get it working.


Here is the link to that installer. https://www.rk-translations.cz/Data/download/ff7/FF7cz_v1.2.2.zip
Thank you
I just looked at this and it wont be easy to adapt to my pack, this patch contains :
-Jenova and ending video low resolution (so by using it you'll loose lots of quality VS my pack's content)
-Modified's exe (need to find witch one was moded and adapt all hext patch to this exe)
-Modified's in game textures (low resolution so you won't be abel to use any HD textures from my pack or it'll overide the translated textures)
-Modified fields (witch must be adapted to the 60fps logic and checked for uncomptabilitys)

So long story short, if this translation patch is one day upscaled properly, i may be able to add it to the pack, but not in it's current low resolution state, and unfortunatly with a baby and a consuming time job, i have about no free time ATM

2
I'm having difficulty installing the 1.16 Unified mod (WIN 11). At about 10% as it's unpacking .ogg sound files it get's stuck and hangs there for hours. It doesn't indicate the the process has stopped responding in Task Manager. At first I had it on my larger hard drive and installing to one of my SSDs, so I thought perhaps it wants to just install to the same disk, so I moved the installer to the SSD but I'm seeing the same behaviour. It looks like it's a different file every time but it gets to about the same point in the unpacking process before hanging. Any potential thoughts as for what I can do to troubleshoot?

EDIT: Attempting to unpack on a separate system. It's getting a bit further along but seeing the same thing where it just hangs and gives up. I am using the 7th Rocks mirror, as the MEGA link is requiring me to sign up to a sub to download the data.
corrupted download, you must download it again

3
Hey everyone!  Having a bit of trouble with the new update.  Apologies if some of these issues have already been covered.

1) Despite backing up and replacing the old save game, the game is not registering that I have a saved game to “continue.”
2) The game is not booting up in full screen.  This was not an issue with 1.15.
3) French language, instead of English

Thanks for all you all do.  This mod pack is incredible!
Ou a tu placé tes sauvegardes ? quelles options dans les mods de gameplay et dans pilote et patchs ?

4
Ohhh, this is maybe why I'm seeing slight artifact in Fort Condor minigame battlefield... but I did reinstall the minigame iro in 7H this evening and still seeing this for the moment:


Will play around with it some more.

Thanks so much for all you do!
the 16/9 bug was for the full installer only not for the iro, i haven't updated minigames iro for ages, does it bug with 4/3 too ?

5
If you have some 16/9 bugs dans downloaded the pack before 2025-10-22, please download it again, a corrupted file was uploaded at first, sorry

6
1.16 final version in first page :

Version 1.16 is a full installer, not an update.
If you installed an older version previously, you need to :
-Backup your save (in the \Mods\Gameplay\xxxxxxx\save folders, for exemple \Mods\Gameplay\00-Vanilla\save)
-Un-install old version (witch will make a backup of you save on your windows desktop - but make a backup of you save before uninstalling...)
-Install the new pack and restore you backuped saves.

Version 1.16 is not a big deal versus 1.15, i just make this version to correct a bug in some worldmap text,
if you use chaos worldmap model (texte reamin in french even if you play in other langs) and to do mirror correction on 3 fields (if you play then in 16/9).

I made the 1.16 version to provide an IAO bugfree installer as i won't have time anytime soon to do update again.
So 1.16 is the final 1.x unified version

7
Hello,

I recently installed SYW Unified. My language setting is English but the world map text is in french...

It's related to the use of chaos 3d model for the worldmap (it's an issue with my pack, not the chaos models)

As i won't have time to do a release ATM, you can correct the bug by deleting the 'mes' file in those folders (and only in those folders !) :
\Mods\Models\Worldmap\01-ChaOs\Files\direct\world
\Game\current\direct\world

Thanks to you and Hachitar (discord's channel) for reporting this bug and informations

8
Hello ,

Can i use this mod with saving cloud steam ?
I mean i want to play with 2 different pc with the same save.
Its possible with cloud ?

Thank you
no, unless you copy the save files from one pc to another.
also once installed it's 100% portable, so you can copy the game to a fast enought usb3 drive/key, and play it from here from one pc to another

9
These are not confusing versions. You can quickly go through them, see what you like and insert it. Some of these things that I have collected in these versions are getting lost in time and on the web completely, this may be the only opportunity. At least the Advent Children style characters and the remade World-Map.

https://youtu.be/LtwESPhGIHk

[img width= height= alt=FF7-Classic-Reload-Edition-mp4-snapshot-01-20-758" border="0]https://i.ibb.co/60tYMT7m/FF7-Classic-Reload-Edition-mp4-snapshot-01-20-758.jpg[/img]
[img width= height= alt=FF7-Classic-Reload-Edition-mp4-snapshot-00-41-200" border="0]https://i.ibb.co/HvzshyM/FF7-Classic-Reload-Edition-mp4-snapshot-00-41-200.jpg[/img]
[img width= height= alt=FF7-Classic-Reload-Edition-mp4-snapshot-01-45-437" border="0]https://i.ibb.co/B2W31TKC/FF7-Classic-Reload-Edition-mp4-snapshot-01-45-437.jpg[/img]
With a 40h+ full time job + a 10 month old baby i don't have any time for that, plus my pack's goal is to be as consistant as possible between models and parts of the game, so it won't suit in it.
if you want to add part to my pack, just read the help part, there's a guide on how to do it

10
Listen, can I give you two modified versions of FF7 that I've always had to see if you want to extrapolate something from them?

https://ibb.co/hFyNrx6p
https://ibb.co/sJFs497S
https://ibb.co/vp36crZ
https://ibb.co/WSMWnNh
i don't have any free time atm so no thanks

11
Sorry, I missed it, thank you. So you can't do it with a keyboard?
no or it'll not be locked without the gamepad option....

12
It does not flag, it does not enable, to me as well as to another friend of mine. Is there perhaps some other option that conflicts and that you have to deactivate first?

THE VIDEO OF THE TEST HERE: https://youtu.be/hfj1hHtfHCA
Have you read the help part ? you must enable analog controler

13
Why is the “Cosmo Gaia” mod not applicable?
Will there be an update in the future?
it's working already and for long time ....

14
Hello!

Two of us recently installed the update today. I installed the update from V1.05>V1.15 while they installed from V1.14>V1.15.

It seems the update causes the game to not boot for both of us. Both of our games were previously working before updating to V1.15.

Is there a way to resolve this or to downgrade to V1.14 until then? Thanks for your time.  :)
you can't get back to 1.14.
As you're the first one to report this bug i assume it's related to your setup.
Backup the save then delete and do a full 1.15 reinstall, it'll work

15
version 1.15 (update in first post)
-Added ambients sound volume in launcher.
-Updated FFNx to version 1.22.0 stable.
-Updated NT mod to 2.0.99999 version.
-Corrected onna6, covil_2 and colos field with real 16/9.
-Corrected mouth sephirot mouth's texture with vanilla battle models.

16


Any idea why this would be happening? It's the only glitch I've had with the field textures mod enabled.
do you use 16/9 or 16/10 ?
witch version of the pack ?
witch lang ?
witch gameplay options ?

17
I'm really enjoying playing this mod.
But I've one problem:
The games shows me the wrong FMVs.
E.g. when I should see the FMV of Sephiroth, tearing Jenovas head from it's body in the Nibelheim Reactor, I get the FMV of the train crashing into Corel.
When I should get the FMV of dropping the plate of Sector 7 and crushing the Sector beneath, I get the FMW of Sapphire Weapon attacking Junon.
How can I correct this?
as said this version isn't supported anymore but the bug you're describing let me think about a corrupted save file, in the save file there's the current CD information (1/2/3) if this value is wrong, you'll get for exemple the 3° CD fmv while playing in CD1.
it's not related to the mod

18
this picture got deleted ....

19
version 1.14:
-Updated FFNx to version 1.21.3.24 (fixes FMVs cropped on the right in 16:9).
-Fixed some spanish minigame texture.
-Reverted to .NET 6.0 instead of 8.0 to avoid compatibility issues with Lutris and Steam Deck.

20
I just tested the new 1.13 update and I've seen that now the Spanish description texts of the Fort Condor minigame have been satisfactorily fixed, except for "ATAQUE and ALCANCE", which are still wrong due to the textures but shouldn't be a problem due to the English .exe, since the original Spanish ff7_es.exe is being used here, although it should be fixed because it's something that's not well understood.

And I've tested the motorcycle minigame which should be fixed as you mentioned, but I've tested it in Spanish and the "MAX PUNTOS" and "PUNTOS" titles of the motorcycle minigame are still too big, overlapping the numbers, I thought that had already been fixed in version 1.12, I've tested it and the motorcycle texts are still big, curiously in your screenshot they came out fine, it should be like that, but something isn't working right.
I have everything on default but with graphic filters disabled and automatic, I only have VSYNC active, and I must say that I play in 16:9 Steched (Distorted), I hope this is not due to the 16:9 resolution, maybe it is because of that but the titles still appear too big.

Have you tried making the text font a little smaller in PG, ATAQUE and ALCANCE in Spanish?
That way it could be that it happens due to the character limit and smaller could fit the entire text without being crushed.


Thanks for everything.
As i said in my post : "the remaining condor 'fix' about ATAQUE, and ALCANCE i just checked and i did a simple upscaling, so it's related to source texture, appart to do them from scratch i can't solve that and i don't have any time to do it this way."

About the bug not using the newer texture for bike game, i spoted the bug, it'll be solved in next update

21
version 1.13 page one:
-Updated FFNx to version 1.21.3.19.
-Updated Limit Break (Real 16:9 textures mod) to version 1.6.
-Added option for uncropped 4:3 AR.

22
@guitarman
i won't change my choise for using lots of files instead of archives, any decent computer use an ssd for years, and even on my old corei3 (with ssd) my pack is faster ingame than 7th version (about 4% faster) because direct files remove the need decompression layer, so less cpu/ram needed, only your HDD configuration is problematic here.

you want to do it another way ? no problem my pack is opensource, feel free to get the source code a mod it your own way, as long as you respect the gpl3 licence, not 'having the knowledge' isn't an argument, no-one have the knowledge before starting learning.

for missing 'bugs' i already told you that chocobo part can't be fixed in iro's version (i can't reproduice it in my aio pack).

i won't change the shortened texts in fort condor.

the remaining condor 'fix' about ATAQUE, and ALCANCE i just checked and i did a simple upscaling, so it's related to source texture, appart to do them from scratch i can't solve that and i don't have any time to do it this way.

23
Update version 1.12 (see 1° page):
-Updated FFNx to version 1.21.3.0.
-Updated Limit Break (Real 16/9 textures mod) to version 1.5.
-Fixed some spanish minigame texture.

24
Will be added to next update :



25
Motorcycle :
-The english's colors and font are the only one with this aspect on all 4 langes, other are white so i keep them the original's ones.
-The font being to big must be fixed.

Condor :
-texts error must be fixed.
-the shortened text are like this in OG.

With 7th :
-As 7th can only use the english's exe some minigames textures will be misplaced, i can't do anything about it.

Dynamic weapon :
-Again look at the option in the gameplay patch section, you'll see adaptive weapon both for nino and chaos models, i just tested with spanish game's option and it's working perfectly :


I won't add others weapon models.
I won't add more menu options.
It's mod the way i intend my pack to be.

But you can create mod for FF7 SYW (look the the help part "Installing a thrid pary mod").

Also i have virtualy no free time having a new born baby for 5 months now.
I'll try to fix at least the too large font for motorcycle dans the spelling error from conder's textures (probably not the shoten's one).

Pages: [1] 2 3 4 5 6 ... 34